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22ddbbde5d
...
b40c4d07e8
@ -1,10 +0,0 @@
|
||||
# All files
|
||||
[*]
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
indent_style = tab
|
||||
indent_size = 2
|
||||
|
||||
# Markup files
|
||||
[*.{json,yml}]
|
||||
indent_style = space
|
215
.gitattributes
vendored
215
.gitattributes
vendored
@ -1,215 +0,0 @@
|
||||
## GITATTRIBUTES FOR WEB PROJECTS
|
||||
#
|
||||
# These settings are for any web project.
|
||||
#
|
||||
# Details per file setting:
|
||||
# text These files should be normalized (i.e. convert CRLF to LF).
|
||||
# binary These files are binary and should be left untouched.
|
||||
#
|
||||
# Note that binary is a macro for -text -diff.
|
||||
######################################################################
|
||||
|
||||
# Auto detect
|
||||
## Handle line endings automatically for files detected as
|
||||
## text and leave all files detected as binary untouched.
|
||||
## This will handle all files NOT defined below.
|
||||
* text=auto
|
||||
|
||||
# Source code
|
||||
*.bash text eol=lf
|
||||
*.bat text eol=crlf
|
||||
*.cmd text eol=crlf
|
||||
*.coffee text
|
||||
*.css text diff=css
|
||||
*.htm text diff=html
|
||||
*.html text diff=html
|
||||
*.inc text
|
||||
*.ini text
|
||||
*.js text
|
||||
*.json text
|
||||
*.jsx text
|
||||
*.less text
|
||||
*.ls text
|
||||
*.map text -diff
|
||||
*.od text
|
||||
*.onlydata text
|
||||
*.php text diff=php
|
||||
*.pl text
|
||||
*.ps1 text eol=crlf
|
||||
*.py text diff=python
|
||||
*.rb text diff=ruby
|
||||
*.sass text
|
||||
*.scm text
|
||||
*.scss text diff=css
|
||||
*.sh text eol=lf
|
||||
.husky/* text eol=lf
|
||||
*.sql text
|
||||
*.styl text
|
||||
*.tag text
|
||||
*.ts text
|
||||
*.tsx text
|
||||
*.xml text
|
||||
*.xhtml text diff=html
|
||||
|
||||
# Docker
|
||||
Dockerfile text
|
||||
|
||||
# Documentation
|
||||
*.ipynb text eol=lf
|
||||
*.markdown text diff=markdown
|
||||
*.md text diff=markdown
|
||||
*.mdwn text diff=markdown
|
||||
*.mdown text diff=markdown
|
||||
*.mkd text diff=markdown
|
||||
*.mkdn text diff=markdown
|
||||
*.mdtxt text
|
||||
*.mdtext text
|
||||
*.txt text
|
||||
AUTHORS text
|
||||
CHANGELOG text
|
||||
CHANGES text
|
||||
CONTRIBUTING text
|
||||
COPYING text
|
||||
copyright text
|
||||
*COPYRIGHT* text
|
||||
INSTALL text
|
||||
license text
|
||||
LICENSE text
|
||||
NEWS text
|
||||
readme text
|
||||
*README* text
|
||||
TODO text
|
||||
|
||||
# Templates
|
||||
*.dot text
|
||||
*.ejs text
|
||||
*.erb text
|
||||
*.haml text
|
||||
*.handlebars text
|
||||
*.hbs text
|
||||
*.hbt text
|
||||
*.jade text
|
||||
*.latte text
|
||||
*.mustache text
|
||||
*.njk text
|
||||
*.phtml text
|
||||
*.svelte text
|
||||
*.tmpl text
|
||||
*.tpl text
|
||||
*.twig text
|
||||
*.vue text
|
||||
|
||||
# Configs
|
||||
*.cnf text
|
||||
*.conf text
|
||||
*.config text
|
||||
.editorconfig text
|
||||
.env text
|
||||
.gitattributes text
|
||||
.gitconfig text
|
||||
.htaccess text
|
||||
*.lock text -diff
|
||||
package.json text eol=lf
|
||||
package-lock.json text eol=lf -diff
|
||||
pnpm-lock.yaml text eol=lf -diff
|
||||
.prettierrc text
|
||||
yarn.lock text -diff
|
||||
*.toml text
|
||||
*.yaml text
|
||||
*.yml text
|
||||
browserslist text
|
||||
Makefile text
|
||||
makefile text
|
||||
# Fixes syntax highlighting on GitHub to allow comments
|
||||
tsconfig.json linguist-language=JSON-with-Comments
|
||||
|
||||
# Heroku
|
||||
Procfile text
|
||||
|
||||
# Graphics
|
||||
*.ai binary
|
||||
*.bmp binary
|
||||
*.eps binary
|
||||
*.gif binary
|
||||
*.gifv binary
|
||||
*.ico binary
|
||||
*.jng binary
|
||||
*.jp2 binary
|
||||
*.jpg binary
|
||||
*.jpeg binary
|
||||
*.jpx binary
|
||||
*.jxr binary
|
||||
*.pdf binary
|
||||
*.png binary
|
||||
*.psb binary
|
||||
*.psd binary
|
||||
# SVG treated as an asset (binary) by default.
|
||||
*.svg text
|
||||
# If you want to treat it as binary,
|
||||
# use the following line instead.
|
||||
# *.svg binary
|
||||
*.svgz binary
|
||||
*.tif binary
|
||||
*.tiff binary
|
||||
*.wbmp binary
|
||||
*.webp binary
|
||||
|
||||
# Audio
|
||||
*.kar binary
|
||||
*.m4a binary
|
||||
*.mid binary
|
||||
*.midi binary
|
||||
*.mp3 binary
|
||||
*.ogg binary
|
||||
*.ra binary
|
||||
|
||||
# Video
|
||||
*.3gpp binary
|
||||
*.3gp binary
|
||||
*.as binary
|
||||
*.asf binary
|
||||
*.asx binary
|
||||
*.avi binary
|
||||
*.fla binary
|
||||
*.flv binary
|
||||
*.m4v binary
|
||||
*.mng binary
|
||||
*.mov binary
|
||||
*.mp4 binary
|
||||
*.mpeg binary
|
||||
*.mpg binary
|
||||
*.ogv binary
|
||||
*.swc binary
|
||||
*.swf binary
|
||||
*.webm binary
|
||||
|
||||
# Archives
|
||||
*.7z binary
|
||||
*.gz binary
|
||||
*.jar binary
|
||||
*.rar binary
|
||||
*.tar binary
|
||||
*.zip binary
|
||||
|
||||
# Fonts
|
||||
*.ttf binary
|
||||
*.eot binary
|
||||
*.otf binary
|
||||
*.woff binary
|
||||
*.woff2 binary
|
||||
|
||||
# Executables
|
||||
*.exe binary
|
||||
*.pyc binary
|
||||
# Prevents massive diffs caused by vendored, minified files
|
||||
**/.yarn/releases/** binary
|
||||
**/.yarn/plugins/** binary
|
||||
|
||||
# RC files (like .babelrc or .eslintrc)
|
||||
*.*rc text
|
||||
|
||||
# Ignore files (like .npmignore or .gitignore)
|
||||
*.*ignore text
|
||||
|
||||
# Prevents massive diffs from built files
|
||||
dist/* binary
|
5
.idea/codeStyles/codeStyleConfig.xml
generated
5
.idea/codeStyles/codeStyleConfig.xml
generated
@ -1,5 +0,0 @@
|
||||
<component name="ProjectCodeStyleConfiguration">
|
||||
<state>
|
||||
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
|
||||
</state>
|
||||
</component>
|
@ -1,4 +1,4 @@
|
||||
export async function main(ns: NS) {
|
||||
ns.run('watcher.js')
|
||||
ns.run('hacknet.js')
|
||||
}
|
||||
export async function main(ns: NS) {
|
||||
ns.run("watcher.js")
|
||||
ns.run("hacknet.js")
|
||||
}
|
@ -1,10 +1,23 @@
|
||||
export async function main(ns: NS) {
|
||||
const server: string = <string> ns.args[0]
|
||||
while (true) {
|
||||
// Guide https://darktechnomancer.github.io/#glossary-of-terms
|
||||
await ns.weaken(server)
|
||||
await ns.grow(server)
|
||||
await ns.weaken(server)
|
||||
await ns.hack(server)
|
||||
}
|
||||
}
|
||||
export async function main(ns: NS) {
|
||||
const server: string = <string>ns.args[0];
|
||||
while (true) {
|
||||
/* This code checks conditions that are not needed with smart scheduling
|
||||
const moneyThresh: number = <number>ns.args[1];
|
||||
const securityThresh: number = <number>ns.args[2];
|
||||
if (ns.getServerSecurityLevel(server) > securityThresh) {
|
||||
await ns.weaken(server);
|
||||
} else if (ns.getServerMoneyAvailable(server) < moneyThresh) {
|
||||
await ns.grow(server);
|
||||
} else {
|
||||
await ns.hack(server);
|
||||
}
|
||||
*/
|
||||
|
||||
// Guide
|
||||
// https://darktechnomancer.github.io/#glossary-of-terms
|
||||
await ns.weaken(server);
|
||||
await ns.grow(server);
|
||||
await ns.weaken(server);
|
||||
await ns.hack(server);
|
||||
}
|
||||
}
|
@ -1,11 +1,15 @@
|
||||
import { executeScriptOnServerFromAnother, recursiveScan } from './utils'
|
||||
|
||||
export async function main(ns: NS) {
|
||||
let servers: string[] = recursiveScan(ns)
|
||||
|
||||
for (const server of servers) {
|
||||
let numThreads = ns.getServerMaxRam(server) / ns.getScriptRam('hack.js')
|
||||
numThreads = Math.floor(numThreads)
|
||||
executeScriptOnServerFromAnother(ns, server, 'hack.js', numThreads, [server])
|
||||
}
|
||||
}
|
||||
import {recursiveScan} from "./utils";
|
||||
import {executeScriptOnServerFromAnother} from "./utils";
|
||||
export async function main(ns: NS) {
|
||||
let servers: string[] = recursiveScan(ns);
|
||||
|
||||
for (const server of servers) {
|
||||
// Commented out code is not needed with smart scheduling
|
||||
//let moneyThresh = ns.getServerMaxMoney(server) * 0.75;
|
||||
//let securityThresh = ns.getServerMinSecurityLevel(server) + 5;
|
||||
let numThreads = ns.getServerMaxRam(server) / ns.getScriptRam("hack.js")
|
||||
numThreads = Math.floor(numThreads);
|
||||
//executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server, moneyThresh, securityThresh])
|
||||
executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server])
|
||||
}
|
||||
}
|
@ -1,100 +1,103 @@
|
||||
/*
|
||||
* TODO:
|
||||
* The current solution is not optimal, as it's preferable to buy new nodes, even if upgrading is cheaper.
|
||||
* TODO:
|
||||
* It may be helpful to calculate the money per second of each node on average, (total mps / total nodes) and compare
|
||||
* it to the time it would take to purchase the next cheapest upgrade, and if the average mps is greater than the
|
||||
* negative mps of the upgrade cost, then buy a new node.
|
||||
* TODO:
|
||||
* Potential Ideas:
|
||||
* Find a way to calculate how much mps an individual upgrade would give, and compare it to the average mps of the node.
|
||||
* ns.hacknet.getNodeStats(0).production
|
||||
* If the upgrade mps is greater than the average mps, then buy the upgrade.
|
||||
* If the upgrade mps is less than the average mps, then buy a new node.
|
||||
*/
|
||||
|
||||
enum Type {
|
||||
newNode = 'node', level = 'level', ram = 'ram', core = 'code',
|
||||
}
|
||||
|
||||
export async function main(ns: NS) {
|
||||
let timeout: number = <number> ns.args[0]
|
||||
|
||||
let nodes = ns.hacknet.numNodes()
|
||||
let costs: { type: Type, cost: number }[] = []
|
||||
while (true) {
|
||||
costs = []
|
||||
// Go through each node and get the cheapest upgrade
|
||||
for (let i = 0; i < nodes; i++) {
|
||||
costs.push(getCheapestCost(ns, i))
|
||||
}
|
||||
// Buy the cheapest upgrade from all nodes
|
||||
let cheapest = Math.min(...costs.map(c => c.cost))
|
||||
// Find the index of the cheapest cost in the list
|
||||
let index = costs.findIndex(c => c.cost === cheapest)
|
||||
// Wait to buy the cheapest upgrade
|
||||
try {
|
||||
await buy(ns, costs[index].type, costs[index].cost, index, timeout)
|
||||
} catch (e) {
|
||||
ns.tprint(e)
|
||||
ns.exit()
|
||||
}
|
||||
// Make sure that the number of nodes is up-to-date
|
||||
nodes = ns.hacknet.numNodes()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wait until the player has enough money to buy something
|
||||
* @param ns Global NS object
|
||||
* @param money Amount of money to wait for
|
||||
* @param timeout=-1 Number of seconds to wait before timing out.
|
||||
* @throws Error if the timeout is reached
|
||||
* @note This function will wait forever by default
|
||||
*/
|
||||
async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) {
|
||||
while (ns.getServerMoneyAvailable('home') < money) {
|
||||
await ns.sleep(1000)
|
||||
if (timeout == 0) {
|
||||
throw new Error('Timed out waiting for money')
|
||||
} else if (timeout > -1) {
|
||||
timeout--
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) {
|
||||
await waitUntilMoney(ns, cost, timeout)
|
||||
switch (type) {
|
||||
case Type.newNode:
|
||||
ns.hacknet.purchaseNode()
|
||||
break
|
||||
case Type.level:
|
||||
ns.hacknet.upgradeLevel(node)
|
||||
break
|
||||
case Type.ram:
|
||||
ns.hacknet.upgradeRam(node)
|
||||
break
|
||||
case Type.core:
|
||||
ns.hacknet.upgradeCore(node)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function getCheapestCost(ns: NS, node: number) {
|
||||
let nodeCost = ns.hacknet.getPurchaseNodeCost()
|
||||
let levelCost = ns.hacknet.getLevelUpgradeCost(node)
|
||||
let ramCost = ns.hacknet.getRamUpgradeCost(node)
|
||||
let coreCost = ns.hacknet.getCoreUpgradeCost(node)
|
||||
let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost)
|
||||
switch (cheapest) {
|
||||
case nodeCost:
|
||||
return { type: Type.newNode, cost: nodeCost }
|
||||
case levelCost:
|
||||
return { type: Type.level, cost: levelCost }
|
||||
case ramCost:
|
||||
return { type: Type.ram, cost: ramCost }
|
||||
case coreCost:
|
||||
return { type: Type.core, cost: coreCost }
|
||||
}
|
||||
}
|
||||
/*
|
||||
* TODO:
|
||||
* The current solution is not optimal, as it's preferable to buy new nodes, even if upgrading is cheaper.
|
||||
* TODO:
|
||||
* It may be helpful to calculate the money per second of each node on average, (total mps / total nodes) and compare
|
||||
* it to the time it would take to purchase the next cheapest upgrade, and if the average mps is greater than the
|
||||
* negative mps of the upgrade cost, then buy a new node.
|
||||
* TODO:
|
||||
* Potential Ideas:
|
||||
* Find a way to calculate how much mps an individual upgrade would give, and compare it to the average mps of the node.
|
||||
* ns.hacknet.getNodeStats(0).production
|
||||
* If the upgrade mps is greater than the average mps, then buy the upgrade.
|
||||
* If the upgrade mps is less than the average mps, then buy a new node.
|
||||
*/
|
||||
|
||||
enum Type {
|
||||
newNode = "node",
|
||||
level = "level",
|
||||
ram = "ram",
|
||||
core = "code"
|
||||
}
|
||||
|
||||
export async function main(ns: NS) {
|
||||
let timeout: number = <number>ns.args[0]
|
||||
|
||||
let nodes = ns.hacknet.numNodes()
|
||||
let costs: {type: Type, cost: number}[] = []
|
||||
while (true) {
|
||||
costs = []
|
||||
// Go through each node and get the cheapest upgrade
|
||||
for (let i = 0; i < nodes; i++) {
|
||||
costs.push(getCheapestCost(ns, i))
|
||||
}
|
||||
// Buy the cheapest upgrade from all nodes
|
||||
let cheapest = Math.min(...costs.map(c => c.cost))
|
||||
// Find the index of the cheapest cost in the list
|
||||
let index = costs.findIndex(c => c.cost === cheapest)
|
||||
// Wait to buy the cheapest upgrade
|
||||
try {
|
||||
await buy(ns, costs[index].type, costs[index].cost, index, timeout)
|
||||
} catch (e) {
|
||||
ns.tprint(e)
|
||||
ns.exit()
|
||||
}
|
||||
// Make sure that the number of nodes is up-to-date
|
||||
nodes = ns.hacknet.numNodes()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Wait until the player has enough money to buy something
|
||||
* @param ns Global NS object
|
||||
* @param money Amount of money to wait for
|
||||
* @param timeout=-1 Number of seconds to wait before timing out.
|
||||
* @throws Error if the timeout is reached
|
||||
* @note This function will wait forever by default
|
||||
*/
|
||||
async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) {
|
||||
while (ns.getServerMoneyAvailable("home") < money) {
|
||||
await ns.sleep(1000)
|
||||
if (timeout == 0) {
|
||||
throw new Error("Timed out waiting for money")
|
||||
} else if (timeout > -1) {
|
||||
timeout--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) {
|
||||
await waitUntilMoney(ns, cost, timeout)
|
||||
switch (type) {
|
||||
case Type.newNode:
|
||||
ns.hacknet.purchaseNode()
|
||||
break
|
||||
case Type.level:
|
||||
ns.hacknet.upgradeLevel(node)
|
||||
break
|
||||
case Type.ram:
|
||||
ns.hacknet.upgradeRam(node)
|
||||
break
|
||||
case Type.core:
|
||||
ns.hacknet.upgradeCore(node)
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function getCheapestCost(ns: NS, node: number) {
|
||||
let nodeCost = ns.hacknet.getPurchaseNodeCost()
|
||||
let levelCost = ns.hacknet.getLevelUpgradeCost(node)
|
||||
let ramCost = ns.hacknet.getRamUpgradeCost(node)
|
||||
let coreCost = ns.hacknet.getCoreUpgradeCost(node)
|
||||
let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost)
|
||||
switch (cheapest) {
|
||||
case nodeCost:
|
||||
return {type: Type.newNode, cost: nodeCost}
|
||||
case levelCost:
|
||||
return {type: Type.level, cost: levelCost}
|
||||
case ramCost:
|
||||
return {type: Type.ram, cost: ramCost}
|
||||
case coreCost:
|
||||
return {type: Type.core, cost: coreCost}
|
||||
}
|
||||
}
|
@ -1,8 +1,7 @@
|
||||
import { recursiveScan } from './utils'
|
||||
|
||||
export async function main(ns: NS) {
|
||||
let servers: string[] = recursiveScan(ns)
|
||||
for (const server of servers) {
|
||||
ns.killall(server)
|
||||
}
|
||||
}
|
||||
import {recursiveScan} from "./utils";
|
||||
export async function main(ns: NS) {
|
||||
let servers: string[] = recursiveScan(ns)
|
||||
for (const server of servers) {
|
||||
ns.killall(server)
|
||||
}
|
||||
}
|
@ -1,140 +1,141 @@
|
||||
// noinspection JSUnusedGlobalSymbols
|
||||
|
||||
/**
|
||||
* Recursively scans all servers connected to the current server, excluding home
|
||||
* @param ns global NS object
|
||||
* @returns A list of all servers connected to the current server
|
||||
*/
|
||||
export function recursiveScan(ns: NS) {
|
||||
// Starting case
|
||||
let servers = ns.scan('home')
|
||||
// Add all servers to the list
|
||||
let allServers: string[] = []
|
||||
while (servers.length > 0) {
|
||||
let server = servers.shift()
|
||||
if (server) {
|
||||
let newServers = ns.scan(server)
|
||||
for (let newServer of newServers) {
|
||||
if (!allServers.includes(newServer)) {
|
||||
allServers.push(newServer)
|
||||
servers.push(newServer)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Remove the current server
|
||||
allServers.splice(allServers.indexOf('home'), 1)
|
||||
// Print all servers
|
||||
return allServers
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes files passed in from all servers
|
||||
* @param ns Global NS object
|
||||
* @param files The files to remove
|
||||
* @returns void
|
||||
* @example Removes all files from the folder "no-ports" from all servers.
|
||||
* removeFilesOnAllServers(ns, ns.ls("home", "no-ports"));
|
||||
* @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server,
|
||||
* you will need to modify each file path to match the server you are removing it from.
|
||||
*/
|
||||
export function removeFilesOnAllServers(ns: NS, files: string[]) {
|
||||
let hosts = recursiveScan(ns)
|
||||
for (const host of hosts) {
|
||||
for (const file of files) {
|
||||
ns.rm(file, host)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to gain root access to a server
|
||||
* @param ns Global NS object
|
||||
* @param server The server to gain root access to
|
||||
* @returns The number of programs used to gain root access
|
||||
*/
|
||||
export function rootServer(ns: NS, server: string) {
|
||||
let counter = 0
|
||||
if (ns.fileExists('BruteSSH.exe', 'home')) {
|
||||
ns.brutessh(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('FTPCrack.exe', 'home')) {
|
||||
ns.ftpcrack(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('SMTPCrack.exe', 'home')) {
|
||||
ns.relaysmtp(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('HTTPWorm.exe', 'home')) {
|
||||
ns.httpworm(server)
|
||||
counter++
|
||||
}
|
||||
if (ns.fileExists('SQLInject.exe', 'home')) {
|
||||
ns.sqlinject(server)
|
||||
counter++
|
||||
}
|
||||
ns.nuke(server)
|
||||
return counter
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a function on a server if the player is capable of doing so, otherwise returns false
|
||||
* @param ns Global NS object
|
||||
* @param server The server to perform the function on
|
||||
* @param func The function to perform
|
||||
* @param args The arguments to pass to the function
|
||||
* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
|
||||
*/
|
||||
export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
|
||||
if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
|
||||
return false
|
||||
}
|
||||
if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) {
|
||||
if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
if (!ns.hasRootAccess(server)) {
|
||||
return false
|
||||
|
||||
}
|
||||
let result = func(...args)
|
||||
if (result === undefined) {
|
||||
return true
|
||||
} else {
|
||||
return result
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes a script on a server from another server
|
||||
* @param ns Global NS object
|
||||
* @param server The server to execute the script on
|
||||
* @param script The file path of the script to execute
|
||||
* @param threads The number of threads to use
|
||||
* @param args The arguments to pass to the script
|
||||
*/
|
||||
export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) {
|
||||
ns.scp(script, server)
|
||||
performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
|
||||
ns.atExit(() => {
|
||||
ns.rm(script, server)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the money per second the player is making
|
||||
* @param ns Global NS object
|
||||
* @param time=5 The number of seconds to calculate the MPS over
|
||||
*/
|
||||
export async function calculateMPS(ns: NS, time: number = 5) {
|
||||
let start = ns.getServerMoneyAvailable('home')
|
||||
let data: number[] = []
|
||||
for (let i = 0; i < time; i++) {
|
||||
await ns.sleep(1000)
|
||||
data.push(ns.getServerMoneyAvailable('home') - start)
|
||||
}
|
||||
return data.reduce((a, b) => a + b, 0) / time
|
||||
}
|
||||
// noinspection JSUnusedGlobalSymbols
|
||||
/**
|
||||
* Recursively scans all servers connected to the current server, excluding home
|
||||
* @param ns global NS object
|
||||
* @returns A list of all servers connected to the current server
|
||||
*/
|
||||
export function recursiveScan(ns: NS) {
|
||||
// Starting case
|
||||
let servers = ns.scan("home");
|
||||
// Add all servers to the list
|
||||
let allServers: string[] = [];
|
||||
while (servers.length > 0) {
|
||||
let server = servers.shift();
|
||||
if(server) {
|
||||
let newServers = ns.scan(server);
|
||||
for (let newServer of newServers) {
|
||||
if (!allServers.includes(newServer)) {
|
||||
allServers.push(newServer);
|
||||
servers.push(newServer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Remove the current server
|
||||
allServers.splice(allServers.indexOf("home"), 1);
|
||||
// Print all servers
|
||||
return allServers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes files passed in from all servers
|
||||
* @param ns Global NS object
|
||||
* @param files The files to remove
|
||||
* @returns void
|
||||
* @example Removes all files from the folder "no-ports" from all servers.
|
||||
* removeFilesOnAllServers(ns, ns.ls("home", "no-ports"));
|
||||
* @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server,
|
||||
* you will need to modify each file path to match the server you are removing it from.
|
||||
*/
|
||||
export function removeFilesOnAllServers(ns: NS, files: string[]) {
|
||||
let hosts = recursiveScan(ns);
|
||||
for(const host of hosts) {
|
||||
for (const file of files) {
|
||||
ns.rm(file, host)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tries to gain root access to a server
|
||||
* @param ns Global NS object
|
||||
* @param server The server to gain root access to
|
||||
* @returns The number of programs used to gain root access
|
||||
*/
|
||||
export function rootServer(ns: NS, server: string) {
|
||||
let counter = 0;
|
||||
if (ns.fileExists("BruteSSH.exe", "home")) {
|
||||
ns.brutessh(server);
|
||||
counter++;
|
||||
}
|
||||
if (ns.fileExists("FTPCrack.exe", "home")) {
|
||||
ns.ftpcrack(server);
|
||||
counter++;
|
||||
}
|
||||
if (ns.fileExists("SMTPCrack.exe", "home")) {
|
||||
ns.relaysmtp(server);
|
||||
counter++;
|
||||
}
|
||||
if (ns.fileExists("HTTPWorm.exe", "home")) {
|
||||
ns.httpworm(server);
|
||||
counter++;
|
||||
}
|
||||
if (ns.fileExists("SQLInject.exe", "home")) {
|
||||
ns.sqlinject(server);
|
||||
counter++;
|
||||
}
|
||||
ns.nuke(server)
|
||||
return counter;
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a function on a server if the player is capable of doing so, otherwise returns false
|
||||
* @param ns Global NS object
|
||||
* @param server The server to perform the function on
|
||||
* @param func The function to perform
|
||||
* @param args The arguments to pass to the function
|
||||
* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
|
||||
*/
|
||||
export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
|
||||
if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
|
||||
return false;
|
||||
}
|
||||
if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) {
|
||||
if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!ns.hasRootAccess(server)) {
|
||||
return false;
|
||||
|
||||
}
|
||||
let result = func(...args);
|
||||
if (result === undefined) {
|
||||
return true;
|
||||
} else {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes a script on a server from another server
|
||||
* @param ns Global NS object
|
||||
* @param server The server to execute the script on
|
||||
* @param script The file path of the script to execute
|
||||
* @param threads The number of threads to use
|
||||
* @param args The arguments to pass to the script
|
||||
*/
|
||||
export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) {
|
||||
ns.scp(script, server);
|
||||
performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
|
||||
ns.atExit(
|
||||
() => {
|
||||
ns.rm(script, server);
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the money per second the player is making
|
||||
* @param ns Global NS object
|
||||
* @param time=5 The number of seconds to calculate the MPS over
|
||||
*/
|
||||
export async function calculateMPS(ns: NS, time: number = 5) {
|
||||
let start = ns.getServerMoneyAvailable("home");
|
||||
let data: number[] = [];
|
||||
for (let i = 0; i < time; i++) {
|
||||
await ns.sleep(1000);
|
||||
data.push(ns.getServerMoneyAvailable("home") - start);
|
||||
}
|
||||
return data.reduce((a, b) => a + b, 0) / time;
|
||||
}
|
@ -1,16 +1,15 @@
|
||||
export async function main(ns: NS) {
|
||||
ns.run('hackallservers.js')
|
||||
let hackingLevel = ns.getHackingLevel()
|
||||
while (hackingLevel < 9999) {
|
||||
let oldHackingLevel = hackingLevel
|
||||
hackingLevel = ns.getHackingLevel()
|
||||
if (oldHackingLevel !== hackingLevel) {
|
||||
ns.tprint(`Hacking level increased from ${oldHackingLevel} to ${hackingLevel}`)
|
||||
ns.run('killall.js')
|
||||
await ns.sleep(1000) // 1 second
|
||||
ns.run('hackallservers.js')
|
||||
}
|
||||
// Wait 1 second before checking again
|
||||
await ns.sleep(1000)
|
||||
}
|
||||
}
|
||||
export async function main(ns: NS) {
|
||||
let hackingLevel = ns.getHackingLevel();
|
||||
while (hackingLevel < 9999) {
|
||||
let oldHackingLevel = hackingLevel;
|
||||
hackingLevel = ns.getHackingLevel();
|
||||
if(oldHackingLevel !== hackingLevel) {
|
||||
ns.tprint(`Hacking level increased from ${oldHackingLevel} to ${hackingLevel}`);
|
||||
ns.run("killall.js");
|
||||
await ns.sleep(1000) // 1 second
|
||||
ns.run("hackallservers.js");
|
||||
}
|
||||
// Wait 1 second before checking again
|
||||
await ns.sleep(1000)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user