; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Omnichord Godot" run/main_scene="res://Omnichord.tscn" config/features=PackedStringArray("4.2", "GL Compatibility") config/icon="res://icon.svg" [autoload] Global="*res://Global.gd" [dotnet] project/assembly_name="Omnichord Godot" [rendering] renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"