Add assignment 4
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assignments/A4/life.js
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178
assignments/A4/life.js
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// ES2015 classes based on https://eloquentjavascript.net/2nd_edition/07_elife.html
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class Vector {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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}
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plus(other) {
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return new Vector(this.x + other.x, this.y + other.y);
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};
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};
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class Grid {
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constructor (width, height) {
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this.space = new Array(width * height);
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this.width = width;
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this.height = height;
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};
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isInside(vector) {
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return vector.x >= 0 && vector.x < this.width &&
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vector.y >= 0 && vector.y < this.height;
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};
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get(vector) {
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return this.space[vector.x + this.width * vector.y];
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};
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set(vector, value) {
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this.space[vector.x + this.width * vector.y] = value;
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};
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forEach(f, context) {
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for (let y = 0; y < this.height; y++) {
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for (let x = 0; x < this.width; x++) {
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let value = this.space[x + y * this.width];
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if (value != null)
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f.call(context, value, new Vector(x, y));
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}
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}
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};
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}
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let directions = {
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"n": new Vector( 0, -1),
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"ne": new Vector( 1, -1),
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"e": new Vector( 1, 0),
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"se": new Vector( 1, 1),
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"s": new Vector( 0, 1),
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"sw": new Vector(-1, 1),
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"w": new Vector(-1, 0),
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"nw": new Vector(-1, -1)
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};
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function randomElement(array) {
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return array[Math.floor(Math.random() * array.length)];
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}
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let directionNames = "n ne e se s sw w nw".split(" ");
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function BouncingCritter() {
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this.direction = randomElement(directionNames);
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};
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BouncingCritter.prototype.act = function(view) {
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if (view.look(this.direction) != " ")
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this.direction = view.find(" ") || "s";
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return {type: "move", direction: this.direction};
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};
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class View {
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constructor(world, vector) {
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this.world = world;
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this.vector = vector;
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}
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look(dir) {
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let target = this.vector.plus(directions[dir]);
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if (this.world.grid.isInside(target))
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return charFromElement(this.world.grid.get(target));
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else
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return "#";
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}
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findAll(ch) {
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let found = [];
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for (let dir in directions)
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if (this.look(dir) == ch)
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found.push(dir);
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return found;
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}
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find(ch) {
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let found = this.findAll(ch);
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if (found.length == 0) return null;
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return randomElement(found);
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}
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}
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class World {
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constructor(map, legend) {
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let grid = new Grid(map[0].length, map.length);
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this.grid = grid;
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this.legend = legend;
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map.forEach(function(line, y) {
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for (let x = 0; x < line.length; x++)
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grid.set(new Vector(x, y),
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World.elementFromChar(legend, line[x]));
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});
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}
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static elementFromChar(legend, ch) {
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if (ch == " ")
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return null;
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let element = new legend[ch]();
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element.originChar = ch;
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return element;
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}
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toString() {
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let output = "";
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for (let y = 0; y < this.grid.height; y++) {
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for (let x = 0; x < this.grid.width; x++) {
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let element = this.grid.get(new Vector(x, y));
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output += charFromElement(element);
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}
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output += "\n";
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}
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return output;
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}
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turn () {
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let acted = [];
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this.grid.forEach(function(critter, vector) {
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if (critter.act && acted.indexOf(critter) == -1) {
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acted.push(critter);
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this.letAct(critter, vector);
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}
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}, this);
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}
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letAct(critter, vector) {
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let action = critter.act(new View(this, vector));
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if (action && action.type == "move") {
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let dest = this.checkDestination(action, vector);
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if (dest && this.grid.get(dest) == null) {
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this.grid.set(vector, null);
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this.grid.set(dest, critter);
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}
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}
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}
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checkDestination(action, vector) {
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if (directions.hasOwnProperty(action.direction)) {
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let dest = vector.plus(directions[action.direction]);
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if (this.grid.isInside(dest))
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return dest;
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}
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return undefined;
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}
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};
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function charFromElement(element) {
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if (element == null)
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return " ";
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else
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return element.originChar;
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}
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function Wall() {};
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exports.BouncingCritter=BouncingCritter;
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exports.Grid=Grid;
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exports.Wall=Wall;
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exports.World=World;
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exports.Vector=Vector;
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exports.View=View;
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102
assignments/A4/moarlife.js
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102
assignments/A4/moarlife.js
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let life=require("./life.js");
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let View=life.View;
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let actionTypes = Object.create(null);
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actionTypes.grow = function(critter) {
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critter.energy += 0.5;
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return true;
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};
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actionTypes.move = function(critter, vector, action) {
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let dest = this.checkDestination(action, vector);
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if (dest == null ||
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critter.energy <= 1 ||
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this.grid.get(dest) != null)
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return false;
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critter.energy -= 1;
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this.grid.set(vector, null);
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this.grid.set(dest, critter);
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return true;
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};
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actionTypes.eat = function(critter, vector, action) {
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let dest = this.checkDestination(action, vector);
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let atDest = dest != null && this.grid.get(dest);
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if (!atDest || atDest.energy == null)
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return false;
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critter.energy += atDest.energy;
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this.grid.set(dest, null);
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return true;
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};
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actionTypes.reproduce = function(critter, vector, action) {
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let baby = life.World.elementFromChar(this.legend,
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critter.originChar);
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let dest = this.checkDestination(action, vector);
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if (dest == null ||
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critter.energy <= 2 * baby.energy ||
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this.grid.get(dest) != null)
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return false;
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critter.energy -= 2 * baby.energy;
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this.grid.set(dest, baby);
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return true;
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};
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class LifelikeWorld extends life.World {
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constructor(map,legend){
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super(map,legend);
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}
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letAct(critter, vector) {
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let action = critter.act(new View(this, vector));
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let handled = action &&
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action.type in actionTypes &&
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actionTypes[action.type].call(this, critter,
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vector, action);
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if (!handled) {
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critter.energy -= 0.2;
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if (critter.energy <= 0)
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this.grid.set(vector, null);
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}
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};
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}
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class Plant {
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constructor() {
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this.energy = 3 + Math.random() * 4;
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}
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act(view) {
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if (this.energy > 15) {
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let space = view.find(" ");
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if (space)
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return {type: "reproduce", direction: space};
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}
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if (this.energy < 20)
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return {type: "grow"};
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};
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}
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class PlantEater{
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constructor () {
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this.energy = 20;
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}
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act(view) {
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let space = view.find(" ");
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if (this.energy > 60 && space)
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return {type: "reproduce", direction: space};
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let plant = view.find("*");
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if (plant)
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return {type: "eat", direction: plant};
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if (space)
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return {type: "move", direction: space};
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};
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}
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exports.LifelikeWorld=LifelikeWorld;
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exports.BouncingCritter=life.BouncingCritter;
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exports.Wall=life.Wall;
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exports.PlantEater = PlantEater;
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exports.Plant = Plant;
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136
assignments/A4/spec/life.spec.js
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136
assignments/A4/spec/life.spec.js
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let life=require ("../life.js");
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let plan = ["############################",
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"# # # o ##",
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"# #",
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"# ##### #",
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"## # # ## #",
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"### ## # #",
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"# ### # #",
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"# #### #",
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"# ## o #",
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"# o # o ### #",
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"# # #",
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"############################"];
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let Vector = life.Vector;
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describe("Grid",
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function() {
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it("initially undefined",
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function() {
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let grid = new life.Grid(5, 5);
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expect(grid.get(new life.Vector(1, 1))).toBe(undefined);
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});
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it("setting a value",
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function() {
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let grid = new life.Grid(5, 5);
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grid.set(new Vector(1, 1), "X");
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expect(grid.get(new Vector(1, 1))).toEqual("X");
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});
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it("forEach",
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function() {
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let grid = new life.Grid(5, 5);
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let test = {grid: grid, sum: 0,
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method: function () {
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this.grid.forEach(function() { this.sum++; }, this);
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}
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};
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test.grid.set(new Vector(2,3), "#");
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test.grid.set(new Vector(3,4), "#");
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test.method();
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expect(test.sum).toBe(2);
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});
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});
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describe("BouncingCritter",
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function() {
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let bob = null;
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beforeEach(function () {
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spyOn(Math, 'random').and.returnValue(0.5);
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bob=new life.BouncingCritter();
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});
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it("constructor",
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function() {
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expect('direction' in bob).toBe(true);
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expect(bob.direction).toBe('s');
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});
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it("act, clear path",
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function () {
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let clear = {look: function () {return " ";}};
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expect(bob.act(clear)).toEqual({type: "move", direction: "s"});
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});
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it("act, unclear path",
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function () {
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let unclear = {look: function () {return "#";}, find: function () { return "n";}};
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expect(bob.act(unclear)).toEqual({type: "move", direction: "n"});
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});
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});
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describe("World",
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function () {
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it("roundtrip",
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function() {
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let world = new life.World(plan, {"#": life.Wall, "o": life.BouncingCritter});
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let rows = world.toString().split("\n");
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// drop blank row
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rows.pop();
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expect(rows).toEqual(plan);
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});
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it("turn",
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function () {
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let world = new life.World(plan, {"#": life.Wall, "o": life.BouncingCritter});
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let count=0;
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spyOn(world, 'letAct').and.callFake(function(critter,vector) {count++;});
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world.turn();
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expect(count).toBe(4);
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});
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it("checkDestination",
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function () {
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let world = new life.World(plan, {"#": life.Wall, "o": life.BouncingCritter});
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expect(world.checkDestination({direction: 's'},
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new life.Vector(19,1))).toEqual(new life.Vector(19,2));
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expect(world.checkDestination({direction: 'n'},
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new life.Vector(0,0))).toEqual(undefined);
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});
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it("letAct",
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function () {
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let world = new life.World(plan, {"#": life.Wall, "o": life.BouncingCritter});
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let src=new life.Vector(19,1);
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let dest=new life.Vector(19,2);
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let bob=world.grid.get(src);
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spyOn(bob,'act').and.returnValue({type: 'move', direction: 's'});
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world.letAct(bob, src);
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expect(world.grid.get(dest)).toEqual(bob);
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});
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});
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describe("View",
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function () {
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let world = new life.World(plan, {"#": life.Wall, "o": life.BouncingCritter});
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let View=life.View;
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let position=new Vector(15,9);
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it("constructor",
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function () {
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let view=new View(world, position);
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expect(view.vector).toEqual(position);
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});
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it("look",
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function () {
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let view=new View(world, position);
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expect(view.look("s")).toBe(" ");
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});
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it("findAll",
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function () {
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let view=new View(world, position);
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let directionNames = [ 'e', 'n', 'ne', 'nw', 's', 'se', 'sw', 'w' ];
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expect(view.findAll(" ").sort()).toEqual(directionNames);
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});
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it("find",
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function () {
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let view=new View(world, position);
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spyOn(Math, 'random').and.returnValue(0.5);
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expect(view.find(" ")).toBe('s');
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});
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});
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30
assignments/A4/spec/moarlife.spec.js
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30
assignments/A4/spec/moarlife.spec.js
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let life=require ("../moarlife.js");
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let plan= ["############################",
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"##### ######",
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"## *** **##",
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"# *##** ** O *##",
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"# *** O ##** *#",
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"# O ##*** #",
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"# ##** #",
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"# O #* #",
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"#* #** O #",
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"#*** ##** O **#",
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"##**** ###*** *###",
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"############################"];
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describe("World",
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function () {
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let valley = new life.LifelikeWorld(plan,
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{"#": life.Wall,
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"O": life.PlantEater,
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"*": life.Plant});
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it("roundtrip",
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function() {
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let rows = valley.toString().split("\n");
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// drop blank row
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rows.pop();
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expect(rows).toEqual(plan);
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});
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});
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13
assignments/A4/spec/support/jasmine.json
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13
assignments/A4/spec/support/jasmine.json
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{
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"spec_dir": "spec",
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"spec_files": [
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"**/*[sS]pec.?(m)js"
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],
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"helpers": [
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"helpers/**/*.?(m)js"
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],
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"env": {
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"stopSpecOnExpectationFailure": false,
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"random": true
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}
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}
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28
assignments/A4/valley.js
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28
assignments/A4/valley.js
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let life=require("./moarlife.js");
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let valley = new life.LifelikeWorld(
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["############################",
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"##### ######",
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"## *** **##",
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"# *##** ** O *##",
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"# *** O ##** *#",
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"# O ##*** #",
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"# ##** #",
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"# O #* #",
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"#* #** O #",
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"#*** ##** O **#",
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"##**** ###*** *###",
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"############################"],
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{"#": life.Wall,
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"O": life.PlantEater,
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"*": life.Plant}
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);
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function loop () {
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valley.turn();
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console.log("\33c");
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console.log(valley.toString());
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setTimeout(function() { loop(); },250);
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}
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loop();
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