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10 changed files with 308 additions and 519 deletions

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# All files
[*]
end_of_line = lf
insert_final_newline = true
indent_style = tab
indent_size = 2
# Markup files
[*.{json,yml}]
indent_style = space

215
.gitattributes vendored
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## GITATTRIBUTES FOR WEB PROJECTS
#
# These settings are for any web project.
#
# Details per file setting:
# text These files should be normalized (i.e. convert CRLF to LF).
# binary These files are binary and should be left untouched.
#
# Note that binary is a macro for -text -diff.
######################################################################
# Auto detect
## Handle line endings automatically for files detected as
## text and leave all files detected as binary untouched.
## This will handle all files NOT defined below.
* text=auto
# Source code
*.bash text eol=lf
*.bat text eol=crlf
*.cmd text eol=crlf
*.coffee text
*.css text diff=css
*.htm text diff=html
*.html text diff=html
*.inc text
*.ini text
*.js text
*.json text
*.jsx text
*.less text
*.ls text
*.map text -diff
*.od text
*.onlydata text
*.php text diff=php
*.pl text
*.ps1 text eol=crlf
*.py text diff=python
*.rb text diff=ruby
*.sass text
*.scm text
*.scss text diff=css
*.sh text eol=lf
.husky/* text eol=lf
*.sql text
*.styl text
*.tag text
*.ts text
*.tsx text
*.xml text
*.xhtml text diff=html
# Docker
Dockerfile text
# Documentation
*.ipynb text eol=lf
*.markdown text diff=markdown
*.md text diff=markdown
*.mdwn text diff=markdown
*.mdown text diff=markdown
*.mkd text diff=markdown
*.mkdn text diff=markdown
*.mdtxt text
*.mdtext text
*.txt text
AUTHORS text
CHANGELOG text
CHANGES text
CONTRIBUTING text
COPYING text
copyright text
*COPYRIGHT* text
INSTALL text
license text
LICENSE text
NEWS text
readme text
*README* text
TODO text
# Templates
*.dot text
*.ejs text
*.erb text
*.haml text
*.handlebars text
*.hbs text
*.hbt text
*.jade text
*.latte text
*.mustache text
*.njk text
*.phtml text
*.svelte text
*.tmpl text
*.tpl text
*.twig text
*.vue text
# Configs
*.cnf text
*.conf text
*.config text
.editorconfig text
.env text
.gitattributes text
.gitconfig text
.htaccess text
*.lock text -diff
package.json text eol=lf
package-lock.json text eol=lf -diff
pnpm-lock.yaml text eol=lf -diff
.prettierrc text
yarn.lock text -diff
*.toml text
*.yaml text
*.yml text
browserslist text
Makefile text
makefile text
# Fixes syntax highlighting on GitHub to allow comments
tsconfig.json linguist-language=JSON-with-Comments
# Heroku
Procfile text
# Graphics
*.ai binary
*.bmp binary
*.eps binary
*.gif binary
*.gifv binary
*.ico binary
*.jng binary
*.jp2 binary
*.jpg binary
*.jpeg binary
*.jpx binary
*.jxr binary
*.pdf binary
*.png binary
*.psb binary
*.psd binary
# SVG treated as an asset (binary) by default.
*.svg text
# If you want to treat it as binary,
# use the following line instead.
# *.svg binary
*.svgz binary
*.tif binary
*.tiff binary
*.wbmp binary
*.webp binary
# Audio
*.kar binary
*.m4a binary
*.mid binary
*.midi binary
*.mp3 binary
*.ogg binary
*.ra binary
# Video
*.3gpp binary
*.3gp binary
*.as binary
*.asf binary
*.asx binary
*.avi binary
*.fla binary
*.flv binary
*.m4v binary
*.mng binary
*.mov binary
*.mp4 binary
*.mpeg binary
*.mpg binary
*.ogv binary
*.swc binary
*.swf binary
*.webm binary
# Archives
*.7z binary
*.gz binary
*.jar binary
*.rar binary
*.tar binary
*.zip binary
# Fonts
*.ttf binary
*.eot binary
*.otf binary
*.woff binary
*.woff2 binary
# Executables
*.exe binary
*.pyc binary
# Prevents massive diffs caused by vendored, minified files
**/.yarn/releases/** binary
**/.yarn/plugins/** binary
# RC files (like .babelrc or .eslintrc)
*.*rc text
# Ignore files (like .npmignore or .gitignore)
*.*ignore text
# Prevents massive diffs from built files
dist/* binary

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<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

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export async function main(ns: NS) { export async function main(ns: NS) {
ns.run('watcher.js') ns.run("watcher.js")
ns.run('hacknet.js') ns.run("hacknet.js")
} }

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export async function main(ns: NS) { export async function main(ns: NS) {
const server: string = <string> ns.args[0] const server: string = <string>ns.args[0];
while (true) { while (true) {
// Guide https://darktechnomancer.github.io/#glossary-of-terms /* This code checks conditions that are not needed with smart scheduling
await ns.weaken(server) const moneyThresh: number = <number>ns.args[1];
await ns.grow(server) const securityThresh: number = <number>ns.args[2];
await ns.weaken(server) if (ns.getServerSecurityLevel(server) > securityThresh) {
await ns.hack(server) await ns.weaken(server);
} } else if (ns.getServerMoneyAvailable(server) < moneyThresh) {
} await ns.grow(server);
} else {
await ns.hack(server);
}
*/
// Guide
// https://darktechnomancer.github.io/#glossary-of-terms
await ns.weaken(server);
await ns.grow(server);
await ns.weaken(server);
await ns.hack(server);
}
}

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import { executeScriptOnServerFromAnother, recursiveScan } from './utils' import {recursiveScan} from "./utils";
import {executeScriptOnServerFromAnother} from "./utils";
export async function main(ns: NS) { export async function main(ns: NS) {
let servers: string[] = recursiveScan(ns) let servers: string[] = recursiveScan(ns);
for (const server of servers) { for (const server of servers) {
let numThreads = ns.getServerMaxRam(server) / ns.getScriptRam('hack.js') // Commented out code is not needed with smart scheduling
numThreads = Math.floor(numThreads) //let moneyThresh = ns.getServerMaxMoney(server) * 0.75;
executeScriptOnServerFromAnother(ns, server, 'hack.js', numThreads, [server]) //let securityThresh = ns.getServerMinSecurityLevel(server) + 5;
} let numThreads = ns.getServerMaxRam(server) / ns.getScriptRam("hack.js")
} numThreads = Math.floor(numThreads);
//executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server, moneyThresh, securityThresh])
executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server])
}
}

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/* /*
* TODO: * TODO:
* The current solution is not optimal, as it's preferable to buy new nodes, even if upgrading is cheaper. * The current solution is not optimal, as it's preferable to buy new nodes, even if upgrading is cheaper.
* TODO: * TODO:
* It may be helpful to calculate the money per second of each node on average, (total mps / total nodes) and compare * It may be helpful to calculate the money per second of each node on average, (total mps / total nodes) and compare
* it to the time it would take to purchase the next cheapest upgrade, and if the average mps is greater than the * it to the time it would take to purchase the next cheapest upgrade, and if the average mps is greater than the
* negative mps of the upgrade cost, then buy a new node. * negative mps of the upgrade cost, then buy a new node.
* TODO: * TODO:
* Potential Ideas: * Potential Ideas:
* Find a way to calculate how much mps an individual upgrade would give, and compare it to the average mps of the node. * Find a way to calculate how much mps an individual upgrade would give, and compare it to the average mps of the node.
* ns.hacknet.getNodeStats(0).production * ns.hacknet.getNodeStats(0).production
* If the upgrade mps is greater than the average mps, then buy the upgrade. * If the upgrade mps is greater than the average mps, then buy the upgrade.
* If the upgrade mps is less than the average mps, then buy a new node. * If the upgrade mps is less than the average mps, then buy a new node.
*/ */
enum Type { enum Type {
newNode = 'node', level = 'level', ram = 'ram', core = 'code', newNode = "node",
} level = "level",
ram = "ram",
export async function main(ns: NS) { core = "code"
let timeout: number = <number> ns.args[0] }
let nodes = ns.hacknet.numNodes() export async function main(ns: NS) {
let costs: { type: Type, cost: number }[] = [] let timeout: number = <number>ns.args[0]
while (true) {
costs = [] let nodes = ns.hacknet.numNodes()
// Go through each node and get the cheapest upgrade let costs: {type: Type, cost: number}[] = []
for (let i = 0; i < nodes; i++) { while (true) {
costs.push(getCheapestCost(ns, i)) costs = []
} // Go through each node and get the cheapest upgrade
// Buy the cheapest upgrade from all nodes for (let i = 0; i < nodes; i++) {
let cheapest = Math.min(...costs.map(c => c.cost)) costs.push(getCheapestCost(ns, i))
// Find the index of the cheapest cost in the list }
let index = costs.findIndex(c => c.cost === cheapest) // Buy the cheapest upgrade from all nodes
// Wait to buy the cheapest upgrade let cheapest = Math.min(...costs.map(c => c.cost))
try { // Find the index of the cheapest cost in the list
await buy(ns, costs[index].type, costs[index].cost, index, timeout) let index = costs.findIndex(c => c.cost === cheapest)
} catch (e) { // Wait to buy the cheapest upgrade
ns.tprint(e) try {
ns.exit() await buy(ns, costs[index].type, costs[index].cost, index, timeout)
} } catch (e) {
// Make sure that the number of nodes is up-to-date ns.tprint(e)
nodes = ns.hacknet.numNodes() ns.exit()
} }
} // Make sure that the number of nodes is up-to-date
nodes = ns.hacknet.numNodes()
/** }
* Wait until the player has enough money to buy something }
* @param ns Global NS object
* @param money Amount of money to wait for /**
* @param timeout=-1 Number of seconds to wait before timing out. * Wait until the player has enough money to buy something
* @throws Error if the timeout is reached * @param ns Global NS object
* @note This function will wait forever by default * @param money Amount of money to wait for
*/ * @param timeout=-1 Number of seconds to wait before timing out.
async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) { * @throws Error if the timeout is reached
while (ns.getServerMoneyAvailable('home') < money) { * @note This function will wait forever by default
await ns.sleep(1000) */
if (timeout == 0) { async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) {
throw new Error('Timed out waiting for money') while (ns.getServerMoneyAvailable("home") < money) {
} else if (timeout > -1) { await ns.sleep(1000)
timeout-- if (timeout == 0) {
} throw new Error("Timed out waiting for money")
} } else if (timeout > -1) {
} timeout--;
}
async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) { }
await waitUntilMoney(ns, cost, timeout) }
switch (type) {
case Type.newNode: async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) {
ns.hacknet.purchaseNode() await waitUntilMoney(ns, cost, timeout)
break switch (type) {
case Type.level: case Type.newNode:
ns.hacknet.upgradeLevel(node) ns.hacknet.purchaseNode()
break break
case Type.ram: case Type.level:
ns.hacknet.upgradeRam(node) ns.hacknet.upgradeLevel(node)
break break
case Type.core: case Type.ram:
ns.hacknet.upgradeCore(node) ns.hacknet.upgradeRam(node)
break break
} case Type.core:
} ns.hacknet.upgradeCore(node)
break
function getCheapestCost(ns: NS, node: number) { }
let nodeCost = ns.hacknet.getPurchaseNodeCost() }
let levelCost = ns.hacknet.getLevelUpgradeCost(node)
let ramCost = ns.hacknet.getRamUpgradeCost(node) function getCheapestCost(ns: NS, node: number) {
let coreCost = ns.hacknet.getCoreUpgradeCost(node) let nodeCost = ns.hacknet.getPurchaseNodeCost()
let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost) let levelCost = ns.hacknet.getLevelUpgradeCost(node)
switch (cheapest) { let ramCost = ns.hacknet.getRamUpgradeCost(node)
case nodeCost: let coreCost = ns.hacknet.getCoreUpgradeCost(node)
return { type: Type.newNode, cost: nodeCost } let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost)
case levelCost: switch (cheapest) {
return { type: Type.level, cost: levelCost } case nodeCost:
case ramCost: return {type: Type.newNode, cost: nodeCost}
return { type: Type.ram, cost: ramCost } case levelCost:
case coreCost: return {type: Type.level, cost: levelCost}
return { type: Type.core, cost: coreCost } case ramCost:
} return {type: Type.ram, cost: ramCost}
} case coreCost:
return {type: Type.core, cost: coreCost}
}
}

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import { recursiveScan } from './utils' import {recursiveScan} from "./utils";
export async function main(ns: NS) {
export async function main(ns: NS) { let servers: string[] = recursiveScan(ns)
let servers: string[] = recursiveScan(ns) for (const server of servers) {
for (const server of servers) { ns.killall(server)
ns.killall(server) }
} }
}

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// noinspection JSUnusedGlobalSymbols // noinspection JSUnusedGlobalSymbols
/**
/** * Recursively scans all servers connected to the current server, excluding home
* Recursively scans all servers connected to the current server, excluding home * @param ns global NS object
* @param ns global NS object * @returns A list of all servers connected to the current server
* @returns A list of all servers connected to the current server */
*/ export function recursiveScan(ns: NS) {
export function recursiveScan(ns: NS) { // Starting case
// Starting case let servers = ns.scan("home");
let servers = ns.scan('home') // Add all servers to the list
// Add all servers to the list let allServers: string[] = [];
let allServers: string[] = [] while (servers.length > 0) {
while (servers.length > 0) { let server = servers.shift();
let server = servers.shift() if(server) {
if (server) { let newServers = ns.scan(server);
let newServers = ns.scan(server) for (let newServer of newServers) {
for (let newServer of newServers) { if (!allServers.includes(newServer)) {
if (!allServers.includes(newServer)) { allServers.push(newServer);
allServers.push(newServer) servers.push(newServer);
servers.push(newServer) }
} }
} }
} }
} // Remove the current server
// Remove the current server allServers.splice(allServers.indexOf("home"), 1);
allServers.splice(allServers.indexOf('home'), 1) // Print all servers
// Print all servers return allServers;
return allServers }
}
/**
/** * Removes files passed in from all servers
* Removes files passed in from all servers * @param ns Global NS object
* @param ns Global NS object * @param files The files to remove
* @param files The files to remove * @returns void
* @returns void * @example Removes all files from the folder "no-ports" from all servers.
* @example Removes all files from the folder "no-ports" from all servers. * removeFilesOnAllServers(ns, ns.ls("home", "no-ports"));
* removeFilesOnAllServers(ns, ns.ls("home", "no-ports")); * @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server,
* @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server, * you will need to modify each file path to match the server you are removing it from.
* you will need to modify each file path to match the server you are removing it from. */
*/ export function removeFilesOnAllServers(ns: NS, files: string[]) {
export function removeFilesOnAllServers(ns: NS, files: string[]) { let hosts = recursiveScan(ns);
let hosts = recursiveScan(ns) for(const host of hosts) {
for (const host of hosts) { for (const file of files) {
for (const file of files) { ns.rm(file, host)
ns.rm(file, host) }
} }
} }
}
/**
/** * Tries to gain root access to a server
* Tries to gain root access to a server * @param ns Global NS object
* @param ns Global NS object * @param server The server to gain root access to
* @param server The server to gain root access to * @returns The number of programs used to gain root access
* @returns The number of programs used to gain root access */
*/ export function rootServer(ns: NS, server: string) {
export function rootServer(ns: NS, server: string) { let counter = 0;
let counter = 0 if (ns.fileExists("BruteSSH.exe", "home")) {
if (ns.fileExists('BruteSSH.exe', 'home')) { ns.brutessh(server);
ns.brutessh(server) counter++;
counter++ }
} if (ns.fileExists("FTPCrack.exe", "home")) {
if (ns.fileExists('FTPCrack.exe', 'home')) { ns.ftpcrack(server);
ns.ftpcrack(server) counter++;
counter++ }
} if (ns.fileExists("SMTPCrack.exe", "home")) {
if (ns.fileExists('SMTPCrack.exe', 'home')) { ns.relaysmtp(server);
ns.relaysmtp(server) counter++;
counter++ }
} if (ns.fileExists("HTTPWorm.exe", "home")) {
if (ns.fileExists('HTTPWorm.exe', 'home')) { ns.httpworm(server);
ns.httpworm(server) counter++;
counter++ }
} if (ns.fileExists("SQLInject.exe", "home")) {
if (ns.fileExists('SQLInject.exe', 'home')) { ns.sqlinject(server);
ns.sqlinject(server) counter++;
counter++ }
} ns.nuke(server)
ns.nuke(server) return counter;
return counter }
}
/**
/** * Performs a function on a server if the player is capable of doing so, otherwise returns false
* Performs a function on a server if the player is capable of doing so, otherwise returns false * @param ns Global NS object
* @param ns Global NS object * @param server The server to perform the function on
* @param server The server to perform the function on * @param func The function to perform
* @param func The function to perform * @param args The arguments to pass to the function
* @param args The arguments to pass to the function * @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false */
*/ export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) { if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) { return false;
return false }
} if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) {
if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) { if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) { return false;
return false }
} }
} if (!ns.hasRootAccess(server)) {
if (!ns.hasRootAccess(server)) { return false;
return false
}
} let result = func(...args);
let result = func(...args) if (result === undefined) {
if (result === undefined) { return true;
return true } else {
} else { return result;
return result }
} }
}
/**
/** * Executes a script on a server from another server
* Executes a script on a server from another server * @param ns Global NS object
* @param ns Global NS object * @param server The server to execute the script on
* @param server The server to execute the script on * @param script The file path of the script to execute
* @param script The file path of the script to execute * @param threads The number of threads to use
* @param threads The number of threads to use * @param args The arguments to pass to the script
* @param args The arguments to pass to the script */
*/ export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) {
export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) { ns.scp(script, server);
ns.scp(script, server) performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args]) ns.atExit(
ns.atExit(() => { () => {
ns.rm(script, server) ns.rm(script, server);
}) }
} )
}
/**
* Calculates the money per second the player is making /**
* @param ns Global NS object * Calculates the money per second the player is making
* @param time=5 The number of seconds to calculate the MPS over * @param ns Global NS object
*/ * @param time=5 The number of seconds to calculate the MPS over
export async function calculateMPS(ns: NS, time: number = 5) { */
let start = ns.getServerMoneyAvailable('home') export async function calculateMPS(ns: NS, time: number = 5) {
let data: number[] = [] let start = ns.getServerMoneyAvailable("home");
for (let i = 0; i < time; i++) { let data: number[] = [];
await ns.sleep(1000) for (let i = 0; i < time; i++) {
data.push(ns.getServerMoneyAvailable('home') - start) await ns.sleep(1000);
} data.push(ns.getServerMoneyAvailable("home") - start);
return data.reduce((a, b) => a + b, 0) / time }
} return data.reduce((a, b) => a + b, 0) / time;
}

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export async function main(ns: NS) { export async function main(ns: NS) {
ns.run('hackallservers.js') let hackingLevel = ns.getHackingLevel();
let hackingLevel = ns.getHackingLevel() while (hackingLevel < 9999) {
while (hackingLevel < 9999) { let oldHackingLevel = hackingLevel;
let oldHackingLevel = hackingLevel hackingLevel = ns.getHackingLevel();
hackingLevel = ns.getHackingLevel() if(oldHackingLevel !== hackingLevel) {
if (oldHackingLevel !== hackingLevel) { ns.tprint(`Hacking level increased from ${oldHackingLevel} to ${hackingLevel}`);
ns.tprint(`Hacking level increased from ${oldHackingLevel} to ${hackingLevel}`) ns.run("killall.js");
ns.run('killall.js') await ns.sleep(1000) // 1 second
await ns.sleep(1000) // 1 second ns.run("hackallservers.js");
ns.run('hackallservers.js') }
} // Wait 1 second before checking again
// Wait 1 second before checking again await ns.sleep(1000)
await ns.sleep(1000) }
} }
}