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Final/FinalCode/structs/a.exe
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BIN
Final/FinalCode/structs/a.exe
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43
Final/FinalCode/structs/structs.c
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43
Final/FinalCode/structs/structs.c
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#include <stdio.h>
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#include <stdlib.h>
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typedef struct point{
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int x;
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int y;
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int z;
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}Point3D;
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typedef struct point2 {
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int *points;
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}Point3DArray;
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void printPoint(Point3D p){
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printf("(%d, %d, %d)\n", p.x, p.y, p.z);
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}
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void printPoint2(Point3DArray p){
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printf("(%d, %d, %d)\n", p.points[0], p.points[1], p.points[2]);
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}
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int main() {
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Point3D p1;
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p1.x = 1;
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p1.y = 2;
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p1.z = 3;
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printPoint(p1);
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Point3D *p2 = malloc(sizeof(Point3D));
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p2->x = 4;
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p2->y = 5;
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p2->z = 6;
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printPoint(*p2);
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Point3DArray *p3 = malloc(sizeof(Point3DArray));
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p3->points = malloc(sizeof(Point3D) * 3);
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p3->points[0] = 7;
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p3->points[1] = 8;
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p3->points[2] = 9;
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printPoint2(*p3);
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return 0;
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}
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