Add A3, almost done

This commit is contained in:
Isaac Shoebottom 2023-10-08 23:19:49 -03:00
parent 0e99d1045f
commit 39d628cad2
18 changed files with 580 additions and 0 deletions

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Assignment3/.idea/.gitignore vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CMake" type="CPP_MODULE" version="4" />

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/Assignment3.iml" filepath="$PROJECT_DIR$/.idea/Assignment3.iml" />
</modules>
</component>
</project>

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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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cmake_minimum_required(VERSION 3.20)
project(Assignment3 C)
set(CMAKE_C_STANDARD 99)
add_executable(Assignment3 main.c)

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#include <pthread.h> // for pthread_create(), pthread_join(), etc.
#include <stdio.h> // for scanf(), printf(), etc.
#include <stdlib.h> // for malloc()
#include <unistd.h> // for sleep()
#define NUMBER_OF_BOXES_PER_DWELLER 5
#define ROOM_IN_TRUCK 10
#define MIN_BOX_WEIGHT 5
#define MAX_BOX_WEIGHT 50
#define MAX_TIME_FOR_HOUSE_DWELLER 7
#define MIN_TIME_FOR_HOUSE_DWELLER 1
#define MAX_TIME_FOR_MOVER 3
#define MIN_TIME_FOR_MOVER 1
#define MIN_TIME_FOR_TRUCKER 1
#define MAX_TIME_FOR_TRUCKER 3
#define MIN_TRIP_TIME 5
#define MAX_TRIP_TIME 10
#define RANDOM_WITHIN_RANGE(a,b,seed) (a+rand_r(&seed)%(b-a))
// For pipes
#define READ_END 0
#define WRITE_END 1
// Pipe between house dwellers and movers
int houseFloor[2];
// Pipe between movers and truckers
int nextToTrucks[2];
// some function definitions follow
int main(int argc, char** argv){
srand(time(NULL));
// rest of the program follows
return 0;
}

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Please input number of people living in the house, number of movers and number of truck drivers
3 2 1
Hello from house dweller 0
Hello from house dweller 1
Hello from house dweller 2
Hello from mover 1
Hello from mover 0
Hello from truck driver 0
House dweller 1 created a box that weighs 17 in 5 units of time
House dweller 0 created a box that weighs 19 in 6 units of time
House dweller 2 created a box that weighs 13 in 6 units of time
House dweller 1 created a box that weighs 30 in 1 units of time
Mover 0 brought down a box that weighs 17 in 1 units of time
Mover 0 brought down a box that weighs 13 in 1 units of time
Mover 1 brought down a box that weighs 19 in 2 units of time
Trucker 0 loaded up a box that weighs 17 to the truck, took 2 units of time, room left:9
Mover 0 brought down a box that weighs 30 in 1 units of time
Trucker 0 loaded up a box that weighs 13 to the truck, took 1 units of time, room left:8
House dweller 1 created a box that weighs 6 in 4 units of time
House dweller 0 created a box that weighs 20 in 4 units of time
Trucker 0 loaded up a box that weighs 19 to the truck, took 2 units of time, room left:7
House dweller 2 created a box that weighs 44 in 6 units of time
Mover 0 brought down a box that weighs 20 in 2 units of time
House dweller 0 created a box that weighs 17 in 2 units of time
Mover 1 brought down a box that weighs 6 in 2 units of time
House dweller 1 created a box that weighs 26 in 2 units of time
Mover 0 brought down a box that weighs 44 in 1 units of time
Trucker 0 loaded up a box that weighs 30 to the truck, took 2 units of time, room left:6
Mover 1 brought down a box that weighs 26 in 2 units of time
Trucker 0 loaded up a box that weighs 20 to the truck, took 1 units of time, room left:5
Mover 0 brought down a box that weighs 17 in 2 units of time
Trucker 0 loaded up a box that weighs 6 to the truck, took 1 units of time, room left:4
House dweller 0 created a box that weighs 25 in 4 units of time
Trucker 0 loaded up a box that weighs 44 to the truck, took 1 units of time, room left:3
House dweller 1 created a box that weighs 40 in 5 units of time
House dweller 1 is done packing
Trucker 0 loaded up a box that weighs 26 to the truck, took 1 units of time, room left:2
House dweller 2 created a box that weighs 49 in 6 units of time
Mover 0 brought down a box that weighs 25 in 2 units of time
Mover 1 brought down a box that weighs 40 in 2 units of time
Trucker 0 loaded up a box that weighs 17 to the truck, took 2 units of time, room left:1
Mover 0 brought down a box that weighs 49 in 2 units of time
Trucker 0 loaded up a box that weighs 25 to the truck, took 1 units of time, room left:0
Full truck 0 with load of 217 units of mass departed, round-trip will take 6
House dweller 0 created a box that weighs 14 in 6 units of time
House dweller 0 is done packing
House dweller 2 created a box that weighs 35 in 6 units of time
Mover 0 brought down a box that weighs 14 in 2 units of time
Mover 1 brought down a box that weighs 35 in 1 units of time
Trucker 0 loaded up a box that weighs 40 to the truck, took 2 units of time, room left:9
Trucker 0 loaded up a box that weighs 49 to the truck, took 1 units of time, room left:8
House dweller 2 created a box that weighs 11 in 6 units of time
House dweller 2 is done packing
Mover 0 is done moving boxes downstairs
Trucker 0 loaded up a box that weighs 14 to the truck, took 2 units of time, room left:7
Mover 1 brought down a box that weighs 11 in 2 units of time
Mover 1 is done moving boxes downstairs
Trucker 0 loaded up a box that weighs 35 to the truck, took 2 units of time, room left:6
Trucker 0 loaded up a box that weighs 11 to the truck, took 2 units of time, room left:5
Not full truck with load of 149 units of mass departed, one way trip will take 5
Trucker 0 is finished
Moving is finished!

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Please input number of people living in the house, number of movers and number of truck drivers
5 2 2
Hello from house dweller 0
Hello from house dweller 1
Hello from house dweller 2
Hello from house dweller 3
Hello from mover 1
Hello from house dweller 4
Hello from truck driver 0
Hello from mover 0
Hello from truck driver 1
House dweller 0 created a box that weighs 11 in 1 units of time
House dweller 4 created a box that weighs 37 in 1 units of time
Mover 1 brought down a box that weighs 37 in 1 units of time
Mover 0 brought down a box that weighs 11 in 1 units of time
House dweller 3 created a box that weighs 40 in 3 units of time
Trucker 0 loaded up a box that weighs 37 to the truck, took 1 units of time, room left:9
House dweller 2 created a box that weighs 49 in 4 units of time
House dweller 4 created a box that weighs 22 in 3 units of time
House dweller 3 created a box that weighs 24 in 1 units of time
Trucker 1 loaded up a box that weighs 11 to the truck, took 2 units of time, room left:9
House dweller 0 created a box that weighs 24 in 4 units of time
Mover 0 brought down a box that weighs 40 in 2 units of time
House dweller 1 created a box that weighs 38 in 6 units of time
Mover 1 brought down a box that weighs 49 in 2 units of time
House dweller 4 created a box that weighs 44 in 2 units of time
Trucker 1 loaded up a box that weighs 40 to the truck, took 2 units of time, room left:8
House dweller 3 created a box that weighs 33 in 3 units of time
Mover 0 brought down a box that weighs 22 in 2 units of time
Trucker 0 loaded up a box that weighs 49 to the truck, took 2 units of time, room left:8
Mover 1 brought down a box that weighs 24 in 2 units of time
House dweller 2 created a box that weighs 6 in 4 units of time
House dweller 4 created a box that weighs 19 in 2 units of time
Mover 0 brought down a box that weighs 24 in 1 units of time
Trucker 0 loaded up a box that weighs 24 to the truck, took 1 units of time, room left:7
House dweller 0 created a box that weighs 19 in 4 units of time
Trucker 1 loaded up a box that weighs 22 to the truck, took 2 units of time, room left:7
Mover 0 brought down a box that weighs 44 in 1 units of time
House dweller 4 created a box that weighs 38 in 2 units of time
House dweller 4 is done packing
Mover 1 brought down a box that weighs 38 in 2 units of time
Trucker 0 loaded up a box that weighs 24 to the truck, took 1 units of time, room left:6
Mover 0 brought down a box that weighs 33 in 1 units of time
Mover 1 brought down a box that weighs 6 in 1 units of time
Trucker 1 loaded up a box that weighs 44 to the truck, took 2 units of time, room left:6
House dweller 1 created a box that weighs 26 in 6 units of time
House dweller 2 created a box that weighs 29 in 4 units of time
House dweller 3 created a box that weighs 8 in 5 units of time
Trucker 0 loaded up a box that weighs 38 to the truck, took 2 units of time, room left:5
Trucker 1 loaded up a box that weighs 33 to the truck, took 1 units of time, room left:5
Mover 0 brought down a box that weighs 19 in 2 units of time
Trucker 0 loaded up a box that weighs 6 to the truck, took 1 units of time, room left:4
House dweller 3 created a box that weighs 39 in 1 units of time
House dweller 3 is done packing
Mover 1 brought down a box that weighs 19 in 2 units of time
House dweller 0 created a box that weighs 44 in 5 units of time
Mover 1 brought down a box that weighs 26 in 1 units of time
Trucker 1 loaded up a box that weighs 19 to the truck, took 2 units of time, room left:4
Mover 0 brought down a box that weighs 38 in 2 units of time
Trucker 0 loaded up a box that weighs 19 to the truck, took 2 units of time, room left:3
Mover 1 brought down a box that weighs 29 in 1 units of time
Mover 0 brought down a box that weighs 8 in 1 units of time
House dweller 2 created a box that weighs 33 in 4 units of time
Trucker 1 loaded up a box that weighs 26 to the truck, took 2 units of time, room left:3
Mover 1 brought down a box that weighs 39 in 1 units of time
Trucker 0 loaded up a box that weighs 38 to the truck, took 2 units of time, room left:2
Mover 0 brought down a box that weighs 44 in 2 units of time
House dweller 1 created a box that weighs 17 in 6 units of time
Trucker 1 loaded up a box that weighs 29 to the truck, took 2 units of time, room left:2
Mover 1 brought down a box that weighs 33 in 2 units of time
Trucker 0 loaded up a box that weighs 8 to the truck, took 1 units of time, room left:1
House dweller 2 created a box that weighs 13 in 3 units of time
House dweller 2 is done packing
Trucker 1 loaded up a box that weighs 39 to the truck, took 1 units of time, room left:1
Trucker 0 loaded up a box that weighs 44 to the truck, took 1 units of time, room left:0
Full truck 0 with load of 287 units of mass departed, round-trip will take 8
Mover 0 brought down a box that weighs 17 in 2 units of time
House dweller 0 created a box that weighs 42 in 6 units of time
House dweller 0 is done packing
Mover 1 brought down a box that weighs 13 in 1 units of time
Trucker 1 loaded up a box that weighs 33 to the truck, took 1 units of time, room left:0
Full truck 1 with load of 296 units of mass departed, round-trip will take 8
House dweller 1 created a box that weighs 39 in 4 units of time
Mover 0 brought down a box that weighs 42 in 2 units of time
Mover 1 brought down a box that weighs 39 in 2 units of time
House dweller 1 created a box that weighs 5 in 5 units of time
House dweller 1 is done packing
Mover 0 is done moving boxes downstairs
Mover 1 brought down a box that weighs 5 in 2 units of time
Mover 1 is done moving boxes downstairs
Trucker 0 loaded up a box that weighs 17 to the truck, took 2 units of time, room left:9
Trucker 1 loaded up a box that weighs 13 to the truck, took 2 units of time, room left:9
Trucker 0 loaded up a box that weighs 42 to the truck, took 1 units of time, room left:8
Trucker 1 loaded up a box that weighs 39 to the truck, took 1 units of time, room left:8
Not full truck with load of 52 units of mass departed, one way trip will take 9
Trucker 0 loaded up a box that weighs 5 to the truck, took 1 units of time, room left:7
Not full truck with load of 64 units of mass departed, one way trip will take 8
Trucker 0 is finished
Trucker 1 is finished
Moving is finished!

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/**To compile, don't forget to add -lpthread. Might not work without that */
#include<pthread.h>
#include<stdio.h>
void* run (void* arg){
printf("Hello from run\n");
return NULL;
}
int main(){
pthread_t thread; // variable to store the reference to the thread
pthread_create(&thread, NULL, &run, NULL);
printf("In main"); // This section will be executed in parallel
pthread_join(thread,NULL); // necessary for waiting for the thread to finish
printf("In main 2");
return 0;
}

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#include<pthread.h>
#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<time.h>
#include<sys/time.h>
void* run (void* arg){
printf("Hello from run\n");
return NULL;
}
int main(){
pthread_t thread;
pthread_create(&thread, NULL, &run, NULL);
// While the sleep() function will appear to provide synchronization,
// it is incorrect, and if used for this purposes instead of join
// or synchronization mechanism - the grade for the assignment will be
// reduced
sleep(2);
printf("Back in main");
return 0;
}

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#include<pthread.h>
#include<stdio.h>
#include<stdlib.h>
#include<unistd.h>
#include<time.h>
#include<sys/time.h>
void* run (void* arg){
sleep(10-(int)arg);
printf("Hello from run\n");
}
int main(){
pthread_t thread[10];
int i = 0;
for (i = 0 ; i < 10; ++i)
pthread_create(&thread[i], NULL, &run,(void*)i);
// If you plan to use the results of all the threads, consider
// using join for all of the threads
for (i = 0 ; i < 10; ++i)
pthread_join(thread[i],NULL);
printf("In main");
}

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#include<pthread.h>
#include<stdio.h>
void* run (void* arg){
int i = (int) arg;
printf("Hello from run, arg is %i\n",i);
}
int main(){
pthread_t thread[10];
int i = 0;
for (i = 0 ; i < 10; ++i)
pthread_create(&thread, NULL, &run,(void*)i);
// Notice how warnings are generated. This can be resolved by properly
// allocating space for the thread parameters.
// Note, that if you are using stack variable, the values might be corrupted
for (i = 0 ; i < 10; i++){
pthread_join(thread[i],NULL);
}
printf("In main");
}

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#include<pthread.h>
#include<stdio.h>
#include <stdlib.h>
typedef struct thread_args{
char letter;
int id;
}Args;
void* run (void* arg){
Args* argg = (Args*) arg;
int i = argg->id;
printf("Hello from run %d\n", i);
return NULL;
}
int main(int argc, char** argv){
pthread_t thread[10];
int i = 0;
for (i = 0 ; i < 10; i++){
Args* argg = (Args*) (malloc(sizeof(Args)));
argg->letter = 'q';
argg->id = i;
pthread_create(&(thread[i]), NULL, &run,(void*)argg);
}
for (i = 0 ; i < 10; i++){
pthread_join(thread[i],NULL);
}
// Free the resources somewhere, for long running program. Or let the OS handle that
printf("In main");
return 0;
}

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#include<pthread.h>
#include<stdio.h>
void* run (void* arg){
printf("Hello from run\n");
return NULL;
}
int main(){
pthread_t thread;
pthread_create(&thread, NULL, &run, NULL);
pthread_detach(thread);
// This command will make thread detached. This means the resources will be released
// upon the thread's completion - calling return
// However, detached threads cannot be joined, which means if you care about the result
// of the thread execution - you should not be using pthread_detach
printf("In main");
return 0;
}

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Assignment3/main.c Normal file
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#include <pthread.h> // for pthread_create(), pthread_join(), etc.
#include <stdio.h> // for scanf(), printf(), etc.
#include <stdlib.h> // for malloc()
#include <unistd.h> // for sleep()
#define NUMBER_OF_BOXES_PER_DWELLER 5
#define ROOM_IN_TRUCK 10
#define MIN_BOX_WEIGHT 5
#define MAX_BOX_WEIGHT 50
#define MAX_TIME_FOR_HOUSE_DWELLER 7
#define MIN_TIME_FOR_HOUSE_DWELLER 1
#define MAX_TIME_FOR_MOVER 3
#define MIN_TIME_FOR_MOVER 1
#define MIN_TIME_FOR_TRUCKER 1
#define MAX_TIME_FOR_TRUCKER 3
#define MIN_TRIP_TIME 5
#define MAX_TRIP_TIME 10
#define RANDOM_WITHIN_RANGE(a,b,seed) (a+rand_r(&seed)%(b-a))
// For pipes
#define READ_END 0
#define WRITE_END 1
// Pipe between house dwellers and movers
int houseFloor[2];
// Pipe between movers and truckers
int nextToTrucks[2];
typedef struct args {
int id;
unsigned int seed;
} Args;
void* dweller(void* arg) {
Args *args = (Args*) arg;
int id = args->id;
unsigned int seed = args->seed;
printf("Hello from house dweller %d\n", id);
for(int i = 0; i < NUMBER_OF_BOXES_PER_DWELLER; i++) {
int weight = RANDOM_WITHIN_RANGE(MIN_BOX_WEIGHT, MAX_BOX_WEIGHT, seed);
int time = RANDOM_WITHIN_RANGE(MIN_TIME_FOR_HOUSE_DWELLER, MAX_TIME_FOR_HOUSE_DWELLER, seed);
sleep(time);
write(houseFloor[WRITE_END], &weight, sizeof(int));
printf("House dweller %d produced a box that weights %d in %d units of time\n", id, weight, time);
}
printf("House dweller %d is done packing\n", id);
free(args);
return NULL;
}
void* mover(void* arg) {
Args *args = (Args*) arg;
int id = args->id;
unsigned int seed = args->seed;
int weight;
printf("Hello from mover %d\n", id);
while (read(houseFloor[READ_END], &weight, sizeof(int)) > 0) {
int time = RANDOM_WITHIN_RANGE(MIN_TIME_FOR_MOVER, MAX_TIME_FOR_MOVER, seed);
sleep(time);
printf("Mover %d brought down a box of weight %d in %d units of time\n", id, weight, time);
write(nextToTrucks[WRITE_END], &weight, sizeof(int));
}
printf("Mover %d is done moving\n", id);
free(args);
return NULL;
}
void* trucker(void* arg) {
Args *args = (Args*) arg;
int id = args->id;
unsigned int seed = args->seed;
int capacity = ROOM_IN_TRUCK;
int truckWeight = 0;
int weight;
printf("Hello from trucker %d\n", id);
while (read(nextToTrucks[READ_END], &weight, sizeof(int)) > 0) {
capacity--;
truckWeight += weight;
int time = RANDOM_WITHIN_RANGE(MIN_TIME_FOR_TRUCKER, MAX_TIME_FOR_TRUCKER, seed);
sleep(time);
printf("Trucker %d loaded up box of weight %d in %d units of time, room left: %d\n", id, weight, time, capacity);
if (capacity == 0) {
time = RANDOM_WITHIN_RANGE(MIN_TRIP_TIME, MAX_TRIP_TIME, seed);
printf("Full truck %d with load of %d units of mass departed. Round trip will take %d units of time\n", id, truckWeight, time);
sleep(time);
capacity = ROOM_IN_TRUCK;
truckWeight = 0;
}
}
printf("Truck %d is not full\n", id);
int time = RANDOM_WITHIN_RANGE(MIN_TRIP_TIME/2, MAX_TRIP_TIME/2, seed); // One way trip, so half the time
sleep(time);
printf("Not full truck %d with load of %d units of mass departed. One way will take %d units of time\n", id, truckWeight, time);
printf("Truck %d is finished\n", id);
free(args);
return NULL;
}
int main(int argc, char **argv) {
srand(time(NULL));
pipe(houseFloor);
pipe(nextToTrucks);
int numberOfHouseDwellers, numberOfMovers, numberOfTruckers;
printf("Please input number of people living in the house, number of movers and number of truck drivers\n");
scanf("%d %d %d", &numberOfHouseDwellers, &numberOfMovers, &numberOfTruckers);
pthread_t dwellerThreads[numberOfHouseDwellers];
pthread_t moverThreads[numberOfMovers];
pthread_t truckerThreads[numberOfTruckers];
for(int i = 0; i < numberOfHouseDwellers; i++) {
Args *args = (Args*) malloc(sizeof(Args));
args->id = i;
args->seed = rand();
pthread_create(&dwellerThreads[i], NULL, &dweller, (void*) args);
}
for(int i = 0; i < numberOfMovers; i++) {
Args *args = (Args*) malloc(sizeof(Args));
args->id = i;
args->seed = rand();
pthread_create(&moverThreads[i], NULL, &mover, (void*) args);
}
for(int i = 0; i < numberOfTruckers; i++) {
Args *args = (Args*) malloc(sizeof(Args));
args->id = i;
args->seed = rand();
pthread_create(&truckerThreads[i], NULL, &trucker, (void*) args);
}
for (int i = 0; i < numberOfHouseDwellers; i++) {
pthread_join(dwellerThreads[i], NULL);
}
close(houseFloor[WRITE_END]);
for (int i = 0; i < numberOfMovers; i++) {
pthread_join(moverThreads[i], NULL);
}
close(houseFloor[READ_END]);
close(nextToTrucks[WRITE_END]);
for (int i = 0; i < numberOfTruckers; i++) {
pthread_join(truckerThreads[i], NULL);
}
close(nextToTrucks[READ_END]);
printf("Moving is finished!\n");
return 0;
}

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Please input number of people living in the house, number of movers and number of truck drivers
3 2 1
Hello from house dweller 0
Hello from house dweller 1
Hello from house dweller 2
Hello from mover 0
Hello from mover 1
Hello from trucker 0
House dweller 0 produced a box that weights 22 in 1 units of time
House dweller 2 produced a box that weights 24 in 2 units of time
House dweller 0 produced a box that weights 42 in 1 units of time
Mover 0 picked up a box of weight 22 in 2 units of time
Mover 1 picked up a box of weight 24 in 1 units of time
House dweller 1 produced a box that weights 42 in 4 units of time
House dweller 2 produced a box that weights 47 in 2 units of time
Mover 0 picked up a box of weight 42 in 1 units of time
Trucker 0 loaded a box of weight 22 in 2 units of time, room left: 9
Mover 0 picked up a box of weight 47 in 1 units of time
Mover 1 picked up a box of weight 42 in 2 units of time
House dweller 0 produced a box that weights 26 in 5 units of time
Trucker 0 loaded a box of weight 24 in 2 units of time, room left: 8
Mover 0 picked up a box of weight 26 in 1 units of time
Trucker 0 loaded a box of weight 42 in 1 units of time, room left: 7
House dweller 2 produced a box that weights 19 in 5 units of time
House dweller 0 produced a box that weights 45 in 2 units of time
House dweller 1 produced a box that weights 40 in 6 units of time
Mover 1 picked up a box of weight 19 in 1 units of time
Trucker 0 loaded a box of weight 47 in 2 units of time, room left: 6
Mover 0 picked up a box of weight 45 in 2 units of time
Mover 1 picked up a box of weight 40 in 1 units of time
Trucker 0 loaded a box of weight 42 in 1 units of time, room left: 5
House dweller 0 produced a box that weights 37 in 3 units of time
House dweller 0 is done packing
Mover 0 picked up a box of weight 37 in 1 units of time
Trucker 0 loaded a box of weight 26 in 2 units of time, room left: 4
House dweller 1 produced a box that weights 31 in 4 units of time
Trucker 0 loaded a box of weight 19 in 1 units of time, room left: 3
Mover 1 picked up a box of weight 31 in 1 units of time
House dweller 1 produced a box that weights 17 in 1 units of time
House dweller 2 produced a box that weights 27 in 6 units of time
Trucker 0 loaded a box of weight 40 in 2 units of time, room left: 2
Mover 0 picked up a box of weight 27 in 2 units of time
Mover 1 picked up a box of weight 17 in 2 units of time
Trucker 0 loaded a box of weight 45 in 2 units of time, room left: 1
House dweller 2 produced a box that weights 33 in 4 units of time
House dweller 2 is done packing
Trucker 0 loaded a box of weight 37 in 1 units of time, room left: 0
Full truck 0 with load of 344 units of mass departed. Round trip will take 7 units of time
House dweller 1 produced a box that weights 14 in 5 units of time
House dweller 1 is done packing
Mover 0 picked up a box of weight 33 in 1 units of time
Mover 0 is done moving
Mover 1 picked up a box of weight 14 in 1 units of time
Mover 1 is done moving
Trucker 0 loaded a box of weight 31 in 2 units of time, room left: 9
Trucker 0 loaded a box of weight 27 in 2 units of time, room left: 8
Trucker 0 loaded a box of weight 17 in 2 units of time, room left: 7
Trucker 0 loaded a box of weight 33 in 2 units of time, room left: 6
Trucker 0 loaded a box of weight 14 in 2 units of time, room left: 5
Truck 0 is not full
Not full truck 0 with load of 122 units of mass departed. One way will take 3 units of time
Truck 0 is finished
Moving is finished!