Use different template
Template used: https://github.com/NilsRamstoeck/bb-external-editor/tree/main
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.gitignore
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.gitignore
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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lerna-debug.log*
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.pnpm-debug.log*
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# Diagnostic reports (https://nodejs.org/api/report.html)
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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*.lcov
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# nyc test coverage
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.nyc_output
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# Snowpack dependency directory (https://snowpack.dev/)
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web_modules/
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# TypeScript cache
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*.tsbuildinfo
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# Optional npm cache directory
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.npm
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# Optional eslint cache
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.eslintcache
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# Optional stylelint cache
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.stylelintcache
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# Microbundle cache
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.rpt2_cache/
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.rts2_cache_cjs/
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.rts2_cache_es/
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.rts2_cache_umd/
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# Optional REPL history
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.node_repl_history
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variable files
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.env
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.env.development.local
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.env.test.local
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.env.production.local
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.env.local
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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.parcel-cache
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# Next.js build output
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.next
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out
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# Nuxt.js build / generate output
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.nuxt
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dist
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# Gatsby files
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.cache/
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# Comment in the public line in if your project uses Gatsby and not Next.js
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# https://nextjs.org/blog/next-9-1#public-directory-support
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# public
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# vuepress build output
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.vuepress/dist
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# vuepress v2.x temp and cache directory
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.temp
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.cache
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# Docusaurus cache and generated files
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.docusaurus
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# Serverless directories
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.serverless/
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# FuseBox cache
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.fusebox/
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# DynamoDB Local files
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.dynamodb/
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# TernJS port file
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.tern-port
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# Stores VSCode versions used for testing VSCode extensions
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.vscode-test
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# yarn v2
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.yarn/cache
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.yarn/unplugged
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.yarn/build-state.yml
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.yarn/install-state.gz
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.pnp.*
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# Netscript Type Definitions. These are pulled from the game
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NetscriptDefinitions.d.ts
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21
LICENSE
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21
LICENSE
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MIT License
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Copyright (c) 2023 Nils Ramstoeck
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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README.md
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README.md
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# bb-external-editor
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This is a template for using any external editor for Bitburner. This Template supports JSX, TS and TSX out of the box.
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## How to use
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1. If you dont already have it installed, install [NodeJS](https://nodejs.org)
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1. Clone this repository
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1. navigate to the template (`cd path/to/the/template`) inside your console
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1. run `npm install` in your console to install all dependencies
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1. run `npm start` in your console to start the RemoteAPI server
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1. open Bitburner and navigate to the settings
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1. open the tab labeled 'Remote API' and enter the port '12525'
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1. press connect
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Now any changes made to scripts inside the server folders will automatically be uploaded to Bitburner.
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## Using React
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The React and ReactDOM instance from the game can simply be imported as ESModules
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```js
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import React from 'react' //and
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import ReactDOM from 'react-dom'
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```
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For more in-depth details have a look at the [plugin](https://github.com/NilsRamstoeck/esbuild-bitburner-plugin) powering this template!
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build.mjs
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build.mjs
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import { context } from 'esbuild';
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import { BitburnerPlugin } from 'esbuild-bitburner-plugin';
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const createContext = async () => await context({
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entryPoints: [
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'servers/**/*.js',
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'servers/**/*.jsx',
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'servers/**/*.ts',
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'servers/**/*.tsx',
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],
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outbase: "./servers",
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outdir: "./dist",
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plugins: [
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BitburnerPlugin({
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port: 12525,
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types: 'NetscriptDefinitions.d.ts'
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})
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],
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bundle: true,
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format: 'esm',
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platform: 'browser',
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logLevel: 'info'
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});
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let ctx = await createContext();
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ctx.watch();
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BIN
package-lock.json
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BIN
package-lock.json
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package.json
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package.json
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{
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"name": "bb-external-editor",
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"version": "1.0.0",
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"description": "template for external editors for the game bitburner",
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"main": "index.js",
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"scripts": {
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"start": "node ./build.mjs"
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/NilsRamstoeck/bb-external-editor.git"
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},
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"author": "Nils Ramstöck",
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"license": "MIT",
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"bugs": {
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"url": "https://github.com/NilsRamstoeck/bb-external-editor/issues"
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},
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"homepage": "https://github.com/NilsRamstoeck/bb-external-editor#readme",
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"dependencies": {
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"@types/react": "^18.2.25",
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"@types/react-dom": "^18.2.10",
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"esbuild": "^0.19.4",
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"esbuild-bitburner-plugin": "^1.0.1",
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"glob": "^10.3.10"
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}
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}
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tsconfig.json
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tsconfig.json
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{
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"compilerOptions": {
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"target": "esnext",
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"useDefineForClassFields": true,
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"module": "ESNext",
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"moduleResolution": "node",
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"esModuleInterop": true,
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"lib": [
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"esnext",
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"dom",
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"dom.iterable"
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],
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"baseUrl": "./",
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"jsx": "react",
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"paths": {
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"@/*": [
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"src/*"
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],
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"NetscriptDefinitions" : ["NetscriptDefinitions.d.ts"]
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}
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},
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"include": [
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"servers/**/*.ts*"
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]
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}
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