Reformat files
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@ -1,4 +1,4 @@
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export async function main(ns: NS) {
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ns.run("watcher.js")
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ns.run("hacknet.js")
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}
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export async function main(ns: NS) {
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ns.run('watcher.js')
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ns.run('hacknet.js')
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}
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@ -1,23 +1,10 @@
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export async function main(ns: NS) {
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const server: string = <string>ns.args[0];
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while (true) {
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/* This code checks conditions that are not needed with smart scheduling
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const moneyThresh: number = <number>ns.args[1];
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const securityThresh: number = <number>ns.args[2];
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if (ns.getServerSecurityLevel(server) > securityThresh) {
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await ns.weaken(server);
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} else if (ns.getServerMoneyAvailable(server) < moneyThresh) {
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await ns.grow(server);
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} else {
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await ns.hack(server);
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}
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*/
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// Guide
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// https://darktechnomancer.github.io/#glossary-of-terms
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await ns.weaken(server);
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await ns.grow(server);
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await ns.weaken(server);
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await ns.hack(server);
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}
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}
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export async function main(ns: NS) {
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const server: string = <string> ns.args[0]
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while (true) {
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// Guide https://darktechnomancer.github.io/#glossary-of-terms
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await ns.weaken(server)
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await ns.grow(server)
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await ns.weaken(server)
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await ns.hack(server)
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}
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}
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@ -1,15 +1,11 @@
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import {recursiveScan} from "./utils";
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import {executeScriptOnServerFromAnother} from "./utils";
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export async function main(ns: NS) {
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let servers: string[] = recursiveScan(ns);
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for (const server of servers) {
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// Commented out code is not needed with smart scheduling
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//let moneyThresh = ns.getServerMaxMoney(server) * 0.75;
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//let securityThresh = ns.getServerMinSecurityLevel(server) + 5;
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let numThreads = ns.getServerMaxRam(server) / ns.getScriptRam("hack.js")
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numThreads = Math.floor(numThreads);
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//executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server, moneyThresh, securityThresh])
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executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server])
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}
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}
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import { executeScriptOnServerFromAnother, recursiveScan } from './utils'
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export async function main(ns: NS) {
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let servers: string[] = recursiveScan(ns)
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for (const server of servers) {
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let numThreads = ns.getServerMaxRam(server) / ns.getScriptRam('hack.js')
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numThreads = Math.floor(numThreads)
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executeScriptOnServerFromAnother(ns, server, 'hack.js', numThreads, [server])
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}
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}
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@ -1,103 +1,100 @@
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/*
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* TODO:
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* The current solution is not optimal, as it's preferable to buy new nodes, even if upgrading is cheaper.
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* TODO:
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* It may be helpful to calculate the money per second of each node on average, (total mps / total nodes) and compare
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* it to the time it would take to purchase the next cheapest upgrade, and if the average mps is greater than the
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* negative mps of the upgrade cost, then buy a new node.
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* TODO:
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* Potential Ideas:
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* Find a way to calculate how much mps an individual upgrade would give, and compare it to the average mps of the node.
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* ns.hacknet.getNodeStats(0).production
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* If the upgrade mps is greater than the average mps, then buy the upgrade.
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* If the upgrade mps is less than the average mps, then buy a new node.
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*/
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enum Type {
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newNode = "node",
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level = "level",
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ram = "ram",
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core = "code"
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}
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export async function main(ns: NS) {
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let timeout: number = <number>ns.args[0]
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let nodes = ns.hacknet.numNodes()
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let costs: {type: Type, cost: number}[] = []
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while (true) {
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costs = []
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// Go through each node and get the cheapest upgrade
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for (let i = 0; i < nodes; i++) {
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costs.push(getCheapestCost(ns, i))
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}
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// Buy the cheapest upgrade from all nodes
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let cheapest = Math.min(...costs.map(c => c.cost))
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// Find the index of the cheapest cost in the list
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let index = costs.findIndex(c => c.cost === cheapest)
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// Wait to buy the cheapest upgrade
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try {
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await buy(ns, costs[index].type, costs[index].cost, index, timeout)
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} catch (e) {
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ns.tprint(e)
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ns.exit()
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}
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// Make sure that the number of nodes is up-to-date
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nodes = ns.hacknet.numNodes()
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}
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}
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/**
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* Wait until the player has enough money to buy something
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* @param ns Global NS object
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* @param money Amount of money to wait for
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* @param timeout=-1 Number of seconds to wait before timing out.
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* @throws Error if the timeout is reached
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* @note This function will wait forever by default
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*/
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async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) {
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while (ns.getServerMoneyAvailable("home") < money) {
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await ns.sleep(1000)
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if (timeout == 0) {
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throw new Error("Timed out waiting for money")
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} else if (timeout > -1) {
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timeout--;
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}
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}
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}
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async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) {
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await waitUntilMoney(ns, cost, timeout)
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switch (type) {
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case Type.newNode:
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ns.hacknet.purchaseNode()
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break
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case Type.level:
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ns.hacknet.upgradeLevel(node)
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break
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case Type.ram:
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ns.hacknet.upgradeRam(node)
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break
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case Type.core:
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ns.hacknet.upgradeCore(node)
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break
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}
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}
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function getCheapestCost(ns: NS, node: number) {
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let nodeCost = ns.hacknet.getPurchaseNodeCost()
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let levelCost = ns.hacknet.getLevelUpgradeCost(node)
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let ramCost = ns.hacknet.getRamUpgradeCost(node)
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let coreCost = ns.hacknet.getCoreUpgradeCost(node)
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let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost)
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switch (cheapest) {
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case nodeCost:
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return {type: Type.newNode, cost: nodeCost}
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case levelCost:
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return {type: Type.level, cost: levelCost}
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case ramCost:
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return {type: Type.ram, cost: ramCost}
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case coreCost:
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return {type: Type.core, cost: coreCost}
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}
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}
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/*
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* TODO:
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* The current solution is not optimal, as it's preferable to buy new nodes, even if upgrading is cheaper.
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* TODO:
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* It may be helpful to calculate the money per second of each node on average, (total mps / total nodes) and compare
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* it to the time it would take to purchase the next cheapest upgrade, and if the average mps is greater than the
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* negative mps of the upgrade cost, then buy a new node.
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* TODO:
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* Potential Ideas:
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* Find a way to calculate how much mps an individual upgrade would give, and compare it to the average mps of the node.
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* ns.hacknet.getNodeStats(0).production
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* If the upgrade mps is greater than the average mps, then buy the upgrade.
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* If the upgrade mps is less than the average mps, then buy a new node.
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*/
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enum Type {
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newNode = 'node', level = 'level', ram = 'ram', core = 'code',
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}
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export async function main(ns: NS) {
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let timeout: number = <number> ns.args[0]
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let nodes = ns.hacknet.numNodes()
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let costs: { type: Type, cost: number }[] = []
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while (true) {
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costs = []
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// Go through each node and get the cheapest upgrade
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for (let i = 0; i < nodes; i++) {
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costs.push(getCheapestCost(ns, i))
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}
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// Buy the cheapest upgrade from all nodes
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let cheapest = Math.min(...costs.map(c => c.cost))
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// Find the index of the cheapest cost in the list
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let index = costs.findIndex(c => c.cost === cheapest)
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// Wait to buy the cheapest upgrade
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try {
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await buy(ns, costs[index].type, costs[index].cost, index, timeout)
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} catch (e) {
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ns.tprint(e)
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ns.exit()
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}
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// Make sure that the number of nodes is up-to-date
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nodes = ns.hacknet.numNodes()
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}
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}
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/**
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* Wait until the player has enough money to buy something
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* @param ns Global NS object
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* @param money Amount of money to wait for
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* @param timeout=-1 Number of seconds to wait before timing out.
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* @throws Error if the timeout is reached
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* @note This function will wait forever by default
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*/
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async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) {
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while (ns.getServerMoneyAvailable('home') < money) {
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await ns.sleep(1000)
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if (timeout == 0) {
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throw new Error('Timed out waiting for money')
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} else if (timeout > -1) {
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timeout--
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}
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}
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}
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async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) {
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await waitUntilMoney(ns, cost, timeout)
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switch (type) {
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case Type.newNode:
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ns.hacknet.purchaseNode()
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break
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case Type.level:
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ns.hacknet.upgradeLevel(node)
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break
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case Type.ram:
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ns.hacknet.upgradeRam(node)
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break
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case Type.core:
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ns.hacknet.upgradeCore(node)
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break
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}
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}
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function getCheapestCost(ns: NS, node: number) {
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let nodeCost = ns.hacknet.getPurchaseNodeCost()
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let levelCost = ns.hacknet.getLevelUpgradeCost(node)
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let ramCost = ns.hacknet.getRamUpgradeCost(node)
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let coreCost = ns.hacknet.getCoreUpgradeCost(node)
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let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost)
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switch (cheapest) {
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case nodeCost:
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return { type: Type.newNode, cost: nodeCost }
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case levelCost:
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return { type: Type.level, cost: levelCost }
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case ramCost:
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return { type: Type.ram, cost: ramCost }
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case coreCost:
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return { type: Type.core, cost: coreCost }
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}
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}
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@ -1,7 +1,8 @@
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import {recursiveScan} from "./utils";
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export async function main(ns: NS) {
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let servers: string[] = recursiveScan(ns)
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for (const server of servers) {
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ns.killall(server)
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}
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}
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import { recursiveScan } from './utils'
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export async function main(ns: NS) {
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let servers: string[] = recursiveScan(ns)
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for (const server of servers) {
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ns.killall(server)
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}
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}
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// noinspection JSUnusedGlobalSymbols
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/**
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* Recursively scans all servers connected to the current server, excluding home
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* @param ns global NS object
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* @returns A list of all servers connected to the current server
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*/
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export function recursiveScan(ns: NS) {
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// Starting case
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let servers = ns.scan("home");
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// Add all servers to the list
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let allServers: string[] = [];
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while (servers.length > 0) {
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let server = servers.shift();
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if(server) {
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let newServers = ns.scan(server);
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for (let newServer of newServers) {
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if (!allServers.includes(newServer)) {
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allServers.push(newServer);
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servers.push(newServer);
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}
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}
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}
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}
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// Remove the current server
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allServers.splice(allServers.indexOf("home"), 1);
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// Print all servers
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return allServers;
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}
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/**
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* Removes files passed in from all servers
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* @param ns Global NS object
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* @param files The files to remove
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* @returns void
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* @example Removes all files from the folder "no-ports" from all servers.
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* removeFilesOnAllServers(ns, ns.ls("home", "no-ports"));
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* @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server,
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* you will need to modify each file path to match the server you are removing it from.
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*/
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export function removeFilesOnAllServers(ns: NS, files: string[]) {
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let hosts = recursiveScan(ns);
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for(const host of hosts) {
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for (const file of files) {
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ns.rm(file, host)
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}
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}
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}
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/**
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* Tries to gain root access to a server
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* @param ns Global NS object
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* @param server The server to gain root access to
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* @returns The number of programs used to gain root access
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*/
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export function rootServer(ns: NS, server: string) {
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let counter = 0;
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if (ns.fileExists("BruteSSH.exe", "home")) {
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ns.brutessh(server);
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counter++;
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}
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if (ns.fileExists("FTPCrack.exe", "home")) {
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ns.ftpcrack(server);
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counter++;
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}
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if (ns.fileExists("SMTPCrack.exe", "home")) {
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ns.relaysmtp(server);
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counter++;
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}
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if (ns.fileExists("HTTPWorm.exe", "home")) {
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ns.httpworm(server);
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counter++;
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}
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if (ns.fileExists("SQLInject.exe", "home")) {
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ns.sqlinject(server);
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counter++;
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}
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ns.nuke(server)
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return counter;
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}
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/**
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* Performs a function on a server if the player is capable of doing so, otherwise returns false
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* @param ns Global NS object
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* @param server The server to perform the function on
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* @param func The function to perform
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* @param args The arguments to pass to the function
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* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
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*/
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export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
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if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
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return false;
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}
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if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) {
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if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
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return false;
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}
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}
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if (!ns.hasRootAccess(server)) {
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return false;
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}
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let result = func(...args);
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if (result === undefined) {
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return true;
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} else {
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return result;
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}
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}
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/**
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* Executes a script on a server from another server
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* @param ns Global NS object
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* @param server The server to execute the script on
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* @param script The file path of the script to execute
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* @param threads The number of threads to use
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* @param args The arguments to pass to the script
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*/
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export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) {
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ns.scp(script, server);
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performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
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ns.atExit(
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() => {
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ns.rm(script, server);
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}
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)
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}
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||||
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/**
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* Calculates the money per second the player is making
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* @param ns Global NS object
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* @param time=5 The number of seconds to calculate the MPS over
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*/
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export async function calculateMPS(ns: NS, time: number = 5) {
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let start = ns.getServerMoneyAvailable("home");
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let data: number[] = [];
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for (let i = 0; i < time; i++) {
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await ns.sleep(1000);
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data.push(ns.getServerMoneyAvailable("home") - start);
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}
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return data.reduce((a, b) => a + b, 0) / time;
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}
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// noinspection JSUnusedGlobalSymbols
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/**
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* Recursively scans all servers connected to the current server, excluding home
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* @param ns global NS object
|
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* @returns A list of all servers connected to the current server
|
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*/
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export function recursiveScan(ns: NS) {
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// Starting case
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let servers = ns.scan('home')
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// Add all servers to the list
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let allServers: string[] = []
|
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while (servers.length > 0) {
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let server = servers.shift()
|
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if (server) {
|
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let newServers = ns.scan(server)
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for (let newServer of newServers) {
|
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if (!allServers.includes(newServer)) {
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allServers.push(newServer)
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servers.push(newServer)
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}
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}
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}
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}
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// Remove the current server
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allServers.splice(allServers.indexOf('home'), 1)
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// Print all servers
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return allServers
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}
|
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|
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/**
|
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* Removes files passed in from all servers
|
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* @param ns Global NS object
|
||||
* @param files The files to remove
|
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* @returns void
|
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* @example Removes all files from the folder "no-ports" from all servers.
|
||||
* removeFilesOnAllServers(ns, ns.ls("home", "no-ports"));
|
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* @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server,
|
||||
* you will need to modify each file path to match the server you are removing it from.
|
||||
*/
|
||||
export function removeFilesOnAllServers(ns: NS, files: string[]) {
|
||||
let hosts = recursiveScan(ns)
|
||||
for (const host of hosts) {
|
||||
for (const file of files) {
|
||||
ns.rm(file, host)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to gain root access to a server
|
||||
* @param ns Global NS object
|
||||
* @param server The server to gain root access to
|
||||
* @returns The number of programs used to gain root access
|
||||
*/
|
||||
export function rootServer(ns: NS, server: string) {
|
||||
let counter = 0
|
||||
if (ns.fileExists('BruteSSH.exe', 'home')) {
|
||||
ns.brutessh(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('FTPCrack.exe', 'home')) {
|
||||
ns.ftpcrack(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('SMTPCrack.exe', 'home')) {
|
||||
ns.relaysmtp(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('HTTPWorm.exe', 'home')) {
|
||||
ns.httpworm(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('SQLInject.exe', 'home')) {
|
||||
ns.sqlinject(server)
|
||||
counter++
|
||||
}
|
||||
ns.nuke(server)
|
||||
return counter
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a function on a server if the player is capable of doing so, otherwise returns false
|
||||
* @param ns Global NS object
|
||||
* @param server The server to perform the function on
|
||||
* @param func The function to perform
|
||||
* @param args The arguments to pass to the function
|
||||
* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
|
||||
*/
|
||||
export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
|
||||
if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
|
||||
return false
|
||||
}
|
||||
if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) {
|
||||
if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
if (!ns.hasRootAccess(server)) {
|
||||
return false
|
||||
|
||||
}
|
||||
let result = func(...args)
|
||||
if (result === undefined) {
|
||||
return true
|
||||
} else {
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes a script on a server from another server
|
||||
* @param ns Global NS object
|
||||
* @param server The server to execute the script on
|
||||
* @param script The file path of the script to execute
|
||||
* @param threads The number of threads to use
|
||||
* @param args The arguments to pass to the script
|
||||
*/
|
||||
export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) {
|
||||
ns.scp(script, server)
|
||||
performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
|
||||
ns.atExit(() => {
|
||||
ns.rm(script, server)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the money per second the player is making
|
||||
* @param ns Global NS object
|
||||
* @param time=5 The number of seconds to calculate the MPS over
|
||||
*/
|
||||
export async function calculateMPS(ns: NS, time: number = 5) {
|
||||
let start = ns.getServerMoneyAvailable('home')
|
||||
let data: number[] = []
|
||||
for (let i = 0; i < time; i++) {
|
||||
await ns.sleep(1000)
|
||||
data.push(ns.getServerMoneyAvailable('home') - start)
|
||||
}
|
||||
return data.reduce((a, b) => a + b, 0) / time
|
||||
}
|
||||
|
@ -1,15 +1,16 @@
|
||||
export async function main(ns: NS) {
|
||||
let hackingLevel = ns.getHackingLevel();
|
||||
while (hackingLevel < 9999) {
|
||||
let oldHackingLevel = hackingLevel;
|
||||
hackingLevel = ns.getHackingLevel();
|
||||
if(oldHackingLevel !== hackingLevel) {
|
||||
ns.tprint(`Hacking level increased from ${oldHackingLevel} to ${hackingLevel}`);
|
||||
ns.run("killall.js");
|
||||
await ns.sleep(1000) // 1 second
|
||||
ns.run("hackallservers.js");
|
||||
}
|
||||
// Wait 1 second before checking again
|
||||
await ns.sleep(1000)
|
||||
}
|
||||
}
|
||||
export async function main(ns: NS) {
|
||||
ns.run('hackallservers.js')
|
||||
let hackingLevel = ns.getHackingLevel()
|
||||
while (hackingLevel < 9999) {
|
||||
let oldHackingLevel = hackingLevel
|
||||
hackingLevel = ns.getHackingLevel()
|
||||
if (oldHackingLevel !== hackingLevel) {
|
||||
ns.tprint(`Hacking level increased from ${oldHackingLevel} to ${hackingLevel}`)
|
||||
ns.run('killall.js')
|
||||
await ns.sleep(1000) // 1 second
|
||||
ns.run('hackallservers.js')
|
||||
}
|
||||
// Wait 1 second before checking again
|
||||
await ns.sleep(1000)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user