diff --git a/.idea/.idea.MAAC3601-TD-Game/.idea/.gitignore b/.idea/.idea.MAAC3601-TD-Game/.idea/.gitignore
new file mode 100644
index 0000000..f9dcb57
--- /dev/null
+++ b/.idea/.idea.MAAC3601-TD-Game/.idea/.gitignore
@@ -0,0 +1,10 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/modules.xml
+/contentModel.xml
+/projectSettingsUpdater.xml
+/.idea.MAAC3601-TD-Game.iml
+# Editor-based HTTP Client requests
+/httpRequests/
diff --git a/.idea/.idea.MAAC3601-TD-Game/.idea/encodings.xml b/.idea/.idea.MAAC3601-TD-Game/.idea/encodings.xml
new file mode 100644
index 0000000..df87cf9
--- /dev/null
+++ b/.idea/.idea.MAAC3601-TD-Game/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.MAAC3601-TD-Game/.idea/indexLayout.xml b/.idea/.idea.MAAC3601-TD-Game/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/.idea/.idea.MAAC3601-TD-Game/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.MAAC3601-TD-Game/.idea/vcs.xml b/.idea/.idea.MAAC3601-TD-Game/.idea/vcs.xml
new file mode 100644
index 0000000..35eb1dd
--- /dev/null
+++ b/.idea/.idea.MAAC3601-TD-Game/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Assets/Prefabs/Generation.prefab b/Assets/Prefabs/Generation.prefab
index 54ccbd8..f73dc36 100644
--- a/Assets/Prefabs/Generation.prefab
+++ b/Assets/Prefabs/Generation.prefab
@@ -10,6 +10,8 @@ GameObject:
m_Component:
- component: {fileID: 4476842061966021075}
- component: {fileID: 2981135554967256007}
+ - component: {fileID: 1540579659150390887}
+ - component: {fileID: 7146678828090736945}
m_Layer: 0
m_Name: Generation
m_TagString: Untagged
@@ -84,3 +86,37 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
+--- !u!114 &1540579659150390887
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1458536803320539101}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 6d151e6102b72db4590ce83309573f1c, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ PathGameObject: {fileID: 0}
+--- !u!50 &7146678828090736945
+Rigidbody2D:
+ serializedVersion: 4
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1458536803320539101}
+ m_BodyType: 0
+ m_Simulated: 1
+ m_UseFullKinematicContacts: 0
+ m_UseAutoMass: 0
+ m_Mass: 1
+ m_LinearDrag: 0
+ m_AngularDrag: 0.05
+ m_GravityScale: 0
+ m_Material: {fileID: 0}
+ m_Interpolate: 0
+ m_SleepingMode: 1
+ m_CollisionDetection: 0
+ m_Constraints: 0
diff --git a/Assets/Scenes/SampleScene.unity b/Assets/Scenes/SampleScene.unity
index aa0c691..8122d53 100644
--- a/Assets/Scenes/SampleScene.unity
+++ b/Assets/Scenes/SampleScene.unity
@@ -491,7 +491,7 @@ GameObject:
- component: {fileID: 1292283378}
- component: {fileID: 1292283377}
m_Layer: 0
- m_Name: Pathing
+ m_Name: Path
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -509,6 +509,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 62f8cdc29b6f43e4998a2750b3b9a023, type: 3}
m_Name:
m_EditorClassIdentifier:
+ waypointPrefab: {fileID: 2624247600710686983, guid: fad75b8b6a5d5a6468eef0f0782ea835, type: 3}
+ enemyPrefab: {fileID: 1458536803320539101, guid: f1eab3cea41682c4ba2ff7c2b218fc0b, type: 3}
--- !u!4 &1292283378
Transform:
m_ObjectHideFlags: 0
diff --git a/Assets/Scripts/GenerationController.cs b/Assets/Scripts/GenerationController.cs
index ef6e9c0..d1929aa 100644
--- a/Assets/Scripts/GenerationController.cs
+++ b/Assets/Scripts/GenerationController.cs
@@ -1,13 +1,24 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public class GenerationController : MonoBehaviour
-{
+public class GenerationController : MonoBehaviour {
+
+ public GameObject PathGameObject;
+ private Rigidbody2D rb;
+
+ int pathIndex = 0;
+
+ bool moving = false;
+
+ private GameObject pathPointer;
+
// Start is called before the first frame update
void Start()
{
-
+ rb = GetComponent();
+ PathGameObject = GameObject.Find("Path");
}
// Update is called once per frame
@@ -15,4 +26,22 @@ public class GenerationController : MonoBehaviour
{
}
+
+ private void FixedUpdate() {
+ pathPointer = PathGameObject.GetComponent().waypointList[pathIndex] as GameObject;
+
+ if (!moving) {
+ Vector2 force = new Vector2(pathPointer.transform.position.x, pathPointer.transform.position.y);
+ rb.AddForce(force);
+ moving = true;
+ }
+
+ }
+
+ private void OnTriggerEnter2D(Collider2D col) {
+ if (col.gameObject == pathPointer) {
+ moving = false;
+ pathIndex++;
+ }
+ }
}
diff --git a/Assets/Scripts/PathingController.cs b/Assets/Scripts/PathingController.cs
index 1746fc7..f06f649 100644
--- a/Assets/Scripts/PathingController.cs
+++ b/Assets/Scripts/PathingController.cs
@@ -1,15 +1,25 @@
+using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-public class PathingController : MonoBehaviour
-{
-
-
+public class PathingController : MonoBehaviour {
+
+ public GameObject waypointPrefab;
+ public ArrayList waypointList = new ArrayList();
+ public GameObject enemyPrefab;
+
+ private ArrayList enemyList = new ArrayList();
+
+ int counter = 0;
+
// Start is called before the first frame update
void Start()
{
+ waypointList.Add(Instantiate(waypointPrefab, new Vector3(0, 0, 0), Quaternion.identity));
+ waypointList.Add(Instantiate(waypointPrefab, new Vector3(0, 5, 0), Quaternion.identity));
+ waypointList.Add(Instantiate(waypointPrefab, new Vector3(5, 5, 0), Quaternion.identity));
}
@@ -18,4 +28,17 @@ public class PathingController : MonoBehaviour
{
}
+
+ private void FixedUpdate() {
+ if (counter == 0) {
+ enemyList.Add(Instantiate(enemyPrefab));
+ counter++;
+ }
+ else if (counter >= 50) {
+ counter = 0;
+ }
+ else {
+ counter++;
+ }
+ }
}
diff --git a/ProjectSettings/ShaderGraphSettings.asset b/ProjectSettings/ShaderGraphSettings.asset
new file mode 100644
index 0000000..9b28428
--- /dev/null
+++ b/ProjectSettings/ShaderGraphSettings.asset
@@ -0,0 +1,16 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
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+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: de02f9e1d18f588468e474319d09a723, type: 3}
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+ customInterpolatorErrorThreshold: 32
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