2024-06-26 23:09:42 -03:00
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extends Node
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# Add asset here
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var ChordPlayer: AudioStreamPlayer
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var ChordAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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2024-06-26 23:49:24 -03:00
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var resource_string = "res://audio/%s/%s-chord.ogg" % [self.name, self.name]
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2024-06-26 23:09:42 -03:00
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var resource = load(resource_string)
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ChordAudio = resource
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2024-06-26 23:49:24 -03:00
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self.pressed.connect(button_pressed)
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Global.loop_changed.connect(loop_changed)
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2024-06-26 23:09:42 -03:00
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func button_pressed():
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# Play chord
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ChordPlayer.stream = ChordAudio
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ChordPlayer.play()
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Global.chord_changed.emit(self.name)
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2024-06-26 23:49:24 -03:00
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func loop_changed(state: bool):
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ChordAudio.loop = state
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if (!state):
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ChordPlayer.stop()
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