OmnichordGodot/audio/b/b11.wav.import

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://iyjrlwr6xrup"
path="res://.godot/imported/b11.wav-4a2e84f047f29a8d5f7a38d897e7716f.sample"
[deps]
source_file="res://audio/b/b11.wav"
dest_files=["res://.godot/imported/b11.wav-4a2e84f047f29a8d5f7a38d897e7716f.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0