27 lines
516 B
C#
27 lines
516 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class StandardProjectileController : MonoBehaviour {
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private float speed;
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private Rigidbody2D rb;
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void Start() {
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rb = GetComponent<Rigidbody2D>();
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rb.velocity = transform.right * speed ;
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}
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void Update() {
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}
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public void setSpeed( float speedIn) {
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speed = speedIn;
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}
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private void OnTriggerEnter2D(Collider2D col) {
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Destroy(col.gameObject);
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Destroy(gameObject);
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}
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} |