OmnichordGodot/ChordController.gd

20 lines
551 B
GDScript

extends Node
# Add asset here
var ChordPlayer: AudioStreamPlayer
var ChordAudio: AudioStreamOggVorbis
# Called when the node enters the scene tree for the first time.
func _ready():
ChordPlayer = get_node("/root/Control/ChordPlayer")
var resource_string = "res://audio/%s/%s-chord.wav" % [self.name, self.name]
var resource = load(resource_string)
ChordAudio = resource
self.connect("pressed", self.button_pressed)
func button_pressed():
# Play chord
ChordPlayer.stream = ChordAudio
ChordPlayer.play()
Global.chord_changed.emit(self.name)