OmnichordGodot/scripts/ChordController.gd

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GDScript3
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extends Node
var ChordPlayer: AudioStreamPlayer
var ChordAudio: AudioStreamOggVorbis
func _ready():
ChordPlayer = get_node("/root/Control/ChordPlayer")
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var resource_string = "res://audio/%s/%s-chord.ogg" % [self.name, self.name]
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var resource = load(resource_string)
ChordAudio = resource
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self.pressed.connect(button_pressed)
Global.loop_changed.connect(loop_changed)
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Global.chord_volume.connect(change_volume)
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func button_pressed():
ChordPlayer.stream = ChordAudio
ChordPlayer.play()
Global.chord_changed.emit(self.name)
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func loop_changed(state: bool):
ChordAudio.loop = state
if (!state):
ChordPlayer.stop()
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func change_volume(vol: float):
ChordPlayer.set_volume_db(vol)