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No commits in common. "3c891b352281ac31bf57c3d777302c09c1d35290" and "99c5d23c11b6914f68b81c461ae4f3a8907c912a" have entirely different histories.

3 changed files with 4 additions and 98 deletions

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@ -1,6 +0,0 @@
import {NS} from "NetscriptDefinitions";
export async function main(ns: NS) {
ns.run("watcher.js")
ns.run("hacknet.js")
}

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@ -1,90 +0,0 @@
import {NS} from "NetscriptDefinitions";
enum Type {
newNode = "node",
level = "level",
ram = "ram",
core = "code"
}
export async function main(ns: NS) {
let timeout: number = <number>ns.args[0]
let nodes = ns.hacknet.numNodes()
let costs: {type: Type, cost: number}[] = []
while (true) {
costs = []
// Go through each node and get the cheapest upgrade
for (let i = 0; i < nodes; i++) {
costs.push(getCheapestCost(ns, i))
}
// Buy the cheapest upgrade from all nodes
let cheapest = Math.min(...costs.map(c => c.cost))
// Find the index of the cheapest cost in the list
let index = costs.findIndex(c => c.cost === cheapest)
// Wait to buy the cheapest upgrade
try {
await buy(ns, costs[index].type, costs[index].cost, index, timeout)
} catch (e) {
ns.tprint(e)
ns.exit()
}
// Make sure that the number of nodes is up-to-date
nodes = ns.hacknet.numNodes()
}
}
/**
* Wait until the player has enough money to buy something
* @param ns Global NS object
* @param money Amount of money to wait for
* @param timeout=-1 Number of seconds to wait before timing out.
* @throws Error if the timeout is reached
* @note This function will wait forever by default
*/
async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) {
while (ns.getServerMoneyAvailable("home") < money) {
await ns.sleep(1000)
if (timeout == 0) {
throw new Error("Timed out waiting for money")
} else if (timeout > -1) {
timeout--;
}
}
}
async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) {
await waitUntilMoney(ns, cost, timeout)
switch (type) {
case Type.newNode:
ns.hacknet.purchaseNode()
break
case Type.level:
ns.hacknet.upgradeLevel(node)
break
case Type.ram:
ns.hacknet.upgradeRam(node)
break
case Type.core:
ns.hacknet.upgradeCore(node)
break
}
}
function getCheapestCost(ns: NS, node: number) {
let nodeCost = ns.hacknet.getPurchaseNodeCost()
let levelCost = ns.hacknet.getLevelUpgradeCost(node)
let ramCost = ns.hacknet.getRamUpgradeCost(node)
let coreCost = ns.hacknet.getCoreUpgradeCost(node)
let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost)
switch (cheapest) {
case nodeCost:
return {type: Type.newNode, cost: nodeCost}
case levelCost:
return {type: Type.level, cost: levelCost}
case ramCost:
return {type: Type.ram, cost: ramCost}
case coreCost:
return {type: Type.core, cost: coreCost}
}
}

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@ -2,6 +2,10 @@ import {NS} from "NetscriptDefinitions";
export async function main(ns: NS) { export async function main(ns: NS) {
let hackingLevel = ns.getHackingLevel(); let hackingLevel = ns.getHackingLevel();
while (hackingLevel < 9999) { while (hackingLevel < 9999) {
ns.run("hackallservers.js");
let seconds = 60 * 1000; // 1 minute
await ns.sleep(seconds)
let oldHackingLevel = hackingLevel; let oldHackingLevel = hackingLevel;
hackingLevel = ns.getHackingLevel(); hackingLevel = ns.getHackingLevel();
if(oldHackingLevel !== hackingLevel) { if(oldHackingLevel !== hackingLevel) {
@ -10,7 +14,5 @@ export async function main(ns: NS) {
await ns.sleep(1000) // 1 second await ns.sleep(1000) // 1 second
ns.run("hackallservers.js"); ns.run("hackallservers.js");
} }
// Wait 1 second before checking again
await ns.sleep(1000)
} }
} }