## Settings file was created by plugin HDLethalCompany-Sligili v1.5.6 ## Plugin GUID: HDLethalCompany [EFFECTS] ## Anti-Aliasing (Unity's SMAA) # Setting type: Boolean # Default value: false EnableAA = true ## Post-Processing (Color grading) # Setting type: Boolean # Default value: true EnablePP = true ## Texture Resolution Quality - | 0 = VERY LOW (1/8) | 1 = LOW (1/4) | 2 = MEDIUM (1/2) | 3 = HIGH (1/1 VANILLA) > # Setting type: Int32 # Default value: 3 TextureQuality = 3 ## Volumetric Fog Quality - | 0 = VERY LOW | 1 = VANILLA FOG | 2 = MEDIUM | 3 = HIGH > # Setting type: Int32 # Default value: 1 FogQuality = 1 ## Volumetric Fog Toggle - Use this as a last resource in case lowering the fog quality is not enough to get decent performance # Setting type: Boolean # Default value: true EnableFOG = true ## Level Of Detail - | 0 = LOW (HALF DISTANCE) | 1 = VANILLA | 2 = HIGH (TWICE THE DISTANCE) > # Setting type: Int32 # Default value: 1 LOD = 1 ## Shadows Resolution - 0 = VERY LOW (SHADOWS DISABLED)| 1 = LOW (256) | 2 = MEDIUM (1024) | 3 = VANILLA (2048) > - Shadowmap max resolution # Setting type: Int32 # Default value: 3 ShadowQuality = 3 ## Foliage Toggle - If the game camera should or not render bushes/grass (trees won't be affected) # Setting type: Boolean # Default value: true EnableF = true [RESOLUTION] ## Resolution Scale Multiplier - | 1.000 = 860x520p | 2.233 =~ 1920x1080p | 2.977 = 2560x1440p | 4.465 = 3840x2060p > - The UI scanned elements have slightly incorrect offsets after 3.000 # Setting type: Single # Default value: 2.233 Value = 2.233 ## Resolution Fix - In case you wanna use another resolution mod or apply any widescreen mod while keeping the graphics settings # Setting type: Boolean # Default value: true EnableRes = false