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36 Commits

Author SHA1 Message Date
b99827a84b Fix root server function, file name was wrong 2023-11-14 22:33:38 -04:00
62b1d6edfd Add remove files program 2023-11-13 14:27:28 -04:00
78d8153f8e Improve comments 2023-11-13 14:16:29 -04:00
461775a92f Add comments 2023-11-13 14:15:01 -04:00
70ec4d9463 Update state for first run 2023-11-13 14:13:14 -04:00
1d3ce073f6 Minor code refactoring 2023-11-13 14:11:46 -04:00
9bacf4f97f Add check for if new programs have begun to exist 2023-11-13 14:08:16 -04:00
9b4042af40 Move filtering to after logging 2023-11-13 13:38:39 -04:00
e6aca2e998 Improve logging 2023-11-13 13:36:25 -04:00
df2d550eb6 Filter instead of remove 2023-11-13 13:32:57 -04:00
c320b31ac3 Fix case where you jump too many levels at once 2023-11-13 13:31:52 -04:00
f0d4017711 Add potential guard clause 2023-11-13 13:26:43 -04:00
2ca91f574f Change filtering logic 2023-11-13 13:19:20 -04:00
7de44a3c2f Remove unneeded code and enable sorting on server list 2023-11-13 12:58:51 -04:00
afa44d0ea4 Don't sort recursive scan 2023-11-07 15:53:52 -04:00
83ba1af0cc Refactor hacknet logic 2023-11-06 20:20:36 -04:00
fad1c1a7c4 Fix number sort 2023-11-06 19:58:40 -04:00
ab6635d00e Sort arrays 2023-11-06 19:48:27 -04:00
116daf3781 Small fix for starting conditions 2023-11-06 17:39:47 -04:00
1af46c5d6f Fix hack all bug 2023-11-04 17:14:34 -03:00
f52af72140 Improve watcher slightly 2023-11-04 16:48:17 -03:00
12d9165162 Improve watcher 2023-11-03 22:55:07 -03:00
5febd7ed3b Fix logic error 2023-11-03 22:21:54 -03:00
8dff0b71d6 Fix wrong function call 2023-11-03 22:20:50 -03:00
f7fa595d71 Remove redundant check 2023-11-03 22:17:40 -03:00
6e1b576bcf Fix logic bugs 2023-11-03 22:17:05 -03:00
6c6f8b0b70 Formatting changes 2023-11-03 21:57:09 -03:00
90fef7e53a Move call outside the scope of watcher 2023-11-03 21:56:55 -03:00
92ad2da7b7 add program 2023-11-03 21:53:18 -03:00
a3bdb2ccd1 watcher improvements 2023-11-03 21:53:07 -03:00
677f23ea8d Add script that will contain user created programs 2023-11-03 21:38:19 -03:00
29d88170ab Fix logic bug 2023-11-03 21:38:00 -03:00
74aae19a82 Make scripts work better on fresh start 2023-11-03 20:17:24 -03:00
5d6063917b Servers had no money lol 2023-11-03 19:11:52 -03:00
22ddbbde5d Reformat files 2023-11-03 18:42:37 -03:00
683daff911 Add project coding guidelines 2023-11-03 18:41:51 -03:00
11 changed files with 632 additions and 308 deletions

10
.editorconfig Normal file
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@ -0,0 +1,10 @@
# All files
[*]
end_of_line = lf
insert_final_newline = true
indent_style = tab
indent_size = 2
# Markup files
[*.{json,yml}]
indent_style = space

215
.gitattributes vendored Normal file
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@ -0,0 +1,215 @@
## GITATTRIBUTES FOR WEB PROJECTS
#
# These settings are for any web project.
#
# Details per file setting:
# text These files should be normalized (i.e. convert CRLF to LF).
# binary These files are binary and should be left untouched.
#
# Note that binary is a macro for -text -diff.
######################################################################
# Auto detect
## Handle line endings automatically for files detected as
## text and leave all files detected as binary untouched.
## This will handle all files NOT defined below.
* text=auto
# Source code
*.bash text eol=lf
*.bat text eol=crlf
*.cmd text eol=crlf
*.coffee text
*.css text diff=css
*.htm text diff=html
*.html text diff=html
*.inc text
*.ini text
*.js text
*.json text
*.jsx text
*.less text
*.ls text
*.map text -diff
*.od text
*.onlydata text
*.php text diff=php
*.pl text
*.ps1 text eol=crlf
*.py text diff=python
*.rb text diff=ruby
*.sass text
*.scm text
*.scss text diff=css
*.sh text eol=lf
.husky/* text eol=lf
*.sql text
*.styl text
*.tag text
*.ts text
*.tsx text
*.xml text
*.xhtml text diff=html
# Docker
Dockerfile text
# Documentation
*.ipynb text eol=lf
*.markdown text diff=markdown
*.md text diff=markdown
*.mdwn text diff=markdown
*.mdown text diff=markdown
*.mkd text diff=markdown
*.mkdn text diff=markdown
*.mdtxt text
*.mdtext text
*.txt text
AUTHORS text
CHANGELOG text
CHANGES text
CONTRIBUTING text
COPYING text
copyright text
*COPYRIGHT* text
INSTALL text
license text
LICENSE text
NEWS text
readme text
*README* text
TODO text
# Templates
*.dot text
*.ejs text
*.erb text
*.haml text
*.handlebars text
*.hbs text
*.hbt text
*.jade text
*.latte text
*.mustache text
*.njk text
*.phtml text
*.svelte text
*.tmpl text
*.tpl text
*.twig text
*.vue text
# Configs
*.cnf text
*.conf text
*.config text
.editorconfig text
.env text
.gitattributes text
.gitconfig text
.htaccess text
*.lock text -diff
package.json text eol=lf
package-lock.json text eol=lf -diff
pnpm-lock.yaml text eol=lf -diff
.prettierrc text
yarn.lock text -diff
*.toml text
*.yaml text
*.yml text
browserslist text
Makefile text
makefile text
# Fixes syntax highlighting on GitHub to allow comments
tsconfig.json linguist-language=JSON-with-Comments
# Heroku
Procfile text
# Graphics
*.ai binary
*.bmp binary
*.eps binary
*.gif binary
*.gifv binary
*.ico binary
*.jng binary
*.jp2 binary
*.jpg binary
*.jpeg binary
*.jpx binary
*.jxr binary
*.pdf binary
*.png binary
*.psb binary
*.psd binary
# SVG treated as an asset (binary) by default.
*.svg text
# If you want to treat it as binary,
# use the following line instead.
# *.svg binary
*.svgz binary
*.tif binary
*.tiff binary
*.wbmp binary
*.webp binary
# Audio
*.kar binary
*.m4a binary
*.mid binary
*.midi binary
*.mp3 binary
*.ogg binary
*.ra binary
# Video
*.3gpp binary
*.3gp binary
*.as binary
*.asf binary
*.asx binary
*.avi binary
*.fla binary
*.flv binary
*.m4v binary
*.mng binary
*.mov binary
*.mp4 binary
*.mpeg binary
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*.ogv binary
*.swc binary
*.swf binary
*.webm binary
# Archives
*.7z binary
*.gz binary
*.jar binary
*.rar binary
*.tar binary
*.zip binary
# Fonts
*.ttf binary
*.eot binary
*.otf binary
*.woff binary
*.woff2 binary
# Executables
*.exe binary
*.pyc binary
# Prevents massive diffs caused by vendored, minified files
**/.yarn/releases/** binary
**/.yarn/plugins/** binary
# RC files (like .babelrc or .eslintrc)
*.*rc text
# Ignore files (like .npmignore or .gitignore)
*.*ignore text
# Prevents massive diffs from built files
dist/* binary

5
.idea/codeStyles/codeStyleConfig.xml generated Normal file
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@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

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@ -1,4 +1,5 @@
export async function main(ns: NS) {
ns.run("hackallservers.js")
ns.run("watcher.js")
ns.run("hacknet.js")
}

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@ -1,23 +1,14 @@
export async function main(ns: NS) {
const server: string = <string>ns.args[0];
const server: string = <string> ns.args[0]
while (true) {
/* This code checks conditions that are not needed with smart scheduling
const moneyThresh: number = <number>ns.args[1];
const securityThresh: number = <number>ns.args[2];
if (ns.getServerSecurityLevel(server) > securityThresh) {
await ns.weaken(server);
} else if (ns.getServerMoneyAvailable(server) < moneyThresh) {
await ns.grow(server);
} else {
await ns.hack(server);
}
*/
// Guide https://darktechnomancer.github.io/#glossary-of-terms
// Guide
// https://darktechnomancer.github.io/#glossary-of-terms
await ns.weaken(server);
await ns.grow(server);
await ns.weaken(server);
await ns.hack(server);
if (ns.getServerSecurityLevel(server) > 5) {
await ns.weaken(server)
} else if (ns.getServerMoneyAvailable(server) < ns.getServerMaxMoney(server) * 0.95) {
await ns.grow(server)
} else {
await ns.hack(server)
}
}
}

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@ -1,15 +1,15 @@
import {recursiveScan} from "./utils";
import {executeScriptOnServerFromAnother} from "./utils";
import { executeScriptOnServerFromAnother, recursiveScan } from "./utils"
export async function main(ns: NS) {
let servers: string[] = recursiveScan(ns);
let servers: string[] = recursiveScan(ns)
for (const server of servers) {
// Commented out code is not needed with smart scheduling
//let moneyThresh = ns.getServerMaxMoney(server) * 0.75;
//let securityThresh = ns.getServerMinSecurityLevel(server) + 5;
// Guard clause for story servers, but hacking xp is nice. Can probably be enabled when XP is easy to get
// if (ns.getServerMaxMoney(server) === 0) { continue }
let numThreads = ns.getServerMaxRam(server) / ns.getScriptRam("hack.js")
numThreads = Math.floor(numThreads);
//executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server, moneyThresh, securityThresh])
numThreads = Math.floor(numThreads)
numThreads = Math.max(numThreads, 1) // Make sure we have at least 1 thread
executeScriptOnServerFromAnother(ns, server, "hack.js", numThreads, [server])
}
}

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@ -13,34 +13,35 @@
* If the upgrade mps is less than the average mps, then buy a new node.
*/
enum Type {
newNode = "node",
level = "level",
ram = "ram",
core = "code"
enum UpgradeType {
level = "level", ram = "ram", core = "code",
}
export async function main(ns: NS) {
let timeout: number = <number>ns.args[0]
let timeout: number = <number> ns.args[0]
let nodes = ns.hacknet.numNodes()
let costs: {type: Type, cost: number}[] = []
// If there are no nodes, buyUpgrade one
if (nodes === 0) {
ns.hacknet.purchaseNode()
nodes = 1
}
let costs: { type: UpgradeType, cost: number }[] = []
while (true) {
costs = []
// Go through each node and get the cheapest upgrade
for (let i = 0; i < nodes; i++) {
costs.push(getCheapestCost(ns, i))
}
// Buy the cheapest upgrade from all nodes
let cheapest = Math.min(...costs.map(c => c.cost))
// Find the index of the cheapest cost in the list
let index = costs.findIndex(c => c.cost === cheapest)
// Wait to buy the cheapest upgrade
try {
await buy(ns, costs[index].type, costs[index].cost, index, timeout)
} catch (e) {
ns.tprint(e)
ns.exit()
// Get the cheapest upgrade object
let cheapest = costs.reduce((prev, curr) => prev.cost < curr.cost ? prev : curr)
// Nodes have a lot more value, so only need node price to be 1/10th the cost of the cheapest upgrade
if (ns.hacknet.getPurchaseNodeCost() / 10 < cheapest.cost) {
await buyNode(ns, ns.hacknet.getPurchaseNodeCost(), timeout)
} else {
await buyUpgrade(ns, cheapest.type, cheapest.cost, costs.indexOf(cheapest), timeout)
}
// Make sure that the number of nodes is up-to-date
nodes = ns.hacknet.numNodes()
@ -48,7 +49,7 @@ export async function main(ns: NS) {
}
/**
* Wait until the player has enough money to buy something
* Wait until the player has enough money to buyUpgrade something
* @param ns Global NS object
* @param money Amount of money to wait for
* @param timeout=-1 Number of seconds to wait before timing out.
@ -61,43 +62,42 @@ async function waitUntilMoney(ns: NS, money: number, timeout: number = -1) {
if (timeout == 0) {
throw new Error("Timed out waiting for money")
} else if (timeout > -1) {
timeout--;
timeout--
}
}
}
async function buy(ns: NS, type: Type, cost: number, node: number, timeout: number) {
async function buyUpgrade(ns: NS, type: UpgradeType, cost: number, node: number, timeout: number) {
await waitUntilMoney(ns, cost, timeout)
switch (type) {
case Type.newNode:
ns.hacknet.purchaseNode()
break
case Type.level:
case UpgradeType.level:
ns.hacknet.upgradeLevel(node)
break
case Type.ram:
case UpgradeType.ram:
ns.hacknet.upgradeRam(node)
break
case Type.core:
case UpgradeType.core:
ns.hacknet.upgradeCore(node)
break
}
}
async function buyNode(ns: NS, cost: number, timeout: number) {
await waitUntilMoney(ns, cost, timeout)
ns.hacknet.purchaseNode()
}
function getCheapestCost(ns: NS, node: number) {
let nodeCost = ns.hacknet.getPurchaseNodeCost()
let levelCost = ns.hacknet.getLevelUpgradeCost(node)
let ramCost = ns.hacknet.getRamUpgradeCost(node)
let coreCost = ns.hacknet.getCoreUpgradeCost(node)
let cheapest = Math.min(nodeCost, levelCost, ramCost, coreCost)
let cheapest = Math.min(levelCost, ramCost, coreCost)
switch (cheapest) {
case nodeCost:
return {type: Type.newNode, cost: nodeCost}
case levelCost:
return {type: Type.level, cost: levelCost}
return { type: UpgradeType.level, cost: levelCost }
case ramCost:
return {type: Type.ram, cost: ramCost}
return { type: UpgradeType.ram, cost: ramCost }
case coreCost:
return {type: Type.core, cost: coreCost}
return { type: UpgradeType.core, cost: coreCost }
}
}

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@ -1,4 +1,5 @@
import {recursiveScan} from "./utils";
import { recursiveScan } from "./utils"
export async function main(ns: NS) {
let servers: string[] = recursiveScan(ns)
for (const server of servers) {

32
servers/home/programs.ts Normal file
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@ -0,0 +1,32 @@
import { recursiveHackingRequired, recursiveScan, removeFilesOnAllServers } from "./utils"
export async function main(ns: NS) {
switch (ns.args[0]) {
case "getServers":
getServers(ns)
break
case "getHackingLevels":
getHackingLevels(ns)
break
case "removeFiles":
removeFilesOnAllServersFromArgs(ns)
break
default:
ns.tprint("Invalid program name")
break
}
}
function getServers(ns: NS) {
ns.tprint(recursiveScan(ns))
}
function getHackingLevels(ns: NS) {
ns.tprint(recursiveHackingRequired(ns))
}
function removeFilesOnAllServersFromArgs(ns: NS) {
let args = ns.args.slice(1)
let files = args.map((file) => file.toString())
removeFilesOnAllServers(ns, files)
}

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@ -1,30 +1,44 @@
// noinspection JSUnusedGlobalSymbols
/**
* Recursively scans all servers connected to the current server, excluding home
* @param ns global NS object
* @returns A list of all servers connected to the current server
*/
export function recursiveScan(ns: NS) {
// Starting case
let servers = ns.scan("home");
// Add all servers to the list
let allServers: string[] = [];
while (servers.length > 0) {
let server = servers.shift();
if(server) {
let newServers = ns.scan(server);
for (let newServer of newServers) {
if (!allServers.includes(newServer)) {
allServers.push(newServer);
servers.push(newServer);
}
}
}
}
// Remove the current server
allServers.splice(allServers.indexOf("home"), 1);
// Print all servers
return allServers;
// Starting case
let servers = ns.scan("home")
// Add all servers to the list
let allServers: string[] = []
while (servers.length > 0) {
let server = servers.pop()
if (server) {
let newServers = ns.scan(server)
for (const newServer of newServers) {
if (!allServers.includes(newServer)) {
allServers.push(newServer)
servers.push(newServer)
}
}
}
}
// Remove the home server from the list
return allServers.filter(server => server !== "home").sort()
}
/**
* Recursively scans all servers connected to the current server for the set of all levels that hackable servers require
* @param ns
* @returns A set of every hacking level required to hack a new server
*/
export function recursiveHackingRequired(ns: NS) {
let servers = recursiveScan(ns)
let levels: number[] = []
for (let server of servers) {
levels.push(ns.getServerRequiredHackingLevel(server))
}
// Sort and remove duplicates, need custom sort because built-in sort only works alphabetically 💀
return [...new Set(levels)].sort((a, b) => a - b)
}
/**
@ -38,12 +52,12 @@ export function recursiveScan(ns: NS) {
* you will need to modify each file path to match the server you are removing it from.
*/
export function removeFilesOnAllServers(ns: NS, files: string[]) {
let hosts = recursiveScan(ns);
for(const host of hosts) {
for (const file of files) {
ns.rm(file, host)
}
}
let hosts = recursiveScan(ns)
for (const host of hosts) {
for (const file of files) {
ns.rm(file, host)
}
}
}
/**
@ -53,29 +67,31 @@ export function removeFilesOnAllServers(ns: NS, files: string[]) {
* @returns The number of programs used to gain root access
*/
export function rootServer(ns: NS, server: string) {
let counter = 0;
if (ns.fileExists("BruteSSH.exe", "home")) {
ns.brutessh(server);
counter++;
}
if (ns.fileExists("FTPCrack.exe", "home")) {
ns.ftpcrack(server);
counter++;
}
if (ns.fileExists("SMTPCrack.exe", "home")) {
ns.relaysmtp(server);
counter++;
}
if (ns.fileExists("HTTPWorm.exe", "home")) {
ns.httpworm(server);
counter++;
}
if (ns.fileExists("SQLInject.exe", "home")) {
ns.sqlinject(server);
counter++;
}
ns.nuke(server)
return counter;
let counter = 0
if (ns.fileExists("BruteSSH.exe", "home")) {
ns.brutessh(server)
counter++
}
if (ns.fileExists("FTPCrack.exe", "home")) {
ns.ftpcrack(server)
counter++
}
if (ns.fileExists("relaySMTP.exe", "home")) {
ns.relaysmtp(server)
counter++
}
if (ns.fileExists("HTTPWorm.exe", "home")) {
ns.httpworm(server)
counter++
}
if (ns.fileExists("SQLInject.exe", "home")) {
ns.sqlinject(server)
counter++
}
if (counter >= ns.getServerNumPortsRequired(server)) {
ns.nuke(server)
}
return counter
}
/**
@ -87,24 +103,24 @@ export function rootServer(ns: NS, server: string) {
* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
*/
export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
return false;
}
if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) {
if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
return false;
}
}
if (!ns.hasRootAccess(server)) {
return false;
}
let result = func(...args);
if (result === undefined) {
return true;
} else {
return result;
}
ns.print(`Performing function on ${server}`)
if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
ns.print(`Not enough hacking level to hack ${server}`)
return false
}
if (ns.getServer(server).openPortCount <= ns.getServerNumPortsRequired(server)) {
ns.print(`Not enough ports, trying to root ${server}`)
if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
ns.print(`Failed to root ${server}`)
return false
}
}
let result = func(...args)
if (result === undefined) {
return true
} else {
return result
}
}
/**
@ -116,13 +132,12 @@ export function performFunctionIfCapable(ns: NS, server: string, func: CallableF
* @param args The arguments to pass to the script
*/
export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) {
ns.scp(script, server);
performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
ns.atExit(
() => {
ns.rm(script, server);
}
)
ns.scp(script, server)
performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
ns.atExit(() => {
// Remove the script from the server when the program exits
// ns.rm(script, server)
})
}
/**
@ -131,11 +146,38 @@ export function executeScriptOnServerFromAnother(ns: NS, server: string, script:
* @param time=5 The number of seconds to calculate the MPS over
*/
export async function calculateMPS(ns: NS, time: number = 5) {
let start = ns.getServerMoneyAvailable("home");
let data: number[] = [];
for (let i = 0; i < time; i++) {
await ns.sleep(1000);
data.push(ns.getServerMoneyAvailable("home") - start);
}
return data.reduce((a, b) => a + b, 0) / time;
let start = ns.getServerMoneyAvailable("home")
let data: number[] = []
for (let i = 0; i < time; i++) {
await ns.sleep(1000)
data.push(ns.getServerMoneyAvailable("home") - start)
}
return data.reduce((a, b) => a + b, 0) / time
}
/**
* Type that represents a program and whether it exists on the home server
*/
export type ProgramState = {
program: string
exists: boolean
}
/**
* Checks if any of the programs passed in now exist on the home server, and updates the exists property of the program
* @param ns Global NS object
* @param programs The programs to check
* @returns true if any of the programs now exist, otherwise false
*/
export function checkForNewPrograms(ns: NS, programs: ProgramState[]) {
let result = false
for (const program of programs) {
if (program.exists == false) {
program.exists = ns.fileExists(program.program)
if (program.exists) {
result = true
}
}
}
return result
}

View File

@ -1,15 +1,42 @@
import { checkForNewPrograms, ProgramState, recursiveHackingRequired } from "./utils"
export async function main(ns: NS) {
let hackingLevel = ns.getHackingLevel();
while (hackingLevel < 9999) {
let oldHackingLevel = hackingLevel;
hackingLevel = ns.getHackingLevel();
if(oldHackingLevel !== hackingLevel) {
ns.tprint(`Hacking level increased from ${oldHackingLevel} to ${hackingLevel}`);
ns.run("killall.js");
await ns.sleep(1000) // 1 second
ns.run("hackallservers.js");
let levels = recursiveHackingRequired(ns)
let hackingLevel = ns.getHackingLevel()
let state: ProgramState[] = [
{ program: "BruteSSH.exe", exists: false },
{ program: "FTPCrack.exe", exists: false },
{ program: "relaySMTP.exe", exists: false },
{ program: "HTTPWorm.exe", exists: false },
{ program: "SQLInject.exe", exists: false },
]
// Update state with existing programs
checkForNewPrograms(ns, state)
// Remove levels that are already hacked
levels = levels.filter(level => level > hackingLevel)
do {
let restart = false
if (Math.min(...levels) <= hackingLevel) {
ns.tprint(`Hacking level increased to/past ${Math.min(...levels)}, is now ${hackingLevel}`)
ns.tprint(`Remaining levels to hack: ${levels}`)
// remove the level from the list, so we don't try to hack it again
levels = levels.filter(level => level > hackingLevel)
restart = true
}
if (checkForNewPrograms(ns, state)) {
ns.tprint(`New programs found: ${state.filter(program => program.exists).map(program => program.program)}`)
restart = true
}
if (restart) {
ns.run("killall.js")
await ns.sleep(1000) // 1 second
ns.run("hackallservers.js")
}
hackingLevel = ns.getHackingLevel()
// Wait 1 second before checking again
await ns.sleep(1000)
}
} while (hackingLevel <= Math.max(...levels))
}