OmnichordGodot/audio/eb/eb10.wav.import

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://g24t5sauwsq7"
path="res://.godot/imported/eb10.wav-bf4a5d8667f3c253a59e3ed190276f2d.sample"
[deps]
source_file="res://audio/eb/eb10.wav"
dest_files=["res://.godot/imported/eb10.wav-bf4a5d8667f3c253a59e3ed190276f2d.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0