158 lines
4.8 KiB
TypeScript
158 lines
4.8 KiB
TypeScript
// noinspection JSUnusedGlobalSymbols
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/**
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* Recursively scans all servers connected to the current server, excluding home
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* @param ns global NS object
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* @returns A list of all servers connected to the current server
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*/
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export function recursiveScan(ns: NS) {
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// Starting case
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let servers = ns.scan("home")
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// Add all servers to the list
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let allServers: string[] = []
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while (servers.length > 0) {
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let server = servers.shift()
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if (server) {
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let newServers = ns.scan(server)
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for (let newServer of newServers) {
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if (!allServers.includes(newServer)) {
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allServers.push(newServer)
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servers.push(newServer)
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}
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}
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}
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}
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// Remove the current server
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allServers.splice(allServers.indexOf("home"), 1)
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// Print all servers
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return allServers.sort()
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}
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/**
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* Recursively scans all servers connected to the current server for the set of all levels that hackable servers require
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* @param ns
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* @returns A set of every hacking level required to hack a new server
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*/
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export function recursiveHackingRequired(ns: NS) {
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let servers = recursiveScan(ns)
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let levels: number[] = []
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for (let server of servers) {
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levels.push(ns.getServerRequiredHackingLevel(server))
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}
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// Sort and remove duplicates, need custom sort because built-in sort only works alphabetically 💀
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return [...new Set(levels)].sort((a, b) => a - b)
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}
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/**
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* Removes files passed in from all servers
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* @param ns Global NS object
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* @param files The files to remove
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* @returns void
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* @example Removes all files from the folder "no-ports" from all servers.
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* removeFilesOnAllServers(ns, ns.ls("home", "no-ports"));
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* @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server,
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* you will need to modify each file path to match the server you are removing it from.
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*/
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export function removeFilesOnAllServers(ns: NS, files: string[]) {
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let hosts = recursiveScan(ns)
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for (const host of hosts) {
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for (const file of files) {
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ns.rm(file, host)
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}
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}
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}
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/**
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* Tries to gain root access to a server
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* @param ns Global NS object
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* @param server The server to gain root access to
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* @returns The number of programs used to gain root access
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*/
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export function rootServer(ns: NS, server: string) {
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let counter = 0
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if (ns.fileExists("BruteSSH.exe", "home")) {
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ns.brutessh(server)
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counter++
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}
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if (ns.fileExists("FTPCrack.exe", "home")) {
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ns.ftpcrack(server)
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counter++
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}
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if (ns.fileExists("SMTPCrack.exe", "home")) {
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ns.relaysmtp(server)
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counter++
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}
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if (ns.fileExists("HTTPWorm.exe", "home")) {
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ns.httpworm(server)
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counter++
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}
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if (ns.fileExists("SQLInject.exe", "home")) {
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ns.sqlinject(server)
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counter++
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}
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if (counter >= ns.getServerNumPortsRequired(server)) {
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ns.nuke(server)
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}
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return counter
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}
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/**
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* Performs a function on a server if the player is capable of doing so, otherwise returns false
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* @param ns Global NS object
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* @param server The server to perform the function on
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* @param func The function to perform
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* @param args The arguments to pass to the function
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* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
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*/
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export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
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ns.print(`Performing function on ${server}`)
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if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
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ns.print(`Not enough hacking level to hack ${server}`)
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return false
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}
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if (ns.getServer(server).openPortCount <= ns.getServerNumPortsRequired(server)) {
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ns.print(`Not enough ports, trying to root ${server}`)
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if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
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ns.print(`Failed to root ${server}`)
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return false
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}
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}
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let result = func(...args)
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if (result === undefined) {
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return true
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} else {
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return result
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}
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}
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/**
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* Executes a script on a server from another server
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* @param ns Global NS object
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* @param server The server to execute the script on
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* @param script The file path of the script to execute
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* @param threads The number of threads to use
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* @param args The arguments to pass to the script
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*/
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export function executeScriptOnServerFromAnother(ns: NS, server: string, script: string, threads: number = 1, args: any[]) {
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ns.scp(script, server)
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performFunctionIfCapable(ns, server, ns.exec, [script, server, threads, ...args])
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ns.atExit(() => {
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ns.rm(script, server)
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})
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}
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/**
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* Calculates the money per second the player is making
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* @param ns Global NS object
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* @param time=5 The number of seconds to calculate the MPS over
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*/
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export async function calculateMPS(ns: NS, time: number = 5) {
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let start = ns.getServerMoneyAvailable("home")
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let data: number[] = []
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for (let i = 0; i < time; i++) {
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await ns.sleep(1000)
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data.push(ns.getServerMoneyAvailable("home") - start)
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}
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return data.reduce((a, b) => a + b, 0) / time
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}
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