20 lines
523 B
GDScript
20 lines
523 B
GDScript
extends Node
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# Add asset here
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var RhythmPlayer: AudioStreamPlayer
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var RhythmAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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var resource_string = "res://audio/rhythm/%s.ogg" % self.name
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var resource = load(resource_string)
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RhythmAudio = resource
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self.pressed.connect(button_pressed)
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func button_pressed():
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# Play chord
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RhythmPlayer.stream = RhythmAudio
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RhythmAudio.loop = true
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RhythmPlayer.play()
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