Add remaining files
This commit is contained in:
@ -1,7 +1,7 @@
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hudanimations_manifest
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{
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"file" "scripts/hudanimations.txt"
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"file" "scripts/toonhudanimations.txt"
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"file" "scripts/hudanimations_tf.txt"
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hudanimations_manifest
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{
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"file" "scripts/hudanimations.txt"
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"file" "scripts/toonhudanimations.txt"
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"file" "scripts/hudanimations_tf.txt"
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}
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File diff suppressed because it is too large
Load Diff
@ -1,375 +1,375 @@
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//
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// ToonHUD animations
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//
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event Hitmarker
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{
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// Team colored hitmarker
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//# Animate Hitmarker Alpha "255" Linear 0.0 0.0 // tcHitmarker start
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//# Animate Hitmarker Alpha "0" Linear 0.0 0.95 // tcHitmarker end
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Animate Crosshair1 Alpha "255" Linear 0.0 0.0 // CrosshairHitmarker1 start
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Animate Crosshair1 Alpha "255" Linear 0.0 0.750 // CrosshairHitmarker1 end
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Animate Crosshair2 Alpha "255" Linear 0.0 0.0 // CrosshairHitmarker2 start
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Animate Crosshair2 Alpha "0" Linear 0.0 0.700 // CrosshairHitmarker2 end
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//# Animate Crosshair3 Alpha "255" Linear 0.0 0.0 // CrosshairHitmarker3 start
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//# Animate Crosshair3 Alpha "255" Linear 0.0 0.950 // CrosshairHitmarker3 end
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}
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//===========================================
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event HudHealthBonusPulse
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{
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Animate G_PlayerStatusHealthValue FgColor "G_OverHeal" Linear 0.0 0.0
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Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
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Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
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Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
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RunEvent HudHealthBonusPulseLoop 0.4
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}
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event HudHealthBonusPulseStop
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{
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StopEvent HudHealthBonusPulse 0.0
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StopEvent HudHealthBonusPulseLoop 0.0
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Animate PlayerStatusHealthBonusImageBG Alpha "0" Linear 0.0 0.0
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Animate G_PlayerStatusHealthValue FgColor "G_HealthValue" Linear 0.0 0.0
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}
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//===========================================
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event HudHealthDyingPulse
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{
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Animate G_PlayerStatusHealthValue FgColor "G_LowHealthValue" Linear 0.0 0.0
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Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
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Animate PlayerStatusHealthBonusImage Alpha "50" Linear 0.2 0.4
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RunEvent HudHealthDyingPulseLoop 0.4
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}
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event HudHealthDyingPulseStop
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{
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Animate G_PlayerStatusHealthValue FgColor "G_HealthValue" Linear 0.0 0.0
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StopEvent HudHealthDyingPulse 0.0
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StopEvent HudHealthDyingPulseLoop 0.0
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}
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//===========================================
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event HudLowAmmoPulse
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{
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Animate AmmoInClip fgcolor "G_LowAmmo" Linear 0.0 0.0
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Animate AmmoInReserve fgcolor "G_LowAmmo" Linear 0.0 0.0
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Animate AmmoNoClip fgcolor "G_LowAmmo" Linear 0.0 0.0
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Animate AmmoInClip fgcolor "G_AmmoClipValue" Linear 0.5 0.3
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Animate AmmoInReserve fgcolor "G_AmmoReserveValue" Linear 0.5 0.3
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Animate AmmoNoClip fgcolor "G_AmmoClipValue" Linear 0.5 0.3
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Animate AmmoInClip fgcolor "G_LowAmmo" Linear 1.3 0.3
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Animate AmmoInReserve fgcolor "G_LowAmmo" Linear 1.3 0.3
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Animate AmmoNoClip fgcolor "G_LowAmmo" Linear 1.3 0.3
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RunEvent HudLowAmmoPulseLoop 1.6
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}
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event HudLowAmmoPulseStop
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{
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Animate AmmoInClip fgcolor "G_AmmoClipValue" Linear 0.0 0.0
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Animate AmmoInReserve fgcolor "G_AmmoReserveValue" Linear 0.0 0.0
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Animate AmmoNoClip fgcolor "G_AmmoClipValue" Linear 0.0 0.0
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StopEvent HudLowAmmoPulse 0.0
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StopEvent HudLowAmmoPulseLoop 0.0
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}
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//===========================================
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event HudSpyDisguiseChanged
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{
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// Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
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// Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
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// Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
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// RunEvent HudSpyDisguiseHide 0.5
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}
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event HudSpyDisguiseHide
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{
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// Animate PlayerStatusSpyOutlineImage Position "140 r0" Linear 0.0 0.2
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// Animate PlayerStatusSpyOutlineImage Size "0 0" Linear 0.0 0.2
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// Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
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}
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event HudSpyDisguiseFadeIn
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{
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// RunEvent HudSpyDisguiseChanged 0
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Animate PlayerStatusSpyImage Alpha "255" Linear 0.0 0.0
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Animate classmodelpanel xpos "0" Linear 0.0 0.0
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Animate classmodelpanel ypos "r200" Linear 0.0 0.0
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Animate PlayerStatusClassImage xpos "0" Linear 0.0 0.0
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Animate PlayerStatusClassImage ypos "r50" Linear 0.0 0.0
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}
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event HudSpyDisguiseFadeOut
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{
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// RunEvent HudSpyDisguiseChanged 0
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Animate PlayerStatusSpyImage Alpha "0" Linear 0.0 0.0
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Animate classmodelpanel xpos "-9999" Linear 0.0 0.0
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Animate classmodelpanel ypos "r0" Linear 0.0 0.0
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Animate PlayerStatusClassImage xpos "-9999" Linear 0.0 0.0
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Animate PlayerStatusClassImage ypos "r0" Linear 0.0 0.0
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}
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//===========================================
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event HudSnapShotReminderIn
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{
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Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
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Animate ScreenshotPanel Position "c-83 -50" Spline 0.001 0.2
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// Fix for lingering HUD animations
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RunEvent HudHealthDyingPulseStop 10.0
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RunEvent HudHealthBonusPulseStop 10.0
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RunEvent HudLowAmmoPulseStop 10.0
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RunEvent HudMedicChargedStop 10.0
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}
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event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
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{
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Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
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Animate ReplayReminder Position "c-83 -50" Spline 0.001 0.2
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}
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event HudReplayReminderIn2 // Puts the panel below the snapshot panel
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{
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Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
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Animate ReplayReminder Position "c-83 -50" Spline 0.001 0.2
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}
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event HudReplayTipIn
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{
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Animate ReplayTip Position "10 -100" Linear 0.0 0.001
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Animate ReplayTip Position "10 -100" Spline 0.001 0.1
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}
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event HudReplayTipOut
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{
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Animate ReplayTip Position "10 -100" Linear 0.0 0.001
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Animate ReplayTip Position "10 -100" Spline 0.001 0.1
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}
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event HudTournamentSetupPanelOpen
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{
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Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
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Animate HudTournamentSetup Position "c-90 80" Spline 0.001 0.2
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}
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event HudTournamentSetupPanelClose
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{
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Animate HudTournamentSetup Position "c-90 80" Linear 0.0 0.001
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Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
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}
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//====================================
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// Flash the medic charge hud when we have full charge
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event UberchargeBg
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{
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Animate UberchargeBg bgcolor "G_Heal" Linear 0.0 0.3
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Animate UberchargeBg bgcolor "G_CenteredUberchargeBg" Linear 1.0 0.3
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Animate UberchargeReady Alpha "255" Linear 0.0 0.2
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Animate UberchargeReady FgColor "G_Heal" Linear 0.2 0.2
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Animate UberchargeReady FgColor "G_White" Linear 0.5 0.2
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Animate UberchargeReady Alpha "0" Linear 0.7 0.2
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}
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event HudMedicChargedBlink
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{
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Animate ChargeMeter FgColor "G_White" Linear 0.0 0.45
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Animate ChargeMeter1 FgColor "G_White" Linear 0.0 0.2
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Animate ChargeMeter2 FgColor "G_White" Linear 0.1 0.2
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Animate ChargeMeter3 FgColor "G_White" Linear 0.2 0.2
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Animate ChargeMeter4 FgColor "G_White" Linear 0.3 0.2
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Animate ChargeMeter FgColor "G_Heal" Linear 0.45 0.45
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Animate ChargeMeter1 FgColor "G_Heal" Linear 0.4 0.2
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Animate ChargeMeter2 FgColor "G_Heal" Linear 0.5 0.2
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Animate ChargeMeter3 FgColor "G_Heal" Linear 0.6 0.2
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Animate ChargeMeter4 FgColor "G_Heal" Linear 0.7 0.2
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RunEvent HudMedicChargedLoop 0.9
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}
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event HudMedicCharged
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{
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RunEvent UberchargeBg 0.0
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RunEvent HudMedicChargedBlink 0.0
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}
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event HudMedicChargedLoop
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{
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RunEvent HudMedicChargedBlink 0.0
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}
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event HudMedicChargedStop
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{
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StopEvent HudMedicCharged 0.0
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StopEvent HudMedicChargedLoop 0.0
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StopEvent HudMedicChargedBlink 0.0
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Animate ChargeMeter FgColor "G_White" Linear 0.0 0.45
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Animate ChargeMeter1 FgColor "G_White" Linear 0.0 0.2
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Animate ChargeMeter2 FgColor "G_White" Linear 0.0 0.2
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Animate ChargeMeter3 FgColor "G_White" Linear 0.0 0.2
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Animate ChargeMeter4 FgColor "G_White" Linear 0.0 0.2
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}
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//===========================================
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event ActiveTimerHighlight
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{
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Animate TimePanelValue FgColor "255 255 255 255" Linear 0.1 0.1
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Animate TimePanelValue FgColor "255 255 255 100" Linear 0.3 0.1
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Animate TimePanelValue FgColor "255 255 255 255" Linear 0.5 0.1
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Animate TimePanelValue FgColor "255 255 255 100" Linear 0.7 0.1
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Animate TimePanelValue FgColor "255 255 255 255" Linear 0.9 0.1
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Animate TimePanelValue FgColor "255 255 255 100" Linear 1.1 0.1
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Animate TimePanelValue FgColor "255 255 255 255" Linear 1.3 0.3
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}
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event ActiveTimerDim
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{
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// Slow fade out
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Animate TimePanelValue FgColor "255 255 255 100" Linear 0.0 0.4
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}
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//===========================================
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event HasMOTDBlink
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{
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Animate MOTD_ShowButtonPanel_SB Ypos "-1" Linear 0.0 0.05
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Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.05 0.1
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Animate MOTD_ShowButtonPanel_SB Ypos "-1" Linear 0.4 0.45
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Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.45 0.5
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Animate MOTD_ShowButtonPanel_SB Ypos "-1" Linear 0.8 0.85
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Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.85 0.9
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RunEvent HasMOTDBlinkLoop 2.0
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}
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||||
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event HasMOTDBlinkLoop
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||||
{
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RunEvent HasMOTDBlink 0.0
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||||
}
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event HasMOTDBlinkStop
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||||
{
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StopEvent HasMOTDBlink 0.0
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||||
StopEvent HasMOTDBlinkLoop 0.0
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||||
Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.0 0.05
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||||
}
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||||
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||||
//===========================================
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||||
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||||
event HasNotificationsBlink
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||||
{
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Animate Notifications_ShowButtonPanel_SB Ypos "0" Linear 0.0 0.3
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||||
Animate Notifications_CountLabel Xpos "0" Linear 0.3 0.2
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||||
Animate Notifications_CountLabel Alpha "255" Linear 0.3 0.2
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}
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event HasNotificationsBlinkStop
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||||
{
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||||
StopEvent HasNotificationsBlink 0.0
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||||
StopEvent HasNotificationsBlinkLoop 0.0
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||||
Animate Notifications_CountLabel Xpos "16" Linear 0.0 0.0
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||||
Animate Notifications_CountLabel Alpha "0" Linear 0.0 0.0
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||||
Animate Notifications_ShowButtonPanel_SB Ypos "-26" Linear 0.0 0.0
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||||
}
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||||
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||||
//===========================================
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||||
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event DamagedPlayer
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||||
{
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StopEvent HitMarker 0.0
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||||
RunEvent HitMarker 0.01
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||||
}
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||||
//===========================================
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||||
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event HudReadyPulse
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{
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||||
Animate TournamentInstructionsLabel Alpha "255" Linear 0.0 0.1
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||||
Animate TournamentInstructionsLabelShadow Alpha "255" Linear 0.0 0.1
|
||||
Animate TournamentInstructionsLabel FgColor "G_White" Linear 0.0 0.1
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||||
Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4
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||||
RunEvent HudReadyPulseLoop 0.5
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||||
}
|
||||
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||||
event HudReadyPulseEnd
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||||
{
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||||
Animate TournamentInstructionsLabel FgColor "G_White" Linear 0.0 0.1
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||||
Animate TournamentInstructionsLabel Alpha "0" Linear 0.0 0.1
|
||||
Animate TournamentInstructionsLabelShadow Alpha "0" Linear 0.0 0.1
|
||||
StopEvent HudReadyPulse 0.0
|
||||
StopEvent HudReadyPulseLoop 0.0
|
||||
}
|
||||
|
||||
|
||||
// Robot Destruction
|
||||
|
||||
event RDPositiveScorePulse
|
||||
{
|
||||
Animate Score FgColor "25 255 25 255" Linear 0.0 0.0
|
||||
Animate Score FgColor "G_White" Linear 0.1 0.2
|
||||
Animate Score Ypos "8" Deaccel 0.0 0.05
|
||||
Animate Score Ypos "10" Accel 0.05 0.2
|
||||
Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
|
||||
Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
|
||||
}
|
||||
|
||||
event RDNegativeScorePulse
|
||||
{
|
||||
Animate Score FgColor "255 75 75 255" Linear 0.0 0.0
|
||||
Animate Score FgColor "G_White" Linear 0.1 0.2
|
||||
Animate Score Ypos "8" Deaccel 0.0 0.05
|
||||
Animate Score Ypos "10" Accel 0.05 0.2
|
||||
Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
|
||||
Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
// Do not move chat window
|
||||
event CompetitiveGame_LowerChatWindow { }
|
||||
event CompetitiveGame_RestoreChatWindow { }
|
||||
event HudTournament_MoveChatWindow { }
|
||||
|
||||
//===========================================
|
||||
|
||||
|
||||
event HudTournament_ShowTimerCompetitive
|
||||
{
|
||||
Animate CountdownLabel ypos 90 Linear 0 0
|
||||
Animate CountdownLabelShadow ypos 91 Linear 0 0
|
||||
SetVisible CountdownBG 1 0
|
||||
SetVisible CountdownLabel 1 0
|
||||
SetVisible CountdownLabelShadow 1 0
|
||||
}
|
||||
|
||||
event HudTournament_ShowTimerDefault
|
||||
{
|
||||
Animate CountdownLabel ypos 123 Linear 0 0
|
||||
Animate CountdownLabelShadow ypos 124 Linear 0 0
|
||||
SetVisible CountdownBG 1 0
|
||||
SetVisible CountdownLabel 1 0
|
||||
SetVisible CountdownLabelShadow 1 0
|
||||
//
|
||||
// ToonHUD animations
|
||||
//
|
||||
|
||||
event Hitmarker
|
||||
{
|
||||
|
||||
// Team colored hitmarker
|
||||
//# Animate Hitmarker Alpha "255" Linear 0.0 0.0 // tcHitmarker start
|
||||
//# Animate Hitmarker Alpha "0" Linear 0.0 0.95 // tcHitmarker end
|
||||
|
||||
Animate Crosshair1 Alpha "255" Linear 0.0 0.0 // CrosshairHitmarker1 start
|
||||
Animate Crosshair1 Alpha "255" Linear 0.0 0.750 // CrosshairHitmarker1 end
|
||||
|
||||
Animate Crosshair2 Alpha "255" Linear 0.0 0.0 // CrosshairHitmarker2 start
|
||||
Animate Crosshair2 Alpha "0" Linear 0.0 0.700 // CrosshairHitmarker2 end
|
||||
|
||||
//# Animate Crosshair3 Alpha "255" Linear 0.0 0.0 // CrosshairHitmarker3 start
|
||||
//# Animate Crosshair3 Alpha "255" Linear 0.0 0.950 // CrosshairHitmarker3 end
|
||||
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event HudHealthBonusPulse
|
||||
{
|
||||
Animate G_PlayerStatusHealthValue FgColor "G_OverHeal" Linear 0.0 0.0
|
||||
Animate PlayerStatusHealthBonusImageBG Alpha "150" Linear 0.0 0.5
|
||||
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
|
||||
Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4
|
||||
RunEvent HudHealthBonusPulseLoop 0.4
|
||||
}
|
||||
|
||||
event HudHealthBonusPulseStop
|
||||
{
|
||||
StopEvent HudHealthBonusPulse 0.0
|
||||
StopEvent HudHealthBonusPulseLoop 0.0
|
||||
Animate PlayerStatusHealthBonusImageBG Alpha "0" Linear 0.0 0.0
|
||||
Animate G_PlayerStatusHealthValue FgColor "G_HealthValue" Linear 0.0 0.0
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event HudHealthDyingPulse
|
||||
{
|
||||
Animate G_PlayerStatusHealthValue FgColor "G_LowHealthValue" Linear 0.0 0.0
|
||||
Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2
|
||||
Animate PlayerStatusHealthBonusImage Alpha "50" Linear 0.2 0.4
|
||||
|
||||
RunEvent HudHealthDyingPulseLoop 0.4
|
||||
}
|
||||
|
||||
event HudHealthDyingPulseStop
|
||||
{
|
||||
Animate G_PlayerStatusHealthValue FgColor "G_HealthValue" Linear 0.0 0.0
|
||||
StopEvent HudHealthDyingPulse 0.0
|
||||
StopEvent HudHealthDyingPulseLoop 0.0
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event HudLowAmmoPulse
|
||||
{
|
||||
Animate AmmoInClip fgcolor "G_LowAmmo" Linear 0.0 0.0
|
||||
Animate AmmoInReserve fgcolor "G_LowAmmo" Linear 0.0 0.0
|
||||
Animate AmmoNoClip fgcolor "G_LowAmmo" Linear 0.0 0.0
|
||||
Animate AmmoInClip fgcolor "G_AmmoClipValue" Linear 0.5 0.3
|
||||
Animate AmmoInReserve fgcolor "G_AmmoReserveValue" Linear 0.5 0.3
|
||||
Animate AmmoNoClip fgcolor "G_AmmoClipValue" Linear 0.5 0.3
|
||||
Animate AmmoInClip fgcolor "G_LowAmmo" Linear 1.3 0.3
|
||||
Animate AmmoInReserve fgcolor "G_LowAmmo" Linear 1.3 0.3
|
||||
Animate AmmoNoClip fgcolor "G_LowAmmo" Linear 1.3 0.3
|
||||
RunEvent HudLowAmmoPulseLoop 1.6
|
||||
}
|
||||
|
||||
event HudLowAmmoPulseStop
|
||||
{
|
||||
Animate AmmoInClip fgcolor "G_AmmoClipValue" Linear 0.0 0.0
|
||||
Animate AmmoInReserve fgcolor "G_AmmoReserveValue" Linear 0.0 0.0
|
||||
Animate AmmoNoClip fgcolor "G_AmmoClipValue" Linear 0.0 0.0
|
||||
StopEvent HudLowAmmoPulse 0.0
|
||||
StopEvent HudLowAmmoPulseLoop 0.0
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
|
||||
event HudSpyDisguiseChanged
|
||||
{
|
||||
// Animate PlayerStatusSpyOutlineImage Alpha "255" Linear 0.0 0.2
|
||||
// Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2
|
||||
// Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2
|
||||
// RunEvent HudSpyDisguiseHide 0.5
|
||||
}
|
||||
|
||||
event HudSpyDisguiseHide
|
||||
{
|
||||
// Animate PlayerStatusSpyOutlineImage Position "140 r0" Linear 0.0 0.2
|
||||
// Animate PlayerStatusSpyOutlineImage Size "0 0" Linear 0.0 0.2
|
||||
// Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1
|
||||
}
|
||||
|
||||
event HudSpyDisguiseFadeIn
|
||||
{
|
||||
// RunEvent HudSpyDisguiseChanged 0
|
||||
|
||||
Animate PlayerStatusSpyImage Alpha "255" Linear 0.0 0.0
|
||||
|
||||
Animate classmodelpanel xpos "0" Linear 0.0 0.0
|
||||
Animate classmodelpanel ypos "r200" Linear 0.0 0.0
|
||||
Animate PlayerStatusClassImage xpos "0" Linear 0.0 0.0
|
||||
Animate PlayerStatusClassImage ypos "r50" Linear 0.0 0.0
|
||||
}
|
||||
|
||||
event HudSpyDisguiseFadeOut
|
||||
{
|
||||
// RunEvent HudSpyDisguiseChanged 0
|
||||
|
||||
Animate PlayerStatusSpyImage Alpha "0" Linear 0.0 0.0
|
||||
|
||||
Animate classmodelpanel xpos "-9999" Linear 0.0 0.0
|
||||
Animate classmodelpanel ypos "r0" Linear 0.0 0.0
|
||||
Animate PlayerStatusClassImage xpos "-9999" Linear 0.0 0.0
|
||||
Animate PlayerStatusClassImage ypos "r0" Linear 0.0 0.0
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event HudSnapShotReminderIn
|
||||
{
|
||||
Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001
|
||||
Animate ScreenshotPanel Position "c-83 -50" Spline 0.001 0.2
|
||||
|
||||
// Fix for lingering HUD animations
|
||||
RunEvent HudHealthDyingPulseStop 10.0
|
||||
RunEvent HudHealthBonusPulseStop 10.0
|
||||
RunEvent HudLowAmmoPulseStop 10.0
|
||||
RunEvent HudMedicChargedStop 10.0
|
||||
}
|
||||
|
||||
event HudReplayReminderIn // Places the replay reminder in the same place as the snapshot reminder
|
||||
{
|
||||
Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
|
||||
Animate ReplayReminder Position "c-83 -50" Spline 0.001 0.2
|
||||
}
|
||||
|
||||
event HudReplayReminderIn2 // Puts the panel below the snapshot panel
|
||||
{
|
||||
Animate ReplayReminder Position "c-83 -50" Linear 0.0 0.001
|
||||
Animate ReplayReminder Position "c-83 -50" Spline 0.001 0.2
|
||||
}
|
||||
|
||||
event HudReplayTipIn
|
||||
{
|
||||
Animate ReplayTip Position "10 -100" Linear 0.0 0.001
|
||||
Animate ReplayTip Position "10 -100" Spline 0.001 0.1
|
||||
}
|
||||
|
||||
event HudReplayTipOut
|
||||
{
|
||||
Animate ReplayTip Position "10 -100" Linear 0.0 0.001
|
||||
Animate ReplayTip Position "10 -100" Spline 0.001 0.1
|
||||
}
|
||||
|
||||
event HudTournamentSetupPanelOpen
|
||||
{
|
||||
Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001
|
||||
Animate HudTournamentSetup Position "c-90 80" Spline 0.001 0.2
|
||||
}
|
||||
|
||||
event HudTournamentSetupPanelClose
|
||||
{
|
||||
Animate HudTournamentSetup Position "c-90 80" Linear 0.0 0.001
|
||||
Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.2
|
||||
}
|
||||
|
||||
//====================================
|
||||
|
||||
// Flash the medic charge hud when we have full charge
|
||||
|
||||
event UberchargeBg
|
||||
{
|
||||
Animate UberchargeBg bgcolor "G_Heal" Linear 0.0 0.3
|
||||
Animate UberchargeBg bgcolor "G_CenteredUberchargeBg" Linear 1.0 0.3
|
||||
Animate UberchargeReady Alpha "255" Linear 0.0 0.2
|
||||
Animate UberchargeReady FgColor "G_Heal" Linear 0.2 0.2
|
||||
Animate UberchargeReady FgColor "G_White" Linear 0.5 0.2
|
||||
Animate UberchargeReady Alpha "0" Linear 0.7 0.2
|
||||
}
|
||||
|
||||
event HudMedicChargedBlink
|
||||
{
|
||||
Animate ChargeMeter FgColor "G_White" Linear 0.0 0.45
|
||||
Animate ChargeMeter1 FgColor "G_White" Linear 0.0 0.2
|
||||
Animate ChargeMeter2 FgColor "G_White" Linear 0.1 0.2
|
||||
Animate ChargeMeter3 FgColor "G_White" Linear 0.2 0.2
|
||||
Animate ChargeMeter4 FgColor "G_White" Linear 0.3 0.2
|
||||
Animate ChargeMeter FgColor "G_Heal" Linear 0.45 0.45
|
||||
Animate ChargeMeter1 FgColor "G_Heal" Linear 0.4 0.2
|
||||
Animate ChargeMeter2 FgColor "G_Heal" Linear 0.5 0.2
|
||||
Animate ChargeMeter3 FgColor "G_Heal" Linear 0.6 0.2
|
||||
Animate ChargeMeter4 FgColor "G_Heal" Linear 0.7 0.2
|
||||
RunEvent HudMedicChargedLoop 0.9
|
||||
}
|
||||
|
||||
event HudMedicCharged
|
||||
{
|
||||
RunEvent UberchargeBg 0.0
|
||||
RunEvent HudMedicChargedBlink 0.0
|
||||
}
|
||||
|
||||
|
||||
event HudMedicChargedLoop
|
||||
{
|
||||
RunEvent HudMedicChargedBlink 0.0
|
||||
}
|
||||
|
||||
event HudMedicChargedStop
|
||||
{
|
||||
StopEvent HudMedicCharged 0.0
|
||||
StopEvent HudMedicChargedLoop 0.0
|
||||
StopEvent HudMedicChargedBlink 0.0
|
||||
Animate ChargeMeter FgColor "G_White" Linear 0.0 0.45
|
||||
Animate ChargeMeter1 FgColor "G_White" Linear 0.0 0.2
|
||||
Animate ChargeMeter2 FgColor "G_White" Linear 0.0 0.2
|
||||
Animate ChargeMeter3 FgColor "G_White" Linear 0.0 0.2
|
||||
Animate ChargeMeter4 FgColor "G_White" Linear 0.0 0.2
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event ActiveTimerHighlight
|
||||
{
|
||||
Animate TimePanelValue FgColor "255 255 255 255" Linear 0.1 0.1
|
||||
Animate TimePanelValue FgColor "255 255 255 100" Linear 0.3 0.1
|
||||
Animate TimePanelValue FgColor "255 255 255 255" Linear 0.5 0.1
|
||||
Animate TimePanelValue FgColor "255 255 255 100" Linear 0.7 0.1
|
||||
Animate TimePanelValue FgColor "255 255 255 255" Linear 0.9 0.1
|
||||
Animate TimePanelValue FgColor "255 255 255 100" Linear 1.1 0.1
|
||||
Animate TimePanelValue FgColor "255 255 255 255" Linear 1.3 0.3
|
||||
|
||||
}
|
||||
|
||||
event ActiveTimerDim
|
||||
{
|
||||
// Slow fade out
|
||||
Animate TimePanelValue FgColor "255 255 255 100" Linear 0.0 0.4
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event HasMOTDBlink
|
||||
{
|
||||
Animate MOTD_ShowButtonPanel_SB Ypos "-1" Linear 0.0 0.05
|
||||
Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.05 0.1
|
||||
|
||||
Animate MOTD_ShowButtonPanel_SB Ypos "-1" Linear 0.4 0.45
|
||||
Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.45 0.5
|
||||
|
||||
Animate MOTD_ShowButtonPanel_SB Ypos "-1" Linear 0.8 0.85
|
||||
Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.85 0.9
|
||||
|
||||
RunEvent HasMOTDBlinkLoop 2.0
|
||||
}
|
||||
|
||||
event HasMOTDBlinkLoop
|
||||
{
|
||||
RunEvent HasMOTDBlink 0.0
|
||||
}
|
||||
|
||||
event HasMOTDBlinkStop
|
||||
{
|
||||
StopEvent HasMOTDBlink 0.0
|
||||
StopEvent HasMOTDBlinkLoop 0.0
|
||||
Animate MOTD_ShowButtonPanel_SB Ypos "0" Linear 0.0 0.05
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event HasNotificationsBlink
|
||||
{
|
||||
Animate Notifications_ShowButtonPanel_SB Ypos "0" Linear 0.0 0.3
|
||||
Animate Notifications_CountLabel Xpos "0" Linear 0.3 0.2
|
||||
Animate Notifications_CountLabel Alpha "255" Linear 0.3 0.2
|
||||
}
|
||||
|
||||
event HasNotificationsBlinkStop
|
||||
{
|
||||
StopEvent HasNotificationsBlink 0.0
|
||||
StopEvent HasNotificationsBlinkLoop 0.0
|
||||
Animate Notifications_CountLabel Xpos "16" Linear 0.0 0.0
|
||||
Animate Notifications_CountLabel Alpha "0" Linear 0.0 0.0
|
||||
Animate Notifications_ShowButtonPanel_SB Ypos "-26" Linear 0.0 0.0
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event DamagedPlayer
|
||||
{
|
||||
StopEvent HitMarker 0.0
|
||||
RunEvent HitMarker 0.01
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
event HudReadyPulse
|
||||
{
|
||||
Animate TournamentInstructionsLabel Alpha "255" Linear 0.0 0.1
|
||||
Animate TournamentInstructionsLabelShadow Alpha "255" Linear 0.0 0.1
|
||||
Animate TournamentInstructionsLabel FgColor "G_White" Linear 0.0 0.1
|
||||
Animate TournamentInstructionsLabel FgColor "RedSolid" Linear 0.3 0.4
|
||||
RunEvent HudReadyPulseLoop 0.5
|
||||
}
|
||||
|
||||
event HudReadyPulseEnd
|
||||
{
|
||||
Animate TournamentInstructionsLabel FgColor "G_White" Linear 0.0 0.1
|
||||
Animate TournamentInstructionsLabel Alpha "0" Linear 0.0 0.1
|
||||
Animate TournamentInstructionsLabelShadow Alpha "0" Linear 0.0 0.1
|
||||
StopEvent HudReadyPulse 0.0
|
||||
StopEvent HudReadyPulseLoop 0.0
|
||||
}
|
||||
|
||||
|
||||
// Robot Destruction
|
||||
|
||||
event RDPositiveScorePulse
|
||||
{
|
||||
Animate Score FgColor "25 255 25 255" Linear 0.0 0.0
|
||||
Animate Score FgColor "G_White" Linear 0.1 0.2
|
||||
Animate Score Ypos "8" Deaccel 0.0 0.05
|
||||
Animate Score Ypos "10" Accel 0.05 0.2
|
||||
Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
|
||||
Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
|
||||
}
|
||||
|
||||
event RDNegativeScorePulse
|
||||
{
|
||||
Animate Score FgColor "255 75 75 255" Linear 0.0 0.0
|
||||
Animate Score FgColor "G_White" Linear 0.1 0.2
|
||||
Animate Score Ypos "8" Deaccel 0.0 0.05
|
||||
Animate Score Ypos "10" Accel 0.05 0.2
|
||||
Animate ScoreShadow FgColor "0 0 0 200" Deaccel 0.0 0.05
|
||||
Animate ScoreShadow FgColor "0 0 0 255" Accel 0.1 0.2
|
||||
}
|
||||
|
||||
//===========================================
|
||||
|
||||
// Do not move chat window
|
||||
event CompetitiveGame_LowerChatWindow { }
|
||||
event CompetitiveGame_RestoreChatWindow { }
|
||||
event HudTournament_MoveChatWindow { }
|
||||
|
||||
//===========================================
|
||||
|
||||
|
||||
event HudTournament_ShowTimerCompetitive
|
||||
{
|
||||
Animate CountdownLabel ypos 90 Linear 0 0
|
||||
Animate CountdownLabelShadow ypos 91 Linear 0 0
|
||||
SetVisible CountdownBG 1 0
|
||||
SetVisible CountdownLabel 1 0
|
||||
SetVisible CountdownLabelShadow 1 0
|
||||
}
|
||||
|
||||
event HudTournament_ShowTimerDefault
|
||||
{
|
||||
Animate CountdownLabel ypos 123 Linear 0 0
|
||||
Animate CountdownLabelShadow ypos 124 Linear 0 0
|
||||
SetVisible CountdownBG 1 0
|
||||
SetVisible CountdownLabel 1 0
|
||||
SetVisible CountdownLabelShadow 1 0
|
||||
}
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user