Add modern casual preloader

This commit is contained in:
Isaac Shoebottom 2024-07-31 12:14:05 -03:00
parent f4bda2b96f
commit 5ea9fddc45
18 changed files with 3049 additions and 0 deletions

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_mcp saxton hale fix.vpk Normal file

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//MODERN CASUAL PRELOADER
cl_always_flush_models 0
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcetouchdata 0
mod_forcedata 1
mod_lock_mdls_on_load 1 //was 0
sv_allow_wait_command 1
sv_allow_point_servercommand always
sv_pure -1
wait 3;toggle mat_aaquality 0 1;wait 15;toggle mat_aaquality 0 1
map preloader_vscript;wait 80;disconnect;wait;hud_reloadscheme;wait 3;playmenumusic;echo "--Modern Casual Preloader--"

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//MODERN CASUAL PRELOADER
cl_always_flush_models 0
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcetouchdata 0
mod_forcedata 1
mod_lock_mdls_on_load 1 //was 0
sv_allow_wait_command 1
sv_allow_point_servercommand always
sv_pure -1
wait 3;toggle mat_aaquality 0 1;wait 15;toggle mat_aaquality 0 1
map tr_walkway_preloader;wait 2;echo "--Modern Casual Preloader-- LOADING TR_WALKWAY..."

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//MODERN CASUAL PRELOADER
cl_always_flush_models 0
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcetouchdata 0
mod_forcedata 1
mod_lock_mdls_on_load 1
sv_allow_wait_command 1
sv_allow_point_servercommand always
sv_pure -1
wait 3;toggle mat_aaquality 0 1;wait 30;toggle mat_aaquality 0 1
map preloader_vscript;wait 90;disconnect;wait 3;playmenumusic;echo "--Modern Casual Preloader--"

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//MODERN CASUAL PRELOADER
cl_always_flush_models 0
mod_load_anims_async 0
mod_load_mesh_async 0
mod_load_vcollide_async 0
mod_touchalldata 1
mod_forcetouchdata 0
mod_forcedata 1
mod_lock_mdls_on_load 1
sv_allow_wait_command 1
sv_allow_point_servercommand always
sv_pure -1
wait 3;toggle mat_aaquality 0 1;wait 30;toggle mat_aaquality 0 1
map tr_walkway_preloader;wait 2;echo "--Modern Casual Preloader-- LOADING TR_WALKWAY..."

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// Variables
//Variable A
alias tr_AINC "ent_fire custom_Avar add 1"
alias tr_ADEC "ent_fire custom_Avar subtract 1"
alias tr_ALOAD "ent_fire custom_Avar getvalue"
alias tr_ARESET "ent_fire custom_Avar setvalue 0"
alias tr_ONAEQUAL
alias tr_ONANOTEQUAL
alias tr_ONAGREATERTHAN
alias tr_ONALESSTHAN
//Variable B
alias tr_BINC "ent_fire custom_Bvar add 1"
alias tr_BDEC "ent_fire custom_Bvar subtract 1"
alias tr_BLOAD "ent_fire custom_Bvar getvalue"
alias tr_BRESET "ent_fire custom_Bvar setvalue 0"
alias tr_ONBEQUAL
alias tr_ONBNOTEQUAL
alias tr_ONBGREATERTHAN
alias tr_ONBLESSTHAN
//Variable C
alias tr_CINC "ent_fire custom_Cvar add 1"
alias tr_CDEC "ent_fire custom_Cvar subtract 1"
alias tr_CLOAD "ent_fire custom_Cvar getvalue"
alias tr_CRESET "ent_fire custom_Cvar setvalue 0"
alias tr_ONCEQUAL
alias tr_ONCNOTEQUAL
alias tr_ONCGREATERTHAN
alias tr_ONCLESSTHAN
//Variable D
alias tr_DINC "ent_fire custom_Dvar add 1"
alias tr_DDEC "ent_fire custom_Dvar subtract 1"
alias tr_DLOAD "ent_fire custom_Dvar getvalue"
alias tr_DRESET "ent_fire custom_Dvar setvalue 0"
alias tr_ONDEQUAL
alias tr_ONDNOTEQUAL
alias tr_ONDGREATERTHAN
alias tr_ONDLESSTHAN
//Variable E
alias tr_EINC "ent_fire custom_Evar add 1"
alias tr_EDEC "ent_fire custom_Evar subtract 1"
alias tr_ELOAD "ent_fire custom_Evar getvalue"
alias tr_ERESET "ent_fire custom_Evar setvalue 0"
alias tr_ONEEQUAL
alias tr_ONENOTEQUAL
alias tr_ONEGREATERTHAN
alias tr_ONELESSTHAN
//Variable BUFFER
alias tr_BUFFERINC "ent_fire custom_BUFFERvar add 1"
alias tr_BUFFERDEC "ent_fire custom_BUFFERvar subtract 1"
alias tr_BUFFERRESET "ent_fire custom_BUFFERvar setvalue 0"
alias tr_ONBUFFEREQUAL
alias tr_ONBUFFERNOTEQUAL
alias tr_ONBUFFERGREATERTHAN
alias tr_ONBUFFERLESSTHAN
// Comparer
alias tr_CMP "ent_fire custom_compare compare"
alias tr_LOADX "ent_fire custom_buffer_x getvalue"
alias tr_LOADY "ent_fire custom_buffer_y getvalue"
alias tr_ONCMPEQUAL
alias tr_ONCMPNOTEQUAL
alias tr_ONCMPGREATERTHAN
alias tr_ONCMPLESSTHAN
// Switch
alias tr_CASE "ent_fire custom_buffer_case getvalue"
alias tr_CASERAND "ent_fire custom_case pickrandom"
alias tr_CASERANDSHUF "ent_fire custom_case pickrandomshuffle"
alias tr_ONCASE00
alias tr_ONCASE01
alias tr_ONCASE02
alias tr_ONCASE03
alias tr_ONCASE04
alias tr_ONCASE05
alias tr_ONCASE06
alias tr_ONCASE07
alias tr_ONCASE08
alias tr_ONCASE09
alias tr_ONCASE10
alias tr_ONCASE11
alias tr_ONCASE12
alias tr_ONCASE13
alias tr_ONCASE14
alias tr_ONCASE15
alias tr_CASEDEF
// Timers
alias tr_ONTIMERA
alias tr_ONTIMERB
alias tr_ONTIMERC
alias tr_ONTIMERD
alias tr_TIMERA_ON "ent_fire custom_timer_A enable"
alias tr_TIMERA_OFF "ent_fire custom_timer_A disable"
alias tr_TIMERB_ON "ent_fire custom_timer_B enable"
alias tr_TIMERB_OFF "ent_fire custom_timer_B disable"
alias tr_TIMERC_ON "ent_fire custom_timer_C enable"
alias tr_TIMERC_OFF "ent_fire custom_timer_C disable"
alias tr_TIMERD_ON "ent_fire custom_timer_D enable"
alias tr_TIMERD_OFF "ent_fire custom_timer_D disable"
// Extra coding system
alias tr_ONSTART
alias tr_ONMID
alias tr_ONEND
alias tr_ONLEAVE
alias tr_POSEVENT_ON "ent_fire events_walkway enable"
alias tr_POSEVENT_OFF "ent_fire events_walkway disable"
alias tr_TEXT1 "ent_fire custom_text1 display"
alias tr_TEXT2 "ent_fire custom_text2 display"
alias tr_TEXT3 "ent_fire custom_text3 display"
alias tr_RELAY "ent_fire custom_relay trigger"
// Movement speed
alias tr_speed_no "ent_fire speed_counter setvalue 1"
alias tr_speed_snail "ent_fire speed_counter setvalue 2
alias tr_speed_heavy "ent_fire speed_counter setvalue 3"
alias tr_speed_soldier "ent_fire speed_counter setvalue 4"
alias tr_speed_demoman "ent_fire speed_counter setvalue 5"
alias tr_speed_average "ent_fire speed_counter setvalue 6"
alias tr_speed_medic "ent_fire speed_counter setvalue 7"
alias tr_speed_scout "ent_fire speed_counter setvalue 8"
alias tr_speed_jet "ent_fire speed_counter setvalue 9"
alias tr_speed_up "ent_fire speed_counter add 1"
alias tr_speed_down "ent_fire speed_counter subtract 1"
alias tr_stop "ent_fire stop_toggle test"
// Deploy time
alias tr_deploy_120 "ent_fire deploy_counter setvalue 9"
alias tr_deploy_60 "ent_fire deploy_counter setvalue 8"
alias tr_deploy_40 "ent_fire deploy_counter setvalue 7"
alias tr_deploy_30 "ent_fire deploy_counter setvalue 6"
alias tr_deploy_20 "ent_fire deploy_counter setvalue 5"
alias tr_deploy_15 "ent_fire deploy_counter setvalue 4"
alias tr_deploy_10 "ent_fire deploy_counter setvalue 3"
alias tr_deploy_05 "ent_fire deploy_counter setvalue 2"
alias tr_deploy_no "ent_fire deploy_counter setvalue 1"
alias tr_deploy_down "ent_fire deploy_counter subtract 1"
alias tr_deploy_up "ent_fire deploy_counter add 1"
// Bots spawn
alias tr_spawn_random "ent_fire bots_create_random test"
alias tr_spawn_airblast "ent_fire bots_create_airblast test"
alias tr_spawn_light "ent_fire bots_create_light test"
alias tr_spawn_comp "ent_fire bots_create_comp test"
alias tr_spawn_headshot "ent_fire bots_create_headshot test"
alias tr_spawn_all "ent_fire bots_create_all test"
alias tr_spawn_pyros "ent_fire bots_create_pyros test"
alias tr_spawn_scouts "ent_fire bots_create_scouts test"
alias tr_spawn_heavies "ent_fire bots_create_heavys test"
alias tr_spawn_medics "ent_fire bots_create_medics test"
alias tr_spawn_spies "ent_fire bots_create_spies test"
alias tr_spawn_demomen "ent_fire bots_create_demomen test"
alias tr_spawn_soldiers "ent_fire bots_create_soldiers test"
alias tr_spawn_engineers "ent_fire bots_create_engineers test"
alias tr_spawn_snipers "ent_fire bots_create_snipers test"
alias tr_spawn_1pyro "ent_fire bots_create_1pyro test"
alias tr_spawn_1scout "ent_fire bots_create_1scout test"
alias tr_spawn_1heavy "ent_fire bots_create_1heavy test"
alias tr_spawn_1medic "ent_fire bots_create_1medic test"
alias tr_spawn_1spy "ent_fire bots_create_1spy test"
alias tr_spawn_1demoman "ent_fire bots_create_1demoman test"
alias tr_spawn_1soldier "ent_fire bots_create_1soldier test"
alias tr_spawn_1engineer "ent_fire bots_create_1engineer test"
alias tr_spawn_1sniper "ent_fire bots_create_1sniper test"
alias tr_spawn_1random "ent_fire bots_create_1random test"
// Bots management
alias tr_maxbots_up "ent_fire botmax_counter add 1"
alias tr_maxbots_down "ent_fire botmax_counter subtract 1"
alias tr_maxbots_16 "ent_fire launchpad_counter setvalue 9"
alias tr_maxbots_14 "ent_fire launchpad_counter setvalue 8"
alias tr_maxbots_12 "ent_fire launchpad_counter setvalue 7"
alias tr_maxbots_10 "ent_fire launchpad_counter setvalue 6"
alias tr_maxbots_08 "ent_fire launchpad_counter setvalue 5"
alias tr_maxbots_05 "ent_fire launchpad_counter setvalue 4"
alias tr_maxbots_03 "ent_fire launchpad_counter setvalue 3"
alias tr_maxbots_01 "ent_fire launchpad_counter setvalue 2"
alias tr_maxbots_00 "ent_fire launchpad_counter setvalue 1"
alias tr_kill "ent_fire bots_kill trigger"
alias tr_kick "ent_fire bots_kickall trigger"
alias tr_default "ent_fire all_default trigger"
alias tr_firewall "ent_fire killmid_toggle test"
alias tr_firewall_OFF "ent_fire killmid_toggle setvaluetest 1"
alias tr_firewall_ON "ent_fire killmid_toggle setvaluetest 0"
// Map options
alias tr_resupply "ent_fire resupply_toggle test"
alias tr_resupply_ON "ent_fire resupply_toggle setvaluetest 0"
alias tr_resupply_OFF "ent_fire resupply_toggle setvaluetest 1"
alias tr_panic "ent_fire panic_toggle test"
alias tr_panic_ON "ent_fire panic_toggle setvaluetest 0"
alias tr_panic_OFF "ent_fire panic_toggle setvaluetest 1"
alias tr_grav "ent_fire grav_select compare"
alias tr_grav_default "ent_fire grav_select setvaluecompare 2"
alias tr_grav_low "ent_fire grav_select setvaluecompare 0"
alias tr_grav_verylow "ent_fire grav_select setvaluecompare 1"
alias tr_walls "ent_fire walls_select compare"
alias tr_walls_ON "ent_fire walls_select setvaluecompare 2"
alias tr_walls_OFF "ent_fire walls_select setvaluecompare 0"
alias tr_walls_OFFnd "ent_fire walls_se lect setvaluecompare 1"
alias tr_crits "ent_fire crits_toggle test"
alias tr_crits_ON "ent_fire crits_toggle setvaluetest 0"
alias tr_crits_OFF "ent_fire crits_toggle setvaluetest 1"
alias tr_deploy_rand "ent_fire deployrand_toggle test"
alias tr_deploy_rand_ON "ent_fire deployrand_toggle setvaluetest 0"
alias tr_deploy_rand_OFF "ent_fire deployrand_toggle setvaluetest 1"
alias tr_deploy_left "ent_fire deploy_left test"
alias tr_deploy_right "ent_fire deploy_right test"
alias tr_deploy_stop "ent_fire deploy_stop compare"
alias tr_deployonlp "ent_fire deploylp_toggle test"
alias tr_deployonlp_ON "ent_fire deploylp_toggle setvalutest 0"
alias tr_deployonlp_OFF "ent_fire deploylp_toggle setvalutest 1"
// Hill and ramp
alias tr_hill_up "ent_fire relay_slope_up test"
alias tr_hill_down "ent_fire relay_slope_down test"
alias tr_ramp_up "ent_fire relay_slope_cw test"
alias tr_ramp_down "ent_fire relay_slope_ccw test"
alias tr_ramp_full "ent_fire relay_slope_extreme test"
alias tr_ramp_fullup "ent_fire relay_slope_extreme setvaluetest -1"
alias tr_ramp_fulldown "ent_fire relay_slope_extreme setvaluetest 1"
// Bots dodge options
alias tr_jump "ent_fire jump_toggle test"
alias tr_jump_ON "ent_fire jump_toggle setvaluetest 0"
alias tr_jump_OFF "ent_fire jump_toggle setvaluetest 1"
alias tr_back "ent_fire back_toggle test"
alias tr_back_ON "ent_fire back_toggle setvaluetest 0"
alias tr_back_OFF "ent_fire back_toggle setvaluetest 1"
alias tr_strafe "ent_fire strafe_select compare"
alias tr_strafe_ON "ent_fire strafe_select setvaluecompare 2"
alias tr_strafe_ONR "ent_fire strafe_select setvaluecompare 0"
alias tr_strafe_OFF "ent_fire strafe_select setvaluecompare 1"
alias tr_crouch "ent_fire crouch_select compare"
alias tr_crouch_ON "ent_fire crouch_select setvaluecompare 2"
alias tr_crouch_ONR "ent_fire crouch_select setvaluecompare 0"
alias tr_crouch_OFF "ent_fire crouch_select setvaluecompare 1"
alias tr_strafe_timer "ent_fire strafetimer_select compare"
alias tr_strafe_timer_default "ent_fire strafetimer_select setvaluecompare 2"
alias tr_strafe_timer_long "ent_fire strafetimer_select setvaluecompare 0"
alias tr_strafe_timer_short "ent_fire strafetimer_select setvaluecompare 1"
// Retractable platform
alias tr_platform "ent_fire platform_toggle test"
alias tr_platform_ON "ent_fire platform_toggle setvaluetest 0"
alias tr_platform_OFF "ent_fire platform_toggle setvaluetest 1"
alias tr_platform_up "ent_fire platform_Z1 test"
alias tr_platform_down "ent_fire platform_Z2 test"
alias tr_platform_left "ent_fire platform_Y1 test"
alias tr_platform_right "ent_fire platform_Y2 test"
alias tr_platform_stop "ent_fire platform_stop test"
// Bots actions
alias tr_hurt "ent_fire hurt_select compare"
alias tr_hurt_ON "ent_fire hurt_select setvaluecompare 0"
alias tr_hurt_ONlow "ent_fire hurt_select setvaluecompare 1"
alias tr_hurt_OFF "ent_fire hurt_select setvaluecompare 2"
alias tr_aim "ent_fire aim_select compare"
alias tr_aim_default "ent_fire aim_select setvaluecompare 2"
alias tr_aim_up "ent_fire aim_select setvaluecompare 0"
alias tr_aim_down "ent_fire aim_select setvaluecompare 1"
alias tr_botresupply_OFF "ent_fire botres_toggle setvaluetest 1"
alias tr_botresupply_ON "ent_fire botres_toggle setvaluetest 0"
alias tr_botresupply "ent_fire botres_toggle test"
alias tr_spam "ent_fire dispenser_select compare"
alias tr_spam_spy "ent_fire dispenser_select setvaluecompare 1"
alias tr_spam_dispenser "ent_fire dispenser_select setvaluecompare 0"
alias tr_spam_none "ent_fire dispenser_select setvaluecompare 2"
alias tr_attack "ent_fire attack_counter add 1"
alias tr_attack_ON "ent_fire attack_counter setvalue 1"
alias tr_attack_ON3 "ent_fire attack_counter setvalue 2"
alias tr_attack_ONR "ent_fire attack_counter setvalue 3"
alias tr_attack_OFF "ent_fire attack_counter setvalue 0"
// Launchpad options
alias tr_lp "ent_fire launchpad_toggle test"
alias tr_lp_ON "ent_fire launchpad_toggle setvaluetest 0"
alias tr_lp_OFF "ent_fire launchpad_toggle setvaluetest 1"
alias tr_lp_randpow "ent_fire launchpad_random_toggle test"
alias tr_lp_randpow_ON "ent_fire launchpad_random_toggle setvaluetest 0"
alias tr_lp_randpow_OFF "ent_fire launchpad_random_toggle setvaluetest 1"
alias tr_lp_randtraj "ent_fire launchpad_traj_toggle test"
alias tr_lp_randtraj_ON "ent_fire launchpad_traj_toggle setvaluetest 0"
alias tr_lp_randtraj_OFF "ent_fire launchpad_traj_toggle setvaluetest 1"
alias tr_lp_pow_9 "ent_fire launchpad_counter setvalue 9"
alias tr_lp_pow_8 "ent_fire launchpad_counter setvalue 8"
alias tr_lp_pow_7 "ent_fire launchpad_counter setvalue 7"
alias tr_lp_pow_6 "ent_fire launchpad_counter setvalue 6"
alias tr_lp_pow_5 "ent_fire launchpad_counter setvalue 5"
alias tr_lp_pow_4 "ent_fire launchpad_counter setvalue 4"
alias tr_lp_pow_3 "ent_fire launchpad_counter setvalue 3"
alias tr_lp_pow_2 "ent_fire launchpad_counter setvalue 2"
alias tr_lp_pow_1 "ent_fire launchpad_counter setvalue 1"
alias tr_lp_pow_up "ent_fire launchpad_counter add 1"
alias tr_lp_pow_down "ent_fire launchpad_counter subtract 1"
alias tr_lp_traj_up "ent_fire launchpad_traj_up test"
alias tr_lp_traj_down "ent_fire launchpad_traj_down test"
alias tr_lp_traj_stop "ent_fire launchpad_traj_stop compare"
// Sentry room
alias tr_sentry1 "ent_fire button_sentry1 use"
alias tr_sentry2 "ent_fire button_sentry2 use"
alias tr_sentry3 "ent_fire button_sentry3 use"
alias tr_disp1 "ent_fire button_sentry1d use"
alias tr_disp2 "ent_fire button_sentry2d use"
alias tr_disp3 "ent_fire button_sentry3d use"
alias tr_blocks "ent_fire button_block2 use"
alias tr_blockl "ent_fire button_block use"
alias tr_deploengi "ent_fire button_engy use"
alias tr_changeteam "ent_fire button_teamswitch use"
alias tr_eraseone "ent_fire button_clearout_single use"
alias tr_eraseall "ent_fire button_clearout use"
alias tr_sr_up "ent_fire button_xbak use"
alias tr_sr_down "ent_fire button_xfwd use"
alias tr_sr_left "ent_fire button_ybak use"
alias tr_sr_right "ent_fire button_yfwd use"
alias tr_sr_cw "ent_fire button_clockwise use"
alias tr_sr_ccw "ent_fire button_counterclockwise use"
alias tr_sr "ent_fire branch_sr_enabling test"
alias tr_sr_ON "ent_fire branch_sr_enabling setvaluetest 0"
alias tr_sr_OFF "ent_fire branch_sr_enabling setvaluetest 1"
alias tr_wrench "ent_fire wrench_toggle test"
alias tr_wrench_ON "ent_fire wrench_toggle setvaluetest 0"
alias tr_wrench_OFF "ent_fire wrench_toggle setvaluetest 1"
// Extra
alias tr_attackonce "ent_fire attack_once trigger"
alias tr_deployonce "ent_fire spawncounter add 1"
alias tr_iwantmyhoovy "ent_fire engicounter_case_1 invalue 200"
alias tr_tele_0 "ent_fire teleport_relay_0 Activate"
alias tr_tele_1 "ent_fire teleport_relay_1 Activate"
alias tr_tele_2 "ent_fire teleport_relay_2 Activate"
alias tr_tele_3 "ent_fire teleport_relay_3 Activate"
alias tr_tele_4 "ent_fire teleport_relay_4 Activate"
alias tr_tele_5 "ent_fire teleport_relay_5 Activate"
alias tr_tele_6 "ent_fire teleport_relay_6 Activate"
alias tr_tele_7 "ent_fire teleport_relay_7 Activate"
alias tr_tele_8 "ent_fire teleport_relay_8 Activate"
alias tr_tele_9 "ent_fire teleport_relay_9 Activate"
alias tr_tele_10 "ent_fire teleport_relay_10 Activate"
echo "======================="
echo "tr_walkway cvars loaded"
echo "======================="

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// Galaga soldier
// This is a test mini game to demostrate the codin system in tr_walkway. To play this game, enter "exec gsoldier" in the
// console. This will rebind w, s and mouse1. It will go back to normal when the game ends.
// Soldier actions
// ----------------------------------
// Soldier position
alias soldpos1 "bot_teleport Soldier_Boy -240 2229 -434 0 90 0.000000; alias soldiermoveup soldpos2"
alias soldpos2 "bot_teleport Soldier_Boy -140 2229 -434 0 90 0.000000; alias soldiermoveup soldpos3; alias soldiermovedown soldpos1"
alias soldpos3 "bot_teleport Soldier_Boy -40 2229 -434 0 90 0.000000; alias soldiermoveup soldpos4; alias soldiermovedown soldpos2"
alias soldpos4 "bot_teleport Soldier_Boy 60 2229 -434 0 90 0.000000; alias soldiermoveup soldpos5; alias soldiermovedown soldpos3"
alias soldpos5 "bot_teleport Soldier_Boy 160 2229 -434 0 90 0.000000; alias soldiermoveup; alias soldiermovedown soldpos4"
// Soldier movement
alias soldiermoveup soldpos4
alias soldiermovedown soldpos2
// Soldier fire
alias +soldattack "bot_forcefireweapon tf_weapon_rocketlauncher"
alias -soldattack "bot_forcefireweapon ^^"
// Scout handling
// ----------------------------------
// Scout spawning position
alias case4scouts "alias tr_ONCASE05 tr_ONCASE00;alias tr_ONCASE10 tr_ONCASE00;alias tr_ONCASE06 tr_ONCASE01;alias tr_ONCASE11 tr_ONCASE01;alias tr_ONCASE07 tr_ONCASE02;alias tr_ONCASE12 tr_ONCASE02;alias tr_ONCASE08 tr_ONCASE03;alias tr_ONCASE13 tr_ONCASE03;alias tr_ONCASE09 tr_ONCASE04;alias tr_ONCASE14 tr_ONCASE04;alias tr_ONCASE15 tr_CASERAND"
alias scoutdamage
// Scout 1
alias tpscout11 "bot_teleport Invader_Scout_1 -240 3050 -434 0 270 0.000000"
alias tpscout12 "bot_teleport Invader_Scout_1 -140 3050 -434 0 270 0.000000"
alias tpscout13 "bot_teleport Invader_Scout_1 -40 3050 -434 0 270 0.000000"
alias tpscout14 "bot_teleport Invader_Scout_1 60 3050 -434 0 270 0.000000"
alias tpscout15 "bot_teleport Invader_Scout_1 160 3050 -434 0 270 0.000000"
alias tpdamage1 "bot_teleport Invader_Scout_1 1664 566 510 0 270 0.000000"
// Scout 2
alias tpscout21 "bot_teleport Invader_Scout_2 -240 3050 -434 0 270 0.000000"
alias tpscout22 "bot_teleport Invader_Scout_2 -140 3050 -434 0 270 0.000000"
alias tpscout23 "bot_teleport Invader_Scout_2 -40 3050 -434 0 270 0.000000"
alias tpscout24 "bot_teleport Invader_Scout_2 60 3050 -434 0 270 0.000000"
alias tpscout25 "bot_teleport Invader_Scout_2 160 3050 -434 0 270 0.000000"
alias tpdamage2 "bot_teleport Invader_Scout_2 1664 566 510 0 270 0.000000"
// Scout 3
alias tpscout31 "bot_teleport Invader_Scout_3 -240 3050 -434 0 270 0.000000"
alias tpscout32 "bot_teleport Invader_Scout_3 -140 3050 -434 0 270 0.000000"
alias tpscout33 "bot_teleport Invader_Scout_3 -40 3050 -434 0 270 0.000000"
alias tpscout34 "bot_teleport Invader_Scout_3 60 3050 -434 0 270 0.000000"
alias tpscout35 "bot_teleport Invader_Scout_3 160 3050 -434 0 270 0.000000"
alias tpdamage3 "bot_teleport Invader_Scout_3 1664 566 510 0 270 0.000000"
// Scout 4
alias tpscout41 "bot_teleport Invader_Scout_4 -240 3050 -434 0 270 0.000000"
alias tpscout42 "bot_teleport Invader_Scout_4 -140 3050 -434 0 270 0.000000"
alias tpscout43 "bot_teleport Invader_Scout_4 -40 3050 -434 0 270 0.000000"
alias tpscout44 "bot_teleport Invader_Scout_4 60 3050 -434 0 270 0.000000"
alias tpscout45 "bot_teleport Invader_Scout_4 160 3050 -434 0 270 0.000000"
alias tpdamage4 "bot_teleport Invader_Scout_4 1664 566 510 0 270 0.000000"
// Scout 5
alias tpscout51 "bot_teleport Invader_Scout_5 -240 3050 -434 0 270 0.000000"
alias tpscout52 "bot_teleport Invader_Scout_5 -140 3050 -434 0 270 0.000000"
alias tpscout53 "bot_teleport Invader_Scout_5 -40 3050 -434 0 270 0.000000"
alias tpscout54 "bot_teleport Invader_Scout_5 60 3050 -434 0 270 0.000000"
alias tpscout55 "bot_teleport Invader_Scout_5 160 3050 -434 0 270 0.000000"
alias tpdamage5 "bot_teleport Invader_Scout_5 1664 566 510 0 270 0.000000"
// Scout 6
alias tpscout61 "bot_teleport Invader_Scout_6 -240 3050 -434 0 270 0.000000"
alias tpscout62 "bot_teleport Invader_Scout_6 -140 3050 -434 0 270 0.000000"
alias tpscout63 "bot_teleport Invader_Scout_6 -40 3050 -434 0 270 0.000000"
alias tpscout64 "bot_teleport Invader_Scout_6 60 3050 -434 0 270 0.000000"
alias tpscout65 "bot_teleport Invader_Scout_6 160 3050 -434 0 270 0.000000"
alias tpdamage6 "bot_teleport Invader_Scout_6 1664 566 510 0 270 0.000000"
// Scout 7
alias tpscout71 "bot_teleport Invader_Scout_7 -240 3050 -434 0 270 0.000000"
alias tpscout72 "bot_teleport Invader_Scout_7 -140 3050 -434 0 270 0.000000"
alias tpscout73 "bot_teleport Invader_Scout_7 -40 3050 -434 0 270 0.000000"
alias tpscout74 "bot_teleport Invader_Scout_7 60 3050 -434 0 270 0.000000"
alias tpscout75 "bot_teleport Invader_Scout_7 160 3050 -434 0 270 0.000000"
alias tpdamage7 "bot_teleport Invader_Scout_7 1664 566 510 0 270 0.000000"
// Scout 8
alias tpscout81 "bot_teleport Invader_Scout_8 -240 3050 -434 0 270 0.000000"
alias tpscout82 "bot_teleport Invader_Scout_8 -140 3050 -434 0 270 0.000000"
alias tpscout83 "bot_teleport Invader_Scout_8 -40 3050 -434 0 270 0.000000"
alias tpscout84 "bot_teleport Invader_Scout_8 60 3050 -434 0 270 0.000000"
alias tpscout85 "bot_teleport Invader_Scout_8 160 3050 -434 0 270 0.000000"
alias tpdamage8 "bot_teleport Invader_Scout_8 1664 566 510 0 270 0.000000"
// Scout 9
alias tpscout91 "bot_teleport Invader_Scout_9 -240 3050 -434 0 270 0.000000"
alias tpscout92 "bot_teleport Invader_Scout_9 -140 3050 -434 0 270 0.000000"
alias tpscout93 "bot_teleport Invader_Scout_9 -40 3050 -434 0 270 0.000000"
alias tpscout94 "bot_teleport Invader_Scout_9 60 3050 -434 0 270 0.000000"
alias tpscout95 "bot_teleport Invader_Scout_9 160 3050 -434 0 270 0.000000"
alias tpdamage9 "bot_teleport Invader_Scout_9 1664 566 510 0 270 0.000000"
// Scout 10
alias tpscout101 "bot_teleport Invader_Scout_10 -240 3050 -434 0 270 0.000000"
alias tpscout102 "bot_teleport Invader_Scout_10 -140 3050 -434 0 270 0.000000"
alias tpscout103 "bot_teleport Invader_Scout_10 -40 3050 -434 0 270 0.000000"
alias tpscout104 "bot_teleport Invader_Scout_10 60 3050 -434 0 270 0.000000"
alias tpscout105 "bot_teleport Invader_Scout_10 160 3050 -434 0 270 0.000000"
alias tpdamage10 "bot_teleport Invader_Scout_10 1664 566 510 0 270 0.000000"
// Change switch for the scouts starting point
alias deployscout1 "alias tr_ONCASE00 tpscout11; alias tr_ONCASE01 tpscout12;alias tr_ONCASE02 tpscout13;alias tr_ONCASE03 tpscout14;alias tr_ONCASE04 tpscout15"
alias deployscout2 "alias tr_ONCASE00 tpscout21; alias tr_ONCASE01 tpscout22;alias tr_ONCASE02 tpscout23;alias tr_ONCASE03 tpscout24;alias tr_ONCASE04 tpscout25"
alias deployscout3 "alias tr_ONCASE00 tpscout31; alias tr_ONCASE01 tpscout32;alias tr_ONCASE02 tpscout33;alias tr_ONCASE03 tpscout34;alias tr_ONCASE04 tpscout35"
alias deployscout4 "alias tr_ONCASE00 tpscout41; alias tr_ONCASE01 tpscout42;alias tr_ONCASE02 tpscout43;alias tr_ONCASE03 tpscout44;alias tr_ONCASE04 tpscout45"
alias deployscout5 "alias tr_ONCASE00 tpscout51; alias tr_ONCASE01 tpscout52;alias tr_ONCASE02 tpscout53;alias tr_ONCASE03 tpscout54;alias tr_ONCASE04 tpscout55"
alias deployscout6 "alias tr_ONCASE00 tpscout61; alias tr_ONCASE01 tpscout62;alias tr_ONCASE02 tpscout63;alias tr_ONCASE03 tpscout64;alias tr_ONCASE04 tpscout65"
alias deployscout7 "alias tr_ONCASE00 tpscout71; alias tr_ONCASE01 tpscout72;alias tr_ONCASE02 tpscout73;alias tr_ONCASE03 tpscout74;alias tr_ONCASE04 tpscout75"
alias deployscout8 "alias tr_ONCASE00 tpscout81; alias tr_ONCASE01 tpscout82;alias tr_ONCASE02 tpscout83;alias tr_ONCASE03 tpscout84;alias tr_ONCASE04 tpscout85"
alias deployscout9 "alias tr_ONCASE00 tpscout91; alias tr_ONCASE01 tpscout92;alias tr_ONCASE02 tpscout93;alias tr_ONCASE03 tpscout94;alias tr_ONCASE04 tpscout95"
alias deployscout10 "alias tr_ONCASE00 tpscout101; alias tr_ONCASE01 tpscout102;alias tr_ONCASE02 tpscout103;alias tr_ONCASE03 tpscout104;alias tr_ONCASE04 tpscout105"
// Deploy chain
alias choosescout "choosescout1"
alias choosescout1 "deployscout1; alias scoutdamage tpdamage1; alias choosescout choosescout2"
alias choosescout2 "deployscout2; alias scoutdamage tpdamage2; alias choosescout choosescout3"
alias choosescout3 "deployscout3; alias scoutdamage tpdamage3; alias choosescout choosescout4"
alias choosescout4 "deployscout4; alias scoutdamage tpdamage4; alias choosescout choosescout5"
alias choosescout5 "deployscout5; alias scoutdamage tpdamage5; alias choosescout choosescout6"
alias choosescout6 "deployscout6; alias scoutdamage tpdamage6; alias choosescout choosescout7"
alias choosescout7 "deployscout7; alias scoutdamage tpdamage7; alias choosescout choosescout8"
alias choosescout8 "deployscout8; alias scoutdamage tpdamage8; alias choosescout choosescout9"
alias choosescout9 "deployscout9; alias scoutdamage tpdamage9; alias choosescout choosescout10"
alias choosescout10 "deployscout10; alias scoutdamage tpdamage10; alias choosescout choosescout1"
// Keys setup
// ----------------------------------
bind "w" "soldiermoveup"
bind "s" "soldiermovedown"
bind "MOUSE1" "+soldattack"
// Initial configuration
// ----------------------------------
ent_fire custom_timer_a refiretime 0.01
ent_fire custom_timer_b refiretime 5
ent_fire custom_timer_c refiretime 5
// Variable A will be the ammount of bots left to be released per wave. The initial wave
// will have 10 scouts
// Variable B will be the total ammount of HP of the player. When it reach zero, the
// player will die and the game will end
ent_fire custom_Avar setvalue 10
ent_fire custom_Avarcomp setcomparevalue 0
ent_fire custom_Bvar setvalue 200
ent_fire custom_Bvarcomp setcomparevalue 0
tr_kick
tr_deploy_no
tr_POSEVENT_ON
setpos -491.211639 2526.273438 -91.027405;setang 42.176033 3.626426 0.000000
alias tr_ONAEQUAL newlevel
// Hurt the player when a bot reaches the middle point of th walkway, reduce the B
// variable by 20 and if B reaches 0, kill the player and end the game
alias tr_ONMID "hurtme 20;ent_fire custom_Bvar subtract 20"
alias tr_ONBEQUAL "kill;play misc/your_team_lost.mp3; tr_TEXT2;tr_TIMERC_ON;alias tr_ONTIMERC endgsoldier"
ent_fire custom_text1 addoutput "message Prepare for a new wave"
ent_fire custom_text2 addoutput "message You fail!"
ent_fire custom_text3 addoutput "message You won!"
// Start game
// ----------------------------------
alias tr_ONTRIGGER "tr_TIMERA_ON; alias tr_ONTIMERA configstep1"
tr_RELAY
alias configstep1 "tr_default; alias tr_ONTIMERA configstep2"
alias configstep2 "tr_deploy_no; alias tr_ONTIMERA configstep3"
alias configstep3 "bot -team red -class soldier -name Soldier_Boy; bot -team blue -class scout -name Invader_Scout_1; bot -team blue -class scout -name Invader_Scout_2; bot -team blue -class scout -name Invader_Scout_3; bot -team blue -class scout -name Invader_Scout_4; bot -team blue -class scout -name Invader_Scout_5; alias tr_ONTIMERA configstep4"
alias configstep4 "tr_killmid_ON; bot -team blue -class scout -name Invader_Scout_6; bot -team blue -class scout -name Invader_Scout_7; bot -team blue -class scout -name Invader_Scout_8; bot -team blue -class scout -name Invader_Scout_9; bot -team blue -class scout -name Invader_Scout_10; alias tr_ONTIMERA configstep5"
alias configstep5 "tr_hurt_on; tr_crits_OFF; alias tr_ONTIMERA configstep6"
alias configstep6 "tr_resupply_OFF; alias tr_ONTIMERA configstep7"
alias configstep7 "alias tr_ONTIMERB scoutstep1; alias tr_ONTIMERA configstep8"
alias configstep8 "tr_TIMERB_ON; alias tr_ONTIMERA configstep9"
alias configstep9 "soldpos3;play ui/gamestartup4.mp3; alias tr_ONTIMERA; tr_TIMERA_OFF"
// Scout spawns
// ----------------------------------
alias scoutstep1 "tr_TIMERA_ON; alias tr_ONTIMERA scoutstep2"
alias scoutstep2 "case4scouts; alias tr_ONTIMERA scoutstep3"
alias scoutstep3 "choosescout; alias tr_ONTIMERA scoutstep4"
alias scoutstep4 "scoutdamage; alias tr_ONTIMERA scoutstep5"
alias scoutstep5 "tr_CASERAND; alias tr_ONTIMERA scoutstep6"
alias scoutstep6 "tr_ADEC; alias tr_ONTIMERA; tr_TIMERA_OFF"
// New level
// ----------------------------------
alias newlevel "tr_TIMERC_ON; tr_TIMERB_OFF; alias tr_ONTIMERC endlvlstep1"
alias endlvlstep1 "nextlevel; alias tr_ONTIMERC endlvlstep2"
alias endlvlstep2 "bot_refill; tr_TIMERB_ON; tr_TIMERC_OFF; alias tr_ONTIMERC"
alias nextlevel "gotolevel2"
alias gotolevel2 "tr_TEXT1; play ui/gamestartup2.mp3; ent_fire custom_timer_b refiretime 4; ent_fire custom_Avar setvalue 20; alias nextlevel gotolevel3"
alias gotolevel3 "tr_TEXT1; play ui/gamestartup5.mp3; ent_fire custom_timer_b refiretime 3; ent_fire custom_Avar setvalue 30; tr_speed_scout; alias nextlevel gotolevel4"
alias gotolevel4 "tr_TEXT1; play ui/gamestartup6.mp3; ent_fire custom_timer_b refiretime 0.5; ent_fire custom_Avar setvalue 10;alias nextlevel gotolevel5"
alias gotolevel5 "tr_TEXT3; play misc/your_team_won.mp3; alias tr_ONTIMERB endgsoldier"
// Shut down
// ----------------------------------
alias endgsoldier "kick Soldier_Boy;kick Invader_Scout_1;kick Invader_Scout_2;kick Invader_Scout_3;kick Invader_Scout_4;kick Invader_Scout_5;kick Invader_Scout_6;kick Invader_Scout_7;kick Invader_Scout_8;kick Invader_Scout_9;kick Invader_Scout_10;bind a +moveleft; bind d +moveright; bind s +back; bind w +forward; bind MOUSE1 +attack;tr_TIMERA_OFF;tr_TIMERB_OFF;tr_TIMERC_OFF; tr_default; tr_POSEVENT_OFF"

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@ -0,0 +1,307 @@
echo "=================================================================="
echo "-----------------------"
echo " TR_WALKWAY CVARS LIST"
echo "-----------------------"
echo ""
echo "Every commands except tr_help, tr_loadcvars and tr_teleport need to be"
echo "loaded using the command tr_loadcvars when joining a server"
echo ""
echo "For the ent_fire commands, replace each * with quotes"
echo ""
echo "-----------------------"
echo "--- CLIENT COMMANDS ---"
echo "-----------------------"
echo "These commands works for clients in servers"
echo ""
echo "tr_teleport || Teleports the player to the last teleport destination selected"
echo "tr_help || Shows the tr_ cvar list"
echo "tr_loadcvars || Enables all other cvars"
echo ""
echo "-----------------------"
echo "--- SERVER COMMANDS ---"
echo "-----------------------"
echo "These commands doesn't work in servers that disables the ent_fire command"
echo ""
echo "--- Console only commands ---"
echo "tr_attackonce || Makes all bots attack once (turns off constant attack)"
echo "tr_deployonce || Deploy one bot in the track"
echo ""
echo "--- Management ---"
echo "tr_kill || Kill all bots"
echo "tr_kick || Kick all bots"
echo ""
echo "tr_maxbots_up || Raises maximum ammount of bots on the walkway"
echo "tr_maxbots_down || Lowers maximum ammount of bots on the walkway"
echo ""
echo "tr_default || Reset map configurations (bot ammount, class and ramp slope unaffected)"
echo ""
echo "tr_maxbots_16 || Set the maximum ammount of bots to 16 (default)"
echo "tr_maxbots_14 || Set the maximum ammount of bots to 14"
echo "tr_maxbots_12 || Set the maximum ammount of bots to 12"
echo "tr_maxbots_10 || Set the maximum ammount of bots to 10"
echo "tr_maxbots_08 || Set the maximum ammount of bots to 8"
echo "tr_maxbots_05 || Set the maximum ammount of bots to 5"
echo "tr_maxbots_03 || Set the maximum ammount of bots to 3"
echo "tr_maxbots_01 || Set the maximum ammount of bots to 1"
echo "tr_maxbots_00 || Do not spawn bots"
echo ""
echo "--- Spawn ---"
echo "tr_spawn_random || Spawn random classes (starting bots)"
echo "tr_spawn_all || Spawn 2 bots of every class"
echo "tr_spawn_light || Spawn engineers, scouts, snipers and spies"
echo "tr_spawn_headshot || Spawn engineers, spies, snipers and demomen with headshot correction"
echo "tr_spawn_comp || Spawn scouts, soldiers, demomen and medics"
echo "tr_spawn_airblast || Spawn soldiers and demomen"
echo ""
echo "tr_spawn_pyros || Spawn pyros"
echo "tr_spawn_scouts || Spawn scouts"
echo "tr_spawn_heavies || Spawn heavies"
echo "tr_spawn_medics || Spawn medics"
echo "tr_spawn_spies || Spawn spies"
echo "tr_spawn_demomen || Spawn demomen"
echo "tr_spawn_soldiers || Spawn soldiers"
echo "tr_spawn_engineers || Spawn engineers"
echo "tr_spawn_snipers || Spawn snipers"
echo ""
echo "tr_spawn_1pyro || Spawn one pyro"
echo "tr_spawn_1scout || Spawn one scout"
echo "tr_spawn_1heavy || Spawn one heavy"
echo "tr_spawn_1medic || Spawn one medic"
echo "tr_spawn_1spy || Spawn one spy"
echo "tr_spawn_1demoman || Spawn one demoman"
echo "tr_spawn_1soldier || Spawn one soldier"
echo "tr_spawn_1engineer || Spawn one engineer"
echo "tr_spawn_1sniper || Spawn one sniper"
echo "tr_spawn_1random || Spawn one random bot"
echo ""
echo "--- Movement speed ---"
echo "tr_speed_up || Raises movement speed"
echo "tr_speed_down || Lowers movement speed"
echo ""
echo "tr_speed_no || Stops movement"
echo "tr_speed_snail || Snail movement speed"
echo "tr_speed_heavy || Heavy movement speed"
echo "tr_speed_soldier || Soldier movement speed"
echo "tr_speed_demoman || Demoman movement speed"
echo "tr_speed_normal || Average movement speed (default)"
echo "tr_speed_medic || Medic movement speed"
echo "tr_speed_scout || Scout movement speed"
echo "tr_speed_jet || Jet movement speed"
echo "For chosing other speeds, use:"
echo "ent_fire walk addoutput *speed xxx*"
echo ""
echo "tr_stop || Toggles spawns and movement (turns off all dodge options)"
echo ""
echo "--- Deploy time ---"
echo "tr_deploy_up || Raises deploy time"
echo "tr_deploy_down || Lowers deploy time"
echo ""
echo "tr_deploy_no || Stops deploy"
echo "tr_deploy_05 || Set 0.5 seconds between bots spawns in the map"
echo "tr_deploy_10 || Set 1 second between bots spawns in the map"
echo "tr_deploy_15 || Set 1.5 seconds between bots spawns in the map"
echo "tr_deploy_20 || Set 2 seconds between bots spawns in the map"
echo "tr_deploy_30 || Set 3 seconds between bots spawns in the map (default)"
echo "tr_deploy_40 || Set 4 seconds between bots spawns in the map"
echo "tr_deploy_60 || Set 6 seconds between bots spawns in the map"
echo "tr_deploy_120 || Set 12 seconds between bots spawns in the map"
echo "For choosing other times, use:"
echo "ent_fire spawntimer refiretime <time>"
echo "
echo "--- Bots dodge options ---"
echo "tr_jump || Toggles bots jump"
echo "tr_jump_ON || Forces the bots to jump"
echo "tr_jump_OFF || Makes the bots stop jumping (default)"
echo "You can modify the time between jumps using (default 1.75):"
echo "ent_fire jump_timer refiretime <time>"
echo ""
echo "tr_back || Toggles bots back and forth movement"
echo "tr_back_ON || Turns back and forth movement on"
echo "tr_back_OFF || Turns back and forth movement off (default)"
echo ""
echo "tr_strafe || Toggles bots strafe movement"
echo "tr_strafe_ON || Make bots strafe left and right"
echo "tr_strafe_ONR || Make bots strafe randomly"
echo "tr_strafe_OFF || Turns bots strafe movement off (default)"
echo ""
echo "tr_strafe_timer || Switch between the different strafe times"
echo "tr_strafe_timer_default || Set the strafe time to 1 second (default)"
echo "tr_strafe_timer_long || Set the strafe time to 2 seconds"
echo "tr_strafe_timer_short || Set the strafe time to 0.5 seconds"
echo "For chosing other times, use:"
echo "ent_fire strafe_timer refiretime <time>"
echo ""
echo "tr_crouch || Toggles bots crouch option"
echo "tr_crouch_ON || Make bots crouch"
echo "tr_crouch_ONR || Make bots crouch randomly"
echo "tr_crouch_OFF || Bots don't crouch (default)"
echo ""
echo "--- Bots actions ---"
echo "tr_attack || Toggles bots attack"
echo "tr_attack_ON || Forces the bots to attack (same effect as bot_forceattack 1)"
echo "tr_attack_ON3 || Forces the bots to attack once every 3 seconds"
echo "tr_attack_ONR || Forces the bots to attack randomly"
echo "tr_attack_OFF || Forces bots to stop attacking (same effect as bot_forceattack 0 ) (default)"
echo ""
echo "tr_hurt || Toggles bots hurting"
echo "tr_hurt_ON || Hurt the bots by 124 damage at the beginning of the track"
echo "tr_hurt_ONlow || Hurt the bots by 75 damage at the beginning of the track"
echo "tr_hurt_OFF || Stop hurting bots (default)"
echo ""
echo "tr_aim || Switchs between the bots aim direction options"
echo "tr_aim_default || Makes bots aim forward (default)"
echo "tr_aim_up || Makes bots aim up"
echo "tr_aim_down || Makes bots aim down"
echo "For extra aim directions, use"
echo "ent_fire destination_walkway addoutput *angles <pitch> <yaw> 0*"
echo "default pitch: 0 (-90 up, 90 down), default yaw: 270"
echo ""
echo "tr_botresupply || Toggles bot resupply"
echo "tr_botresupply_ON || Bots regenerate health and ammo constantly"
echo "tr_botresupply_OFF || Disables the bot resupply (default)"
echo ""
echo "tr_spam || Try it"
echo "tr_spam_none || Nothing (default)"
echo "tr_spam_dispenser || Try it"
echo "tr_spam_spy || Try it"
echo ""
echo "--- Map options ---"
echo "tr_crits || Toggles crits"
echo "tr_crits_ON || Turn critical hits on (same effect as tf_weapon_criticals 1) (default)"
echo "tr_crits_OFF || Turn critical hits off (same effect as tf_weapon_criticals 0)"
echo ""
echo "tr_resupply || Toggles resupply"
echo "tr_resupply_ON || Enables the resupply (default)"
echo "tr_resupply_OFF || Disables the resupply"
echo ""
echo "tr_panic || Toggles panic mode"
echo "tr_panic_ON || Enables panic mode"
echo "tr_panic_OFF || Disable panic mode"
echo ""
echo "tr_grav || Switches between the gravity options"
echo "tr_grav_default || Changes to 800 gravity (default)"
echo "tr_grav_low || Changes to 600 gravity "
echo "tr_grav_verylow || Changes to 400 gravity "
echo ""
echo "tr_walls || Toggles invisible walls at the sides of the track"
echo "tr_walls_ON || Turn walls on (default)"
echo "tr_walls_OFF || Turn walls off and damage bots that fall outside the walkway"
echo "tr_walls_OFFnd || Turn walls off, don't damage bots outside the walkway"
echo ""
echo "tr_firewall || Toggles the firewall"
echo "tr_firewall_ON || Kill the bots when they reach the middle of the track"
echo "tr_firewall_OFF || Do not kill the bots (default)"
echo ""
echo "tr_deploy_rand || Toggles random deploy position"
echo "tr_deploy_rand_ON || Deploy bots in a random position in the walkway (default)"
echo "tr_deploy_rand_OFF || Don't deploy bots randomly"
echo ""
echo "tr_deploy_left || Move the deploy position to the left"
echo "tr_deploy_right || Move the deploy position to the right"
echo "tr_deploy_stop || Stop the deploy position is movement"
echo "To choose a specific deploy position, you need first"
echo "to set a speed to the deployer entity using:"
echo "ent_fire mytrain setspeed 200"
echo ""
echo "Then, it's possible to move it to a position between 0.0 and 1.0 with:"
echo "ent_fire mytrain setposition X"
echo ""
echo "tr_deployonlp || Toggle bots being deployed on the launch-pad"
echo "tr_deployonlp_ON || Deploy bots on the launch-pad"
echo "tr_deployonlp_OFF || Deploy bots at the start of the track (default)"
echo ""
echo "--- Retractable platform ---"
echo "tr_platform || Toggles retractable platform"
echo "tr_platform_ON || Extend the retractable platform"
echo "tr_platform_OFF || Hide the retractable platform (default)"
echo ""
echo "tr_platform_up || Move the platform up"
echo "tr_platform_down || Move the platform down"
echo "tr_platform_left || Move the platform left"
echo "tr_platform_right || Move the platform right"
echo "tr_platform_stop || Stop the platform movement"
echo ""
echo "--- Hill and ramp ---"
echo "tr_hill_up || Move hill up"
echo "tr_hill_down || Move hill down"
echo ""
echo "tr_ramp_up || Move ramp up"
echo "tr_ramp_down || Move ramp down"
echo ""
echo "tr_ramp_full || Hide or lift the ramp"
echo "tr_ramp_full_up || Lift the ramp fully"
echo "tr_ramp_full_down || Hide the ramp"
echo ""
echo "--- Launchpad ---"
echo "tr_lp || Toggles the launch-pad on and off"
echo "tr_lp_ON || Turns the launchpad on"
echo "tr_lp_OFF || Turns the launchpad off (default)"
echo ""
echo "tr_lp_randpow || Toggles launch-pad random power"
echo "tr_lp_randpow_ON || Changes the launchpad power 2 times per second (default)"
echo "tr_lp_randpow_OFF || Turns random launchpad power off"
echo ""
echo "tr_lp_pow_up || Raises launch-pad power"
echo "tr_lp_pow_down || Lowers launch-pad power"
echo "
echo "tr_lp_pow_1 || Set launch-pad power to 1000"
echo "tr_lp_pow_2 || Set launch-pad power to 1100"
echo "tr_lp_pow_3 || Set launch-pad power to 1250"
echo "tr_lp_pow_4 || Set launch-pad power to 1350"
echo "tr_lp_pow_5 || Set launch-pad power to 1500 (default)"
echo "tr_lp_pow_6 || Set launch-pad power to 1600"
echo "tr_lp_pow_7 || Set launch-pad power to 1700"
echo "tr_lp_pow_8 || Set launch-pad power to 1850"
echo "tr_lp_pow_9 || Set launch-pad power to 1950"
echo "For choosing other powers, enter:"
echo "ent_fire launchpad_power addoutput *speed xxxx* (only with disabled random power)"
echo ""
echo "tr_lp_randtraj || Toggles launch-pad random trajectory"
echo "tr_lp_randtraj_ON || Turns on random trajectory, overrides the power meter configuration (default)"
echo "tr_lp_randtraj_OFF || Turns off random trajectory"
echo ""
echo "tr_lp_traj_up || Raises the trajectory of the launch-pad"
echo "tr_lp_traj_down || Lowers the trajectory of the launch-pad"
echo "tr_lp_traj_stop || Stops the trajectory change of the launch-pad"
echo ""
echo "--- Sentry room ---"
echo "tr_sentry1 || Create a level 1 sentry"
echo "tr_sentry2 || Create a level 2 sentry"
echo "tr_sentry3 || Create a level 3 sentry"
echo "tr_disp1 || Create a level 1 dispenser"
echo "tr_disp2 || Create a level 2 dispenser"
echo "tr_disp3 || Create a level 3 dispenser"
echo "tr_blocks || Create a small block"
echo "tr_blockl || Create a large block"
echo "tr_deploengi || Deploy an engineer"
echo "tr_changeteam || Change the team of the deployed buildings"
echo "tr_eraseone || Destroy everything under the spawner"
echo "tr_eraseall || Destroy everything in the sentry room"
echo "tr_sr_up || Move spawner up"
echo "tr_sr_down || Move spawner down"
echo "tr_sr_left || Move spawner to the left"
echo "tr_sr_right || Move spawner to the right"
echo "tr_sr_cw || Turn the spawner clockwise"
echo "tr_sr_ccw || Turn the spawner counter-clockwise"
echo ""
echo "tr_sr || Toggle sentry room"
echo "tr_sr_ON || Activate sentry room"
echo "tr_sr_OFF || Deactivate sentry room (default)"
echo ""
echo "tr_wrench || Toggle wrench attack"
echo "tr_wrench_ON || Forces all engineers to attack with the wrench"
echo "tr_wrench_OFF || Makes the engineers stop attacking with the wrench (default)"
echo ""
echo "--- Teleport destination ---"
echo "tr_tele_0 || Changes the teleport destination"
echo "tr_tele_1 || Changes the teleport destination"
echo "tr_tele_2 || Changes the teleport destination"
echo "tr_tele_3 || Changes the teleport destination"
echo "tr_tele_4 || Changes the teleport destination"
echo "tr_tele_5 || Changes the teleport destination"
echo "tr_tele_6 || Changes the teleport destination"
echo "tr_tele_7 || Changes the teleport destination"
echo "tr_tele_8 || Changes the teleport destination"
echo "tr_tele_9 || Changes the teleport destination"
echo "tr_tele_10 || Changes the teleport destination"
echo "=================================================================="

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@ -0,0 +1 @@
wait 1250;jointeam red

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What's going on here?
If you want to disable hat mods in Casual, move cosmetic_models.nut into the "disabled" folder
(Loading cosmetics only increases load times by 3.3 seconds so it's not rlly worth it)
I'm testing out a system to make the preloader more modular. No clue if I'll expand on it atm
Make a copy of "extra_models EXAMPLE.nut" and rename it to "extra_models.nut" if you
want to add any models missed by the preloader. This file won't get replaced by updates,
so you can keep your preloader list safe knowing that they won't get wiped.
(If you leave a comment tho I'll probably just add the models in the next update)
If none of this makes any sense, then DON'T TOUCH ANYTHING.
-pilso

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//MODERN CASUAL PRELOADER - COSMETIC MODEL LIST APRIL 24TH 2024
modelArray_cosmetics<-[
//--PLACE DIRECTORIES BELOW THIS LINE-- (EXAMPLE: "models/my/favorite/model.mdl")
//DEMOMAN HATS
"models/workshop_partner/player/items/demo/tw_kingcape/tw_kingcape.mdl"
"models/player/items/demo/demo_cap.mdl"
"models/player/items/demo/crown.mdl"
"models/player/items/demo/demo_sultan_hat.mdl"
"models/workshop/player/items/demo/hw2013_manbird_of_aberdeen/hw2013_manbird_of_aberdeen.mdl"
"models/workshop/player/items/demo/hwn2023_blastphomet/hwn2023_blastphomet.mdl"
"models/player/items/demo/demo_parrot.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_demo.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_demo.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_demo.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_demo.mdl"
//ENGINEER HATS
"models/workshop/player/items/engineer/dec18_puggyback/dec18_puggyback.mdl"
"models/workshop/player/items/engineer/dec2014_engineer_seal/dec2014_engineer_seal.mdl"
"models/workshop/player/items/engineer/fall17_tropical_toad/fall17_tropical_toad.mdl"
"models/player/items/engineer/engineer_pocketcat.mdl"
"models/player/items/engineer/mad_eye.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_engineer.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_engineer.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_engineer.mdl"
"models/workshop/player/items/all_class/sept2014_hillbilly_speedbump/sept2014_hillbilly_speedbump_engineer.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_engineer.mdl"
//HEAVY HATS
"models/player/items/heavy/capones_capper.mdl"
"models/workshop/player/items/heavy/hw2013_heavy_robin/hw2013_heavy_robin.mdl"
"models/workshop/player/items/heavy/hwn2022_mishas_maw/hwn2022_mishas_maw.mdl"
"models/workshop/player/items/heavy/hwn2022_mishas_maw_style2/hwn2022_mishas_maw_style2.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_heavy.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_heavy.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_heavy.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_heavy.mdl"
//MEDIC HATS
"models/workshop/player/items/medic/hw2013_medicmedes/hw2013_medicmedes.mdl"
"models/workshop/player/items/medic/hw2013_second_opinion/hw2013_second_opinion.mdl"
"models/workshop/player/items/medic/hwn2021_optic_nerve/hwn2021_optic_nerve.mdl"
"models/workshop/player/items/medic/sf14_medic_hundkopf/sf14_medic_hundkopf.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_medic.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_medic.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_medic.mdl"
"models/workshop/player/items/all_class/dec18_harry_villainous/dec18_harry_villainous_medic.mdl"
"models/workshop/player/items/all_class/dec18_harry/dec18_harry_medic.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_medic.mdl"
//PYRO HATS
"models/workshop_partner/player/items/pyro/tw2_greek_armor/tw2_greek_armor.mdl"
"models/workshop_partner/player/items/pyro/scarf_soccer/scarf_soccer.mdl"
"models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_spikes.mdl"
"models/workshop_partner/player/items/pyro/pyro_rocks/pyro_rocks_mask.mdl"
"models/workshop_partner/player/items/pyro/hero_academy_pyro/hero_academy_pyro.mdl"
"models/workshop_partner/player/items/all_class/prinny_pouch/prinny_pouch_pyro.mdl"
"models/workshop_partner/player/items/all_class/pocket_raiders_isis_style/pocket_raiders_isis_style_pyro.mdl"
"models/workshop_partner/player/items/all_class/pocket_raiders_horus_style/pocket_raiders_horus_style_pyro.mdl"
"models/workshop_partner/player/items/all_class/pocket_raiders_carter_style/pocket_raiders_carter_style_pyro.mdl"
"models/workshop_partner/player/items/all_class/pocket_raiders/pocket_raiders_pyro.mdl"
"models/workshop_partner/player/items/all_class/hm_duck/hm_duck_pyro.mdl"
"models/workshop_partner/player/items/all_class/brutal_hair/brutal_hair_pyro.mdl"
"models/workshop_partner/player/items/all_class/ai_spacehelmet/ai_spacehelmet_pyro.mdl"
"models/workshop/player/items/pyro/xms2013_pyro_wood/xms2013_pyro_wood.mdl"
"models/workshop/player/items/pyro/xms2013_pyro_sled/xms2013_pyro_sled.mdl"
"models/workshop/player/items/pyro/tw_pyrobot_armor/tw_pyrobot_armor.mdl"
"models/workshop/player/items/pyro/threea_nabler/threea_nabler.mdl"
"models/workshop/player/items/pyro/sum23_soho_sleuth/sum23_soho_sleuth.mdl"
"models/workshop/player/items/pyro/sum23_flamewarrior_style2/sum23_flamewarrior_style2.mdl"
"models/workshop/player/items/pyro/sum23_flamewarrior_style1/sum23_flamewarrior_style1.mdl"
"models/workshop/player/items/pyro/sum22_kazan_karategi/sum22_kazan_karategi.mdl"
"models/workshop/player/items/pyro/sum21_water_waders/sum21_water_waders.mdl"
"models/workshop/player/items/pyro/sum21_hook_line_cinder/sum21_hook_line_cinder.mdl"
"models/workshop/player/items/pyro/sum19_spawn_camper_jacket/sum19_spawn_camper_jacket.mdl"
"models/workshop/player/items/pyro/sum19_fiery_phoenix/sum19_fiery_phoenix.mdl"
"models/workshop/player/items/pyro/spr18_hot_case/spr18_hot_case.mdl"
"models/workshop/player/items/pyro/short2014_wildfire_wrappers/short2014_wildfire_wrappers.mdl"
"models/workshop/player/items/pyro/short2014_the_gas_guzzler/short2014_the_gas_guzzler.mdl"
"models/workshop/player/items/pyro/short2014_sengoku_scorcher/short2014_sengoku_scorcher.mdl"
"models/workshop/player/items/pyro/short2014_fowl_fryer/short2014_fowl_fryer.mdl"
"models/workshop/player/items/pyro/sf14_the_creatures_grin/sf14_the_creatures_grin.mdl"
"models/workshop/player/items/pyro/sf14_lollichop_licker/sf14_lollichop_licker.mdl"
"models/workshop/player/items/pyro/sf14_hw2014_robot_legg/sf14_hw2014_robot_legg.mdl"
"models/workshop/player/items/pyro/sf14_hw2014_robot_arm/sf14_hw2014_robot_arm.mdl"
"models/workshop/player/items/pyro/sept2014_pyro_radioactive_mask/sept2014_pyro_radioactive_mask.mdl"
"models/workshop/player/items/pyro/robo_pyro_pyrobotic_tote/robo_pyro_pyrobotic_tote.mdl"
"models/workshop/player/items/pyro/robo_pyro_last_watt/robo_pyro_last_watt.mdl"
"models/workshop/player/items/pyro/robo_pyro_figment_filament/robo_pyro_figment_filament.mdl"
"models/workshop/player/items/pyro/pyro_sweater/pyro_sweater.mdl"
"models/workshop/player/items/pyro/pyro_halloween_gasmask/pyro_halloween_gasmask.mdl"
"models/workshop/player/items/pyro/jul13_soot_suit/jul13_soot_suit.mdl"
"models/workshop/player/items/pyro/jul13_furious_fryup/jul13_furious_fryup.mdl"
"models/workshop/player/items/pyro/jul13_el_muchacho/jul13_el_muchacho.mdl"
"models/workshop/player/items/pyro/invasion_the_space_diver/invasion_the_space_diver.mdl"
"models/workshop/player/items/pyro/invasion_space_hamster_hammy/invasion_space_hamster_hammy.mdl"
"models/workshop/player/items/pyro/invasion_jupiter_jetpack/invasion_jupiter_jetpack.mdl"
"models/workshop/player/items/pyro/invasion_a_head_full_of_hot_air/invasion_a_head_full_of_hot_air.mdl"
"models/workshop/player/items/pyro/hwn2023_fiercesome_fluorescence_style1/hwn2023_fiercesome_fluorescence_style1.mdl"
"models/workshop/player/items/pyro/hwn2023_fiercesome_fluorescence/hwn2023_fiercesome_fluorescence.mdl"
"models/workshop/player/items/pyro/hwn2022_magical_mount/hwn2022_magical_mount.mdl"
"models/workshop/player/items/pyro/hwn2022_fire_breather/hwn2022_fire_breather.mdl"
"models/workshop/player/items/pyro/hwn2021_smiling_somen/hwn2021_smiling_somen.mdl"
"models/workshop/player/items/pyro/hwn2020_seared_sorcerer_style2/hwn2020_seared_sorcerer_style2.mdl"
"models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer.mdl"
"models/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies.mdl"
"models/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth.mdl"
"models/workshop/player/items/pyro/hwn2019_pyro_shark/hwn2019_pyro_shark.mdl"
"models/workshop/player/items/pyro/hwn2019_head_of_the_dead_style2/hwn2019_head_of_the_dead_style2.mdl"
"models/workshop/player/items/pyro/hwn2019_head_of_the_dead/hwn2019_head_of_the_dead.mdl"
"models/workshop/player/items/pyro/hwn2018_pyro_in_little_chinatown/hwn2018_pyro_in_little_chinatown.mdl"
"models/workshop/player/items/pyro/hwn2018_pyro_in_chinatown/hwn2018_pyro_in_chinatown.mdl"
"models/workshop/player/items/pyro/hwn2018_mr_quackers/hwn2018_mr_quackers.mdl"
"models/workshop/player/items/pyro/hwn2018_arachno_arsonist/hwn2018_arachno_arsonist.mdl"
"models/workshop/player/items/pyro/hwn2015_firebug_suit/hwn2015_firebug_suit.mdl"
"models/workshop/player/items/pyro/hwn2015_firebug_mask/hwn2015_firebug_mask.mdl"
"models/workshop/player/items/pyro/hw2013_tin_can/hw2013_tin_can.mdl"
"models/workshop/player/items/pyro/hw2013_the_haha_hairdo/hw2013_the_haha_hairdo.mdl"
"models/workshop/player/items/pyro/hw2013_the_glob/hw2013_the_glob.mdl"
"models/workshop/player/items/pyro/hw2013_the_creature_from_the_heap/hw2013_the_creature_from_the_heap.mdl"
"models/workshop/player/items/pyro/hw2013_the_abhorrent_appendages/hw2013_the_abhorrent_appendages.mdl"
"models/workshop/player/items/pyro/hw2013_scorched_skirt/hw2013_scorched_skirt.mdl"
"models/workshop/player/items/pyro/hw2013_scorched_skirt/hw2013_scorched_skirt.mdl"
"models/workshop/player/items/pyro/hw2013_py40_automaton/hw2013_py40_automaton.mdl"
"models/workshop/player/items/pyro/hw2013_maniacs_manacles/hw2013_maniacs_manacles.mdl"
"models/workshop/player/items/pyro/hw2013_hardheaded_hardware/hw2013_hardheaded_hardware.mdl"
"models/workshop/player/items/pyro/hw2013_dragonbutt/hw2013_dragonbutt.mdl"
"models/workshop/player/items/pyro/hw2013_dragon_shoes/hw2013_dragon_shoes.mdl"
"models/workshop/player/items/pyro/hw2013_dragon_hood/hw2013_dragon_hood.mdl"
"models/workshop/player/items/pyro/hw2013_dark_orchestra/hw2013_dark_orchestra.mdl"
"models/workshop/player/items/pyro/hw2013_carrion_cohort/hw2013_carrion_cohort.mdl"
"models/workshop/player/items/pyro/hw2013_beast_from_below/hw2013_beast_from_below.mdl"
"models/workshop/player/items/pyro/hw2013_per_eye_scopes/hw2013_per_eye_scopes.mdl"
"models/workshop/player/items/pyro/hazeguard/hazeguard.mdl"
"models/workshop/player/items/pyro/ghost_aspect/ghost_aspect.mdl"
"models/workshop/player/items/pyro/fall2013_the_insidious_incinerator/fall2013_the_insidious_incinerator.mdl"
"models/workshop/player/items/pyro/fall17_hot_huaraches/fall17_hot_huaraches.mdl"
"models/workshop/player/items/pyro/fall17_firemanns_essentials/fall17_firemanns_essentials.mdl"
"models/workshop/player/items/pyro/fall17_deitys_dress/fall17_deitys_dress.mdl"
"models/workshop/player/items/pyro/dec22_partizan/dec22_partizan.mdl"
"models/workshop/player/items/pyro/dec22_firebrand/dec22_firebrand.mdl"
"models/workshop/player/items/pyro/dec21_elf_ignition_style1/dec21_elf_ignition_style1.mdl"
"models/workshop/player/items/pyro/dec21_elf_ignition/dec21_elf_ignition.mdl"
"models/workshop/player/items/pyro/dec2014_torchers_tabard/dec2014_torchers_tabard.mdl"
"models/workshop/player/items/pyro/dec2014_pyromancers_raiments/dec2014_pyromancers_raiments.mdl"
"models/workshop/player/items/pyro/dec2014_armoured_appendages/dec2014_armoured_appendages.mdl"
"models/workshop/player/items/pyro/dec18_pocket_pardner_style/dec18_pocket_pardner_style.mdl"
"models/workshop/player/items/pyro/dec18_pocket_pardner/dec18_pocket_pardner.mdl"
"models/workshop/player/items/pyro/dec17_cats_pajamas/dec17_cats_pajamas.mdl"
"models/workshop/player/items/pyro/dec16_smissmas_sweater/dec16_smissmas_sweater.mdl"
"models/workshop/player/items/pyro/dec16_pyro_the_flamedeer/dec16_pyro_the_flamedeer.mdl"
"models/workshop/player/items/pyro/dec16_flammable_favor/dec16_flammable_favor.mdl"
"models/workshop/player/items/pyro/bak_firefly/bak_firefly.mdl"
"models/workshop/player/items/engineer/pocket_protector/pocket_protector.mdl"
"models/workshop/player/items/all_class/xms2013_jacket/xms2013_jacket_pyro.mdl"
"models/workshop/player/items/all_class/xms2013_arctic_suit/xms2013_arctic_suit_pyro.mdl"
"models/workshop/player/items/all_class/xmas2013_jacket_s2/xmas2013_jacket_s2_pyro.mdl"
"models/workshop/player/items/all_class/sum21_manndatory_attire_style3/sum21_manndatory_attire_style3_pyro.mdl"
"models/workshop/player/items/all_class/sum21_manndatory_attire_style2/sum21_manndatory_attire_style2_pyro.mdl"
"models/workshop/player/items/all_class/sum21_manndatory_attire_style1/sum21_manndatory_attire_style1_pyro.mdl"
"models/workshop/player/items/all_class/sum20_loaf_loafers_style2/sum20_loaf_loafers_style2_pyro.mdl"
"models/workshop/player/items/all_class/sum20_loaf_loafers_style1/sum20_loaf_loafers_style1_pyro.mdl"
"models/workshop/player/items/all_class/sum19_staplers_specs/sum19_staplers_specs_pyro.mdl"
"models/workshop/player/items/all_class/spr18_robin_walkers/spr18_robin_walkers_pyro.mdl"
"models/workshop/player/items/all_class/short2014_vintage_director/short2014_vintage_director_pyro.mdl"
"models/workshop/player/items/all_class/sbox2014_zipper_suit/sbox2014_zipper_suit_pyro.mdl"
"models/workshop/player/items/all_class/pyro_hazmat_4/pyro_hazmat_4_pyro.mdl"
"models/workshop/player/items/all_class/pyro_hazmat_3/pyro_hazmat_3_pyro.mdl"
"models/workshop/player/items/all_class/pyro_hazmat_2/pyro_hazmat_2_pyro.mdl"
"models/workshop/player/items/all_class/pyro_hazmat/pyro_hazmat_pyro.mdl"
"models/workshop/player/items/all_class/jogon/jogon_pyro.mdl"
"models/workshop/player/items/all_class/hwn_spy_priest/hwn_spy_priest_pyro.mdl"
"models/workshop/player/items/all_class/hwn2021_twisted_topper/hwn2021_twisted_topper_pyro.mdl"
"models/workshop/player/items/all_class/hwn2021_tricksters_treats_style2/hwn2021_tricksters_treats_style2_pyro.mdl"
"models/workshop/player/items/all_class/hwn2021_tricksters_treats/hwn2021_tricksters_treats_pyro.mdl"
"models/workshop/player/items/all_class/hwn2021_creepy_crawlies_style2/hwn2021_creepy_crawlies_style2_pyro.mdl"
"models/workshop/player/items/all_class/hwn2021_creepy_crawlies/hwn2021_creepy_crawlies_pyro.mdl"
"models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_pyro.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_pyro.mdl"
"models/workshop/player/items/all_class/hwn2019_pocket_skeleton_king/hwn2019_pocket_skeleton_king_pyro.mdl"
"models/workshop/player/items/all_class/hwn2019_pocket_monoculus/hwn2019_pocket_monoculus_pyro.mdl"
"models/workshop/player/items/all_class/hwn2019_pocket_merasmus/hwn2019_pocket_merasmus_pyro.mdl"
"models/workshop/player/items/all_class/hwn2019_pocket_ghost/hwn2019_pocket_ghost_pyro.mdl"
"models/workshop/player/items/all_class/hwn2018_terror_antula/hwn2018_terror_antula_pyro.mdl"
"models/workshop/player/items/all_class/hwn2015_grim_tweeter/hwn2015_grim_tweeter_pyro.mdl"
"models/workshop/player/items/all_class/hwn2015_dino_hoodie/hwn2015_dino_hoodie_pyro.mdl"
"models/workshop/player/items/all_class/hwn2015_catastrophic_companions/hwn2015_catastrophic_companions_pyro.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_pyro.mdl"
"models/workshop/player/items/all_class/hw2013_volatile_voodoo/hw2013_volatile_voodoo_pyro.mdl"
"models/workshop/player/items/all_class/hw2013_the_magical_mercenary/hw2013_the_magical_mercenary_pyro.mdl"
"models/workshop/player/items/all_class/hw2013_kindlin_candles/hw2013_kindlin_candles_pyro.mdl"
"models/workshop/player/items/all_class/hw2013_allclass_horseman/hw2013_allclass_horseman_pyro.mdl"
"models/workshop/player/items/all_class/hw2013_all_skull_necklace/hw2013_all_skull_necklace_pyro.mdl"
"models/workshop/player/items/all_class/hiphunter_boots/hiphunter_boots_pyro.mdl"
"models/workshop/player/items/all_class/fall2013_beep_boy/fall2013_beep_boy_pyro.mdl"
"models/workshop/player/items/all_class/fall17_slithering_scarf/fall17_slithering_scarf_pyro.mdl"
"models/workshop/player/items/all_class/fall17_quizzical_quetzal/fall17_quizzical_quetzal_pyro.mdl"
"models/workshop/player/items/all_class/fall17_pocket_saxton/fall17_pocket_saxton_pyro.mdl"
"models/workshop/player/items/all_class/fall17_croaking_hazard/fall17_croaking_hazard_pyro.mdl"
"models/workshop/player/items/all_class/fall17_bananades/fall17_bananades_pyro.mdl"
"models/workshop/player/items/all_class/dec22_battle_bear_style2/dec22_battle_bear_style2_pyro.mdl"
"models/workshop/player/items/all_class/dec22_battle_bear_style1/dec22_battle_bear_style1_pyro.mdl"
"models/workshop/player/items/all_class/dec21_ominous_offering/dec21_ominous_offering_pyro.mdl"
"models/workshop/player/items/all_class/dec19_winter_wrap_up/dec19_winter_wrap_up_pyro.mdl"
"models/workshop/player/items/all_class/dec19_pebbles_the_penguin/dec19_pebbles_the_penguin_pyro.mdl"
"models/workshop/player/items/all_class/dec19_glittering_garland/dec19_glittering_garland_pyro.mdl"
"models/workshop/player/items/all_class/dec19_gingerbread_mann_s2/dec19_gingerbread_mann_s2_pyro.mdl"
"models/workshop/player/items/all_class/dec19_gingerbread_mann_s1/dec19_gingerbread_mann_s1_pyro.mdl"
"models/workshop/player/items/all_class/dec18_polar_pal_liberty/dec18_polar_pal_liberty_pyro.mdl"
"models/workshop/player/items/all_class/dec18_polar_pal_bamboo/dec18_polar_pal_bamboo_pyro.mdl"
"models/workshop/player/items/all_class/dec18_polar_pal/dec18_polar_pal_pyro.mdl"
"models/workshop/player/items/all_class/dec18_pocket_admin/dec18_pocket_admin_pyro.mdl"
"models/workshop/player/items/all_class/dec18_bread_heads/dec18_bread_heads_pyro.mdl"
"models/workshop/player/items/all_class/dec17_pocket_yeti/dec17_pocket_yeti_pyro.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_pyro.mdl"
"models/workshop/player/items/all_class/dec17_pocket_santa/dec17_pocket_santa_pyro.mdl"
"models/workshop/player/items/all_class/dec17_balloonihoodie/dec17_balloonihoodie_pyro.mdl"
"models/workshop/player/items/all_class/dec16_stocking/dec16_stocking_pyro.mdl"
"models/workshop/player/items/all_class/dec16_handy_canes/dec16_handy_canes_pyro.mdl"
"models/workshop/player/items/all_class/brotherhood_2/brotherhood_2_pyro.mdl"
"models/workshop/player/items/all_class/bak_pocket_villians/bak_pocket_villians_pyro.mdl"
"models/workshop/player/items/all_class/bak_buttler/bak_buttler_pyro.mdl"
"models/workshop/player/items/all_class/bak_batbelt/bak_batbelt_pyro.mdl"
"models/workshop/player/items/all_class/bak_batarm/bak_batarm_pyro.mdl"
"models/workshop/player/items/all_class/angsty_hood/angsty_hood_pyro.mdl"
"models/workshop/player/items/all_class/ai_spacehelmet/ai_spacehelmet_pyro.mdl"
"models/player/items/soldier/xms_pyro_ornaments.mdl"
"models/player/items/pyro/xms_pyro_parka.mdl"
"models/player/items/pyro/xms_pyro_bells.mdl"
"models/player/items/pyro/xms_backpack_snowglobe.mdl"
"models/player/items/pyro/winter_pyro_mask.mdl"
"models/player/items/pyro/shootmanyrobots_pyro.mdl"
"models/player/items/pyro/pyro_tripwire_tie.mdl"
"models/player/items/pyro/pyro_pyromancers_mask.mdl"
"models/player/items/pyro/pyro_monocle.mdl"
"models/player/items/pyro/pyro_fireworksbag.mdl"
"models/player/items/pyro/pyro_brainsucker.mdl"
"models/player/items/pyro/mtp_bongos.mdl"
"models/player/items/pyro/mtp_bongos.mdl"
"models/player/items/pyro/mtp_backpack.mdl"
"models/player/items/pyro/hwn_pyro_spookyhood.mdl"
"models/player/items/pyro/hwn_pyro_misc2.mdl"
"models/player/items/pyro/hwn_pyro_misc1.mdl"
"models/player/items/pyro/hotties_hoodie.mdl"
"models/player/items/pyro/fwk_pyro_conscience.mdl"
"models/player/items/pyro/drg_pyro_fueltank.mdl"
"models/player/items/pyro/boot_hat.mdl"
"models/player/items/pyro/awes_jetpack.mdl"
"models/player/items/pyro/attendant.mdl"
"models/player/items/mvm_loot/pyro/pyrobo_backpack.mdl"
"models/player/items/all_class/tuxxy_pyro.mdl"
"models/player/items/all_class/tomb_pick_pyro.mdl"
"models/player/items/all_class/ring_pyro.mdl"
"models/player/items/all_class/qc_flask_pyro.mdl"
"models/player/items/all_class/pyro_grenade_skulls.mdl"
"models/player/items/all_class/pumpkin_lantern_pyro.mdl"
"models/player/items/all_class/mtp_bottle_pyro.mdl"
"models/player/items/all_class/hwn_pet_ghost_pyro.mdl"
"models/player/items/all_class/flair_pyro.mdl"
"models/player/items/all_class/executionerhood_pyro.mdl"
"models/player/items/all_class/all_winter_scarf_pyro.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_pyro.mdl"
//SCOUT HATS
"models/workshop/player/items/scout/bonk_mask/bonk_mask.mdl"
"models/workshop/player/items/scout/hwn2021_batters_beak/hwn2021_batters_beak.mdl"
"models/workshop/player/items/scout/hwn2021_corpse_carrier/hwn2021_corpse_carrier.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_scout.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_scout.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_scout.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_scout.mdl"
//SNIPER HATS
"models/player/items/sniper/desert_marauder.mdl"
"models/workshop/player/items/sniper/fall2013_lil_snaggletooth/fall2013_lil_snaggletooth.mdl"
"models/workshop/player/items/sniper/hw2013_sir_shootsalot/hw2013_sir_shootsalot.mdl"
"models/workshop/player/items/sniper/hwn2018_crocodile_mun_dee/hwn2018_crocodile_mun_dee.mdl"
"models/workshop/player/items/sniper/sf14_conspiratorial_cut/sf14_conspiratorial_cut.mdl"
"models/workshop/player/items/sniper/sf14_marsupial_muzzle/sf14_marsupial_muzzle.mdl"
"models/workshop/player/items/all_class/sept2014_hillbilly_speedbump/sept2014_hillbilly_speedbump_sniper.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_sniper.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_sniper.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_sniper.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_sniper.mdl"
//SOLDIER HATS
"models/player/items/soldier/armored_authority.mdl"
"models/player/items/soldier/fdu.mdl"
"models/player/items/soldier/soldier_jeepcap.mdl"
"models/workshop/player/items/soldier/hw2013_feathered_freedom/hw2013_feathered_freedom.mdl"
"models/workshop/player/items/soldier/spr18_private_maggot_muncher/spr18_private_maggot_muncher.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_soldier.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_soldier.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_soldier.mdl"
"models/workshop/player/items/soldier/bak_caped_crusader/bak_caped_crusader.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_soldier.mdl"
//SPY HATS
"models/player/items/spy/bowtie.mdl"
"models/player/items/spy/hwn_spy_misc2.mdl"
"models/player/items/spy/spy_gang_cap.mdl"
"models/player/items/spy/spy_openjacket.mdl"
"models/player/items/spy/spy_rose.mdl"
"models/player/items/spy/spy_winterjacket.mdl"
"models/player/items/spy/tneck.mdl"
"models/workshop/player/items/all_class/hwn_spy_priest/hwn_spy_priest_spy.mdl"
"models/workshop/player/items/spy/fall2013_escapist/fall2013_escapist.mdl"
"models/workshop/player/items/spy/jul13_blood_banker/jul13_blood_banker.mdl"
"models/workshop/player/items/spy/jul13_classy_royale/jul13_classy_royale.mdl"
"models/workshop_partner/player/items/all_class/sd_shirt/sd_shirt_spy.mdl"
"models/workshop_partner/player/items/spy/tw_coat/tw_coat_spy.mdl"
"models/workshop_partner/player/items/spy/tw_coat/tw_coat_spy_necktie.mdl"
"models/workshop/player/items/spy/hwn2019_avian_amante/hwn2019_avian_amante.mdl"
"models/workshop/player/items/all_class/dec17_sledders_sidekick/dec17_sledders_sidekick_spy.mdl"
"models/workshop/player/items/all_class/dec18_harry/dec18_harry_spy.mdl"
"models/workshop/player/items/all_class/dec18_harry_villainous/dec18_harry_villainous_spy.mdl"
"models/workshop/player/items/all_class/hw2013_wandering_soul/hw2013_wandering_soul_spy.mdl"
"models/workshop/player/items/all_class/hwn2019_binoculus/hwn2019_binoculus_spy.mdl"
"models/workshop/player/items/all_class/bak_arkham_cowl/bak_arkham_cowl_spy.mdl"
//--PLACE DIRECTORIES ABOVE THIS LINE--
]
foreach (v in modelArray_cosmetics){
PrecacheModel(v);
}
printl("--Modern Casual Preloader | Cosmetics--");

View File

@ -0,0 +1,16 @@
//MODERN CASUAL PRELOADER - EXTRA MODELS LIST (EXAMPLE)
//If you rename this file to "extra_models.nut" it will never be overwritten by an update.
//Use this if any models are missing from Modern Casual Preloader.
//Don't put models anywhere other than in the area around line 8!
modelArray_extra<-[
//--PLACE DIRECTORIES BELOW THIS LINE-- (EXAMPLE: "models/my/favorite/model.mdl")
//--PLACE DIRECTORIES ABOVE THIS LINE--
]
foreach (v in modelArray_extra){
PrecacheModel(v);
}
printl("--Modern Casual Preloader | Extra Models--");

View File

@ -0,0 +1,852 @@
//MODERN CASUAL PRELOADER - 64 BIT VERSION - APRIL 24TH 2024
local sConCommands = "alias playmenumusic play *#ui/";
local iRandomNumber = null;
modelArray<-[
//--PLACE DIRECTORIES BELOW THIS LINE-- (EXAMPLE: "models/my/favorite/model.mdl")
//BOT GIBS
"models/bots/gibs/demobot_gib_arm1.mdl"
"models/bots/gibs/demobot_gib_arm2.mdl"
"models/bots/gibs/demobot_gib_boss_arm1.mdl"
"models/bots/gibs/demobot_gib_boss_arm2.mdl"
"models/bots/gibs/demobot_gib_boss_head.mdl"
"models/bots/gibs/demobot_gib_boss_leg1.mdl"
"models/bots/gibs/demobot_gib_boss_leg2.mdl"
"models/bots/gibs/demobot_gib_boss_leg3.mdl"
"models/bots/gibs/demobot_gib_boss_pelvis.mdl"
"models/bots/gibs/demobot_gib_head.mdl"
"models/bots/gibs/demobot_gib_leg1.mdl"
"models/bots/gibs/demobot_gib_leg2.mdl"
"models/bots/gibs/demobot_gib_leg3.mdl"
"models/bots/gibs/demobot_gib_pelvis.mdl"
"models/bots/gibs/heavybot_gib_arm.mdl"
"models/bots/gibs/heavybot_gib_arm2.mdl"
"models/bots/gibs/heavybot_gib_boss_arm.mdl"
"models/bots/gibs/heavybot_gib_boss_arm2.mdl"
"models/bots/gibs/heavybot_gib_boss_chest.mdl"
"models/bots/gibs/heavybot_gib_boss_head.mdl"
"models/bots/gibs/heavybot_gib_boss_leg.mdl"
"models/bots/gibs/heavybot_gib_boss_leg2.mdl"
"models/bots/gibs/heavybot_gib_boss_pelvis.mdl"
"models/bots/gibs/heavybot_gib_chest.mdl"
"models/bots/gibs/heavybot_gib_head.mdl"
"models/bots/gibs/heavybot_gib_leg.mdl"
"models/bots/gibs/heavybot_gib_leg2.mdl"
"models/bots/gibs/heavybot_gib_pelvis.mdl"
"models/bots/gibs/hh_gib_boot_l.mdl"
"models/bots/gibs/hh_gib_boot_r.mdl"
"models/bots/gibs/hh_gib_candle.mdl"
"models/bots/gibs/hh_gib_glove_l.mdl"
"models/bots/gibs/hh_gib_glove_r.mdl"
"models/bots/gibs/hh_gib_torso.mdl"
"models/bots/gibs/hh_gib_upperarm_l.mdl"
"models/bots/gibs/hh_gib_upperarm_r.mdl"
"models/bots/gibs/hh_gib_upperleg_l.mdl"
"models/bots/gibs/hh_gib_upperleg_r.mdl"
"models/bots/gibs/hh_gib_waist.mdl"
"models/bots/gibs/medicbot_gib_head.mdl"
"models/bots/gibs/pyrobot_gib_arm1.mdl"
"models/bots/gibs/pyrobot_gib_arm2.mdl"
"models/bots/gibs/pyrobot_gib_arm3.mdl"
"models/bots/gibs/pyrobot_gib_boss_arm1.mdl"
"models/bots/gibs/pyrobot_gib_boss_arm2.mdl"
"models/bots/gibs/pyrobot_gib_boss_arm3.mdl"
"models/bots/gibs/pyrobot_gib_boss_chest.mdl"
"models/bots/gibs/pyrobot_gib_boss_chest2.mdl"
"models/bots/gibs/pyrobot_gib_boss_head.mdl"
"models/bots/gibs/pyrobot_gib_boss_leg.mdl"
"models/bots/gibs/pyrobot_gib_boss_pelvis.mdl"
"models/bots/gibs/pyrobot_gib_chest.mdl"
"models/bots/gibs/pyrobot_gib_chest2.mdl"
"models/bots/gibs/pyrobot_gib_head.mdl"
"models/bots/gibs/pyrobot_gib_leg.mdl"
"models/bots/gibs/pyrobot_gib_pelvis.mdl"
"models/bots/gibs/scoutbot_gib_arm1.mdl"
"models/bots/gibs/scoutbot_gib_arm2.mdl"
"models/bots/gibs/scoutbot_gib_boss_arm1.mdl"
"models/bots/gibs/scoutbot_gib_boss_arm2.mdl"
"models/bots/gibs/scoutbot_gib_boss_chest.mdl"
"models/bots/gibs/scoutbot_gib_boss_head.mdl"
"models/bots/gibs/scoutbot_gib_boss_leg1.mdl"
"models/bots/gibs/scoutbot_gib_boss_leg2.mdl"
"models/bots/gibs/scoutbot_gib_boss_pelvis.mdl"
"models/bots/gibs/scoutbot_gib_chest.mdl"
"models/bots/gibs/scoutbot_gib_head.mdl"
"models/bots/gibs/scoutbot_gib_leg1.mdl"
"models/bots/gibs/scoutbot_gib_leg2.mdl"
"models/bots/gibs/scoutbot_gib_pelvis.mdl"
"models/bots/gibs/sniperbot_gib_head.mdl"
"models/bots/gibs/soldierbot_gib_arm1.mdl"
"models/bots/gibs/soldierbot_gib_arm2.mdl"
"models/bots/gibs/soldierbot_gib_boss_arm1.mdl"
"models/bots/gibs/soldierbot_gib_boss_arm2.mdl"
"models/bots/gibs/soldierbot_gib_boss_chest.mdl"
"models/bots/gibs/soldierbot_gib_boss_head.mdl"
"models/bots/gibs/soldierbot_gib_boss_leg1.mdl"
"models/bots/gibs/soldierbot_gib_boss_leg2.mdl"
"models/bots/gibs/soldierbot_gib_boss_pelvis.mdl"
"models/bots/gibs/soldierbot_gib_chest.mdl"
"models/bots/gibs/soldierbot_gib_head.mdl"
"models/bots/gibs/soldierbot_gib_leg1.mdl"
"models/bots/gibs/soldierbot_gib_leg2.mdl"
"models/bots/gibs/soldierbot_gib_pelvis.mdl"
"models/bots/gibs/spybot_gib_head.mdl"
//BOTKILLERS
"models/player/items/mvm_loot/demo/fob_e_stickybomb.mdl"
"models/player/items/mvm_loot/demo/fob_e_stickybomb_v.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond_v.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb_v.mdl"
"models/player/items/mvm_loot/engineer/fob_e_wrench.mdl"
"models/player/items/mvm_loot/engineer/fob_h_wrench.mdl"
"models/player/items/mvm_loot/engineer/fob_h_wrench_diamond.mdl"
"models/player/items/mvm_loot/heavy/fob_e_minigun.mdl"
"models/player/items/mvm_loot/heavy/fob_e_minigun_v.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun_diamond_v.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun_v.mdl"
"models/player/items/mvm_loot/medic/fob_e_medigun.mdl"
"models/player/items/mvm_loot/medic/fob_h_medigun.mdl"
"models/player/items/mvm_loot/medic/fob_h_medigun_diamond.mdl"
"models/player/items/mvm_loot/pyro/fob_e_flamethrower.mdl"
"models/player/items/mvm_loot/pyro/fob_e_flamethrower_v.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower_diamond.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower_diamond_v.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower_v.mdl"
"models/player/items/mvm_loot/scout/fob_e_scattergun.mdl"
"models/player/items/mvm_loot/scout/fob_h_scattergun.mdl"
"models/player/items/mvm_loot/scout/fob_h_scattergun_diamond.mdl"
"models/player/items/mvm_loot/sniper/fob_e_sniperrifle.mdl"
"models/player/items/mvm_loot/sniper/fob_h_sniperrifle.mdl"
"models/player/items/mvm_loot/sniper/fob_h_sniperrifle_diamond.mdl"
"models/player/items/mvm_loot/soldier/fob_e_rocketlauncher.mdl"
"models/player/items/mvm_loot/soldier/fob_h_rocketlauncher.mdl"
"models/player/items/mvm_loot/soldier/fob_h_rocketlauncher_diamond.mdl"
"models/player/items/mvm_loot/spy/fob_e_knife.mdl"
"models/player/items/mvm_loot/spy/fob_e_knife_v.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife_diamond.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife_diamond_v.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife_v.mdl"
//BUILDING GIBS, SAPPER PLACEMENTS AND GIBS
"models/buildables/breadmonster_sapper_placed.mdl"
"models/buildables/breadmonster_sapper_placement.mdl"
"models/buildables/dispenser_blueprint.mdl"
"models/buildables/gibs/dispenser_gib1.mdl"
"models/buildables/gibs/dispenser_gib2.mdl"
"models/buildables/gibs/dispenser_gib3.mdl"
"models/buildables/gibs/dispenser_gib4.mdl"
"models/buildables/gibs/dispenser_gib5.mdl"
"models/buildables/gibs/sentry1_gib1.mdl"
"models/buildables/gibs/sentry1_gib2.mdl"
"models/buildables/gibs/sentry1_gib3.mdl"
"models/buildables/gibs/sentry1_gib4.mdl"
"models/buildables/gibs/sentry2_gib1.mdl"
"models/buildables/gibs/sentry2_gib2.mdl"
"models/buildables/gibs/sentry2_gib3.mdl"
"models/buildables/gibs/sentry2_gib4.mdl"
"models/buildables/gibs/sentry3_gib1.mdl"
"models/buildables/gibs/teleporter_gib1.mdl"
"models/buildables/gibs/teleporter_gib2.mdl"
"models/buildables/gibs/teleporter_gib3.mdl"
"models/buildables/gibs/teleporter_gib4.mdl"
"models/buildables/p2rec_placed.mdl"
"models/buildables/p2rec_placement.mdl"
"models/buildables/sapper_dispenser.mdl"
"models/buildables/sapper_placed.mdl"
"models/buildables/sapper_placement.mdl"
"models/buildables/sapper_placement_dispenser.mdl"
"models/buildables/sapper_placement_sentry1.mdl"
"models/buildables/sapper_placement_sentry2.mdl"
"models/buildables/sapper_placement_sentry3.mdl"
"models/buildables/sapper_placement_teleporter.mdl"
"models/buildables/sapper_sentry1.mdl"
"models/buildables/sapper_sentry2.mdl"
"models/buildables/sapper_sentry3.mdl"
"models/buildables/sapper_teleporter.mdl"
"models/buildables/sapper_xmas_placed.mdl"
"models/buildables/sapper_xmas_placement.mdl"
"models/buildables/sd_sapper_dispenser.mdl"
"models/buildables/sd_sapper_placed.mdl"
"models/buildables/sd_sapper_placement.mdl"
"models/buildables/sd_sapper_placement_dispenser.mdl"
"models/buildables/sd_sapper_placement_sentry1.mdl"
"models/buildables/sd_sapper_placement_sentry2.mdl"
"models/buildables/sd_sapper_placement_sentry3.mdl"
"models/buildables/sd_sapper_placement_teleporter.mdl"
"models/buildables/sd_sapper_sentry1.mdl"
"models/buildables/sd_sapper_sentry2.mdl"
"models/buildables/sd_sapper_sentry3.mdl"
"models/buildables/sd_sapper_teleporter.mdl"
"models/buildables/sentry1_blueprint.mdl"
"models/buildables/sentry1_range.mdl"
"models/buildables/teleporter_blueprint_enter.mdl"
"models/buildables/teleporter_blueprint_exit.mdl"
//TELEPORTER BREAD
"models/weapons/c_models/c_bread/c_bread_baguette.mdl"
"models/weapons/c_models/c_bread/c_bread_burnt.mdl"
"models/weapons/c_models/c_bread/c_bread_cinnamon.mdl"
"models/weapons/c_models/c_bread/c_bread_cornbread.mdl"
"models/weapons/c_models/c_bread/c_bread_crumpet.mdl"
"models/weapons/c_models/c_bread/c_bread_plainloaf.mdl"
"models/weapons/c_models/c_bread/c_bread_pretzel.mdl"
"models/weapons/c_models/c_bread/c_bread_ration.mdl"
"models/weapons/c_models/c_bread/c_bread_russianblack.mdl"
//WEAPON GIBS
"models/buildables/gibs/sapper_gib001.mdl"
"models/buildables/gibs/sapper_gib002.mdl"
"models/buildables/gibs/sd_sapper_gib001.mdl"
"models/buildables/gibs/sd_sapper_gib002.mdl"
"models/weapons/w_models/w_arrow_gib1.mdl"
"models/weapons/w_models/w_arrow_gib2.mdl"
"models/weapons/w_models/w_arrow_xmas_gib2.mdl"
"models/weapons/w_models/w_repair_claw_gib1.mdl"
"models/weapons/w_models/w_repair_claw_gib2.mdl"
"models/weapons/w_models/w_stickybomb_gib1.mdl"
"models/weapons/w_models/w_stickybomb_gib2.mdl"
"models/weapons/w_models/w_stickybomb_gib3.mdl"
"models/weapons/w_models/w_stickybomb_gib4.mdl"
"models/weapons/w_models/w_stickybomb_gib5.mdl"
"models/weapons/w_models/w_stickybomb_gib6.mdl"
//ALL FESTIVE WEAPONS (NOT FESTIVIZED)
"models/workshop/weapons/c_models/c_blackbox/c_blackbox_xmas.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_proj.mdl"
"models/workshop/weapons/c_models/c_holymackerel/c_holymackerel_xmas.mdl"
"models/workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder.mdl"
"models/workshop/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.mdl"
"models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves.mdl"
"models/weapons/c_models/c_ambassador/c_ambassador_xmas.mdl"
"models/weapons/c_models/c_bat/c_bat_xmas.mdl"
"models/weapons/c_models/c_bonesaw/c_bonesaw_xmas.mdl"
"models/weapons/c_models/c_bow/c_bow_xmas.mdl"
"models/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas.mdl"
"models/weapons/c_models/c_buffpack/c_buffpack_xmas.mdl"
"models/weapons/c_models/c_claymore/c_claymore_xmas.mdl"
"models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.mdl"
"models/weapons/c_models/c_flamethrower/c_backburner_xmas.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower_xmas.mdl"
"models/weapons/c_models/c_frontierjustice/c_frontierjustice_xmas.mdl"
"models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.mdl"
"models/weapons/c_models/c_knife/c_knife_xmas.mdl"
"models/weapons/c_models/c_medigun/c_medigun_xmas.mdl"
"models/weapons/c_models/c_minigun/c_minigun_xmas.mdl"
"models/weapons/c_models/c_revolver/c_revolver_xmas.mdl"
"models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_xmas.mdl"
"models/weapons/c_models/c_sandwich/c_sandwich_xmas.mdl"
"models/weapons/c_models/c_sapper/c_sapper_xmas.mdl"
"models/weapons/c_models/c_scattergun/c_scattergun_xmas.mdl"
"models/weapons/c_models/c_shotgun/c_shotgun_xmas.mdl"
"models/weapons/c_models/c_smg/c_smg_xmas.mdl"
"models/weapons/c_models/c_sniperrifle/c_sniperrifle_xmas.mdl"
"models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.mdl"
"models/weapons/c_models/c_targe/c_targe_xmas.mdl"
"models/weapons/c_models/c_ubersaw/c_ubersaw_xmas.mdl"
"models/weapons/c_models/c_wrangler_xmas.mdl"
"models/weapons/c_models/c_wrench/c_wrench_xmas.mdl"
"models/weapons/c_models/c_xms_double_barrel.mdl"
"models/weapons/c_models/c_xms_energy_drink/c_xms_energy_drink.mdl"
"models/weapons/c_models/c_xms_festive_ornament.mdl"
"models/weapons/c_models/c_xms_flaregun/c_xms_flaregun.mdl"
"models/weapons/c_models/c_xms_urinejar.mdl"
//ALL FESTIVIZED WEAPONS (NOT FESTIVE)
"models/workshop/weapons/c_models/c_amputator/c_amputator_festivizer.mdl"
"models/workshop/weapons/c_models/c_atom_launcher/c_atom_launcher_festivizer.mdl"
"models/workshop/weapons/c_models/c_back_scratcher/c_back_scratcher_festivizer.mdl"
"models/workshop/weapons/c_models/c_battleaxe/c_battleaxe_festivizer.mdl"
"models/workshop/weapons/c_models/c_bazaar_sniper/c_bazaar_sniper_festivizer.mdl"
"models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.mdl"
"models/workshop/weapons/c_models/c_claidheamohmor/c_claidheamohmor_festivizer.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_festivizer.mdl"
"models/workshop/weapons/c_models/c_degreaser/c_degreaser_festivizer.mdl"
"models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon_festivizer.mdl"
"models/workshop/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword_festivizer.mdl"
"models/workshop/weapons/c_models/c_detonator/c_detonator_festivizer.mdl"
"models/workshop/weapons/c_models/c_gatling_gun/c_gatling_gun_festivizer.mdl"
"models/workshop/weapons/c_models/c_holymackerel/c_holymackerel_festivizer.mdl"
"models/workshop/weapons/c_models/c_jag/c_jag_festivizer.mdl"
"models/workshop/weapons/c_models/c_lochnload/c_lochnload_festivizer.mdl"
"models/workshop/weapons/c_models/c_powerjack/c_powerjack_festivizer.mdl"
"models/workshop/weapons/c_models/c_quadball/c_quadball_festivizer.mdl"
"models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter_festivizer.mdl"
"models/workshop/weapons/c_models/c_riding_crop/c_riding_crop_festivizer.mdl"
"models/workshop/weapons/c_models/c_russian_riot/c_russian_riot_festivizer.mdl"
"models/workshop/weapons/c_models/c_scimitar/c_scimitar_festivizer.mdl"
"models/workshop/weapons/c_models/c_scorch_shot/c_scorch_shot_festivizer.mdl"
"models/workshop/weapons/c_models/c_shortstop/c_shortstop_festivizer.mdl"
"models/workshop/weapons/c_models/c_soda_popper/c_soda_popper_festivizer.mdl"
"models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun_festivizer.mdl"
"models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.mdl"
"models/workshop/weapons/c_models/c_trenchgun/c_trenchgun_festivizer.mdl"
"models/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol_festivizer.mdl"
"models/workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder_festivizer.mdl"
"models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_festivizer.mdl"
"models/weapons/c_models/c_flameball/c_flameball_festivizer.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.mdl"
"models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.mdl"
"models/weapons/c_models/c_knife/c_knife_festivizer.mdl"
"models/weapons/c_models/c_machete/c_machete_festivizer.mdl"
"models/weapons/c_models/c_medigun/c_medigun_festivizer.mdl"
"models/weapons/c_models/c_minigun/c_minigun_festivizer.mdl"
"models/weapons/c_models/c_overhealer/c_overhealer_festivizer.mdl"
"models/weapons/c_models/c_pistol/c_pistol_festivizer.mdl"
"models/weapons/c_models/c_proto_medigun/c_proto_medigun_festivizer.mdl"
"models/weapons/c_models/c_revolver/c_revolver_festivizer.mdl"
"models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.mdl"
"models/weapons/c_models/c_scattergun/c_scattergun_festivizer.mdl"
"models/weapons/c_models/c_scottish_resistance/c_scottish_resistance_festivizer.mdl"
"models/weapons/c_models/c_shotgun/c_shotgun_festivizer.mdl"
"models/weapons/c_models/c_shovel/c_shovel_festivizer.mdl"
"models/weapons/c_models/c_smg/c_smg_festivizer.mdl"
"models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl"
"models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.mdl"
"models/weapons/c_models/c_ubersaw/c_ubersaw_festivizer.mdl"
"models/weapons/c_models/c_wooden_bat/c_wooden_bat_festivizer.mdl"
"models/weapons/c_models/c_wrench/c_wrench_festivizer.mdl"
//PLAYER GIBS
"models/player/gibs/demogib001.mdl"
"models/player/gibs/demogib002.mdl"
"models/player/gibs/demogib003.mdl"
"models/player/gibs/demogib004.mdl"
"models/player/gibs/demogib005.mdl"
"models/player/gibs/demogib006.mdl"
"models/player/gibs/engineergib001.mdl"
"models/player/gibs/engineergib002.mdl"
"models/player/gibs/engineergib003.mdl"
"models/player/gibs/engineergib004.mdl"
"models/player/gibs/engineergib005.mdl"
"models/player/gibs/engineergib006.mdl"
"models/player/gibs/engineergib007.mdl"
"models/player/gibs/heavygib001.mdl"
"models/player/gibs/heavygib002.mdl"
"models/player/gibs/heavygib003.mdl"
"models/player/gibs/heavygib004.mdl"
"models/player/gibs/heavygib005.mdl"
"models/player/gibs/heavygib006.mdl"
"models/player/gibs/heavygib007.mdl"
"models/player/gibs/medicgib001.mdl"
"models/player/gibs/medicgib002.mdl"
"models/player/gibs/medicgib003.mdl"
"models/player/gibs/medicgib004.mdl"
"models/player/gibs/medicgib005.mdl"
"models/player/gibs/medicgib006.mdl"
"models/player/gibs/medicgib007.mdl"
"models/player/gibs/medicgib008.mdl"
"models/player/gibs/pyrogib001.mdl"
"models/player/gibs/pyrogib002.mdl"
"models/player/gibs/pyrogib003.mdl"
"models/player/gibs/pyrogib004.mdl"
"models/player/gibs/pyrogib005.mdl"
"models/player/gibs/pyrogib006.mdl"
"models/player/gibs/pyrogib007.mdl"
"models/player/gibs/pyrogib008.mdl"
"models/player/gibs/random_organ.mdl"
"models/player/gibs/scoutgib001.mdl"
"models/player/gibs/scoutgib002.mdl"
"models/player/gibs/scoutgib003.mdl"
"models/player/gibs/scoutgib004.mdl"
"models/player/gibs/scoutgib005.mdl"
"models/player/gibs/scoutgib006.mdl"
"models/player/gibs/scoutgib007.mdl"
"models/player/gibs/scoutgib008.mdl"
"models/player/gibs/scoutgib009.mdl"
"models/player/gibs/snipergib001.mdl"
"models/player/gibs/snipergib002.mdl"
"models/player/gibs/snipergib003.mdl"
"models/player/gibs/snipergib004.mdl"
"models/player/gibs/snipergib005.mdl"
"models/player/gibs/snipergib006.mdl"
"models/player/gibs/snipergib007.mdl"
"models/player/gibs/soldiergib001.mdl"
"models/player/gibs/soldiergib002.mdl"
"models/player/gibs/soldiergib003.mdl"
"models/player/gibs/soldiergib004.mdl"
"models/player/gibs/soldiergib005.mdl"
"models/player/gibs/soldiergib006.mdl"
"models/player/gibs/soldiergib007.mdl"
"models/player/gibs/soldiergib008.mdl"
"models/player/gibs/spygib001.mdl"
"models/player/gibs/spygib002.mdl"
"models/player/gibs/spygib003.mdl"
"models/player/gibs/spygib004.mdl"
"models/player/gibs/spygib005.mdl"
"models/player/gibs/spygib006.mdl"
"models/player/gibs/spygib007.mdl"
//WEAPON SHELLS
"models/weapons/shells/shell_pistol.mdl"
"models/weapons/shells/shell_shotgun.mdl"
"models/weapons/shells/shell_sniperrifle.mdl"
//ALL WEAPONS
"models/workshop/weapons/c_models/c_acr_hookblade/c_acr_hookblade.mdl"
"models/workshop/weapons/c_models/c_amputator/c_amputator.mdl"
"models/workshop/weapons/c_models/c_atom_launcher/c_atom_launcher.mdl"
"models/workshop/weapons/c_models/c_ava_roseknife/c_ava_roseknife.mdl"
"models/workshop/weapons/c_models/c_back_scratcher/c_back_scratcher.mdl"
"models/workshop/weapons/c_models/c_battalion_buffbanner/c_battalion_buffbanner.mdl"
"models/workshop/weapons/c_models/c_battalion_buffpack/c_battalion_buffpack.mdl"
"models/workshop/weapons/c_models/c_battalion_bugle/c_battalion_bugle.mdl"
"models/workshop/weapons/c_models/c_battleaxe/c_battleaxe.mdl"
"models/workshop/weapons/c_models/c_bazaar_sniper/c_bazaar_sniper.mdl"
"models/workshop/weapons/c_models/c_bear_claw/c_bear_claw.mdl"
"models/workshop/weapons/c_models/c_blackbox/c_blackbox.mdl"
"models/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl"
"models/workshop/weapons/c_models/c_boston_basher/c_boston_basher.mdl"
"models/workshop/weapons/c_models/c_buffalo_steak/c_buffalo_steak.mdl"
"models/workshop/weapons/c_models/c_buffalo_steak/plate_buffalo_steak.mdl"
"models/workshop/weapons/c_models/c_caber/c_caber.mdl"
"models/workshop/weapons/c_models/c_caber/c_caber_exploded.mdl"
"models/workshop/weapons/c_models/c_candy_cane/c_candy_cane.mdl"
"models/workshop/weapons/c_models/c_chocolate/c_chocolate.mdl"
"models/workshop/weapons/c_models/c_chocolate/plate_chocolate.mdl"
"models/workshop/weapons/c_models/c_claidheamohmor/c_claidheamohmor.mdl"
"models/workshop/weapons/c_models/c_croc_knife/c_croc_knife.mdl"
"models/workshop/weapons/c_models/c_crossing_guard/c_crossing_guard.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl"
"models/workshop/weapons/c_models/c_degreaser/c_degreaser.mdl"
"models/workshop/weapons/c_models/c_degreaser/c_degreaser_pilotlight.mdl"
"models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon.mdl"
"models/workshop/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword.mdl"
"models/workshop/weapons/c_models/c_detonator/c_detonator.mdl"
"models/workshop/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler.mdl"
"models/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter.mdl"
"models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator.mdl"
"models/workshop/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl"
"models/workshop/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison.mdl"
"models/workshop/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree.mdl"
"models/workshop/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron.mdl"
"models/workshop/weapons/c_models/c_dumpster_device/c_dumpster_device.mdl"
"models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward.mdl"
"models/workshop/weapons/c_models/c_eviction_notice/c_eviction_notice.mdl"
"models/workshop/weapons/c_models/c_fishcake/c_fishcake.mdl"
"models/workshop/weapons/c_models/c_fishcake/plate_fishcake.mdl"
"models/workshop/weapons/c_models/c_fists_of_steel/c_fists_of_steel.mdl"
"models/workshop/weapons/c_models/c_gatling_gun/c_gatling_gun.mdl"
"models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl"
"models/workshop/weapons/c_models/c_ham/c_ham.mdl"
"models/workshop/weapons/c_models/c_holymackerel/c_holymackerel.mdl"
"models/workshop/weapons/c_models/c_invasion_bat/c_invasion_bat.mdl"
"models/workshop/weapons/c_models/c_invasion_pistol/c_invasion_pistol.mdl"
"models/workshop/weapons/c_models/c_invasion_sniperrifle/c_invasion_sniperrifle.mdl"
"models/workshop/weapons/c_models/c_invasion_wrangler/c_invasion_wrangler.mdl"
"models/workshop/weapons/c_models/c_iron_curtain/c_iron_curtain.mdl"
"models/workshop/weapons/c_models/c_jag/c_jag.mdl"
"models/workshop/weapons/c_models/c_kingmaker_sticky/c_kingmaker_sticky.mdl"
"models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl"
"models/workshop/weapons/c_models/c_letranger/c_letranger.mdl"
"models/workshop/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl"
"models/workshop/weapons/c_models/c_lochnload/c_lochnload.mdl"
"models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl"
"models/workshop/weapons/c_models/c_mailbox/c_mailbox.mdl"
"models/workshop/weapons/c_models/c_market_gardener/c_market_gardener.mdl"
"models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense.mdl"
"models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defensepack.mdl"
"models/workshop/weapons/c_models/c_paintrain/c_paintrain.mdl"
"models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack.mdl"
"models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.mdl"
"models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_parachute.mdl"
"models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.mdl"
"models/workshop/weapons/c_models/c_pep_scattergun/c_pep_scattergun.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_all.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_arrow.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_spike.mdl"
"models/workshop/weapons/c_models/c_picket/c_picket.mdl"
"models/workshop/weapons/c_models/c_powerjack/c_powerjack.mdl"
"models/workshop/weapons/c_models/c_pro_rifle/c_pro_rifle.mdl"
"models/workshop/weapons/c_models/c_pro_smg/c_pro_smg.mdl"
"models/workshop/weapons/c_models/c_quadball/c_quadball.mdl"
"models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl"
"models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl"
"models/workshop/weapons/c_models/c_rfa_hammer/c_rfa_hammer.mdl"
"models/workshop/weapons/c_models/c_riding_crop/c_riding_crop.mdl"
"models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl"
"models/workshop/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace.mdl"
"models/workshop/weapons/c_models/c_rr_crossing_sign/c_rr_crossing_sign.mdl"
"models/workshop/weapons/c_models/c_russian_riot/c_russian_riot.mdl"
"models/workshop/weapons/c_models/c_scatterdrum/c_scatterdrum.mdl"
"models/workshop/weapons/c_models/c_scimitar/c_scimitar.mdl"
"models/workshop/weapons/c_models/c_scorch_shot/c_scorch_shot.mdl"
"models/workshop/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl"
"models/workshop/weapons/c_models/c_scout_sword/c_scout_sword.mdl"
"models/workshop/weapons/c_models/c_shortstop/c_shortstop.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat_s1.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat_s2.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat_s3.mdl"
"models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl"
"models/workshop/weapons/c_models/c_snub_nose/c_snub_nose.mdl"
"models/workshop/weapons/c_models/c_soda_popper/c_soda_popper.mdl"
"models/workshop/weapons/c_models/c_spikewrench/c_spikewrench.mdl"
"models/workshop/weapons/c_models/c_sr3_punch/c_sr3_punch.mdl"
"models/workshop/weapons/c_models/c_switchblade/c_switchblade.mdl"
"models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper.mdl"
"models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper_dart.mdl"
"models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun.mdl"
"models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun_screen.mdl"
"models/workshop/weapons/c_models/c_tomislav/c_tomislav.mdl"
"models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl"
"models/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl"
"models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl"
"models/workshop/weapons/c_models/c_uberneedle/c_uberneedle.mdl"
"models/workshop/weapons/c_models/c_unarmed_combat/c_unarmed_combat.mdl"
"models/workshop/weapons/c_models/c_voodoo_pin/c_voodoo_pin.mdl"
"models/workshop/weapons/c_models/c_wheel_shield/c_wheel_shield.mdl"
"models/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl"
"models/workshop/weapons/c_models/c_wood_machete/c_wood_machete.mdl"
"models/weapons/c_models/c_8mm_camera/c_8mm_camera.mdl"
"models/weapons/c_models/c_ambassador/c_ambassador.mdl"
"models/weapons/c_models/c_ava_roseknife/c_ava_roseknife.mdl"
"models/weapons/c_models/c_ava_roseknife/c_ava_roseknife_v.mdl"
"models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl"
"models/weapons/c_models/c_backburner/c_backburner.mdl"
"models/weapons/c_models/c_banana/c_banana.mdl"
"models/weapons/c_models/c_battalion_buffbanner/c_batt_buffbanner.mdl"
"models/weapons/c_models/c_battalion_buffpack/c_batt_buffpack.mdl"
"models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"
"models/weapons/c_models/c_big_mallet/c_big_mallet.mdl"
"models/weapons/c_models/c_bonesaw/c_bonesaw.mdl"
"models/weapons/c_models/c_bottle/c_bottle.mdl"
"models/weapons/c_models/c_bottle/c_bottle_broken.mdl"
"models/weapons/c_models/c_bow/c_bow.mdl"
"models/weapons/c_models/c_bow/c_bow_thief.mdl"
"models/weapons/c_models/c_boxing_gloves/c_boxing_gloves.mdl"
"models/weapons/c_models/c_breadmonster/c_breadmonster.mdl"
"models/weapons/c_models/c_breadmonster/c_breadmonster_milk.mdl"
"models/weapons/c_models/c_breadmonster_gloves/c_breadmonster_gloves.mdl"
"models/weapons/c_models/c_breadmonster_sapper/c_breadmonster_sapper.mdl"
"models/weapons/c_models/c_buffalo_steak/c_buffalo_steak.mdl"
"models/weapons/c_models/c_buffbanner/c_buffbanner.mdl"
"models/weapons/c_models/c_buffpack/c_buffpack.mdl"
"models/weapons/c_models/c_bugle/c_bugle.mdl"
"models/weapons/c_models/c_builder/c_builder.mdl"
"models/weapons/c_models/c_canton/c_canton.mdl"
"models/weapons/c_models/c_carnival_mallet/c_carnival_mallet.mdl"
"models/weapons/c_models/c_chocolate/c_chocolate.mdl"
"models/weapons/c_models/c_claymore/c_claymore.mdl"
"models/weapons/c_models/c_csgo_awp/c_csgo_awp.mdl"
"models/weapons/c_models/c_dartgun.mdl"
"models/weapons/c_models/c_dex_arm/c_dex_arm.mdl"
"models/weapons/c_models/c_directhit/c_directhit.mdl"
"models/weapons/c_models/c_double_barrel.mdl"
"models/weapons/c_models/c_energy_drink/c_energy_drink.mdl"
"models/weapons/c_models/c_engineer_gunslinger.mdl"
"models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl"
"models/weapons/c_models/c_flameball/c_flameball.mdl"
"models/weapons/c_models/c_flamethrower/c_backburner.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.mdl"
"models/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro.mdl"
"models/weapons/c_models/c_frontierjustice/c_frontierjustice.mdl"
"models/weapons/c_models/c_frying_pan/c_frying_pan.mdl"
"models/weapons/c_models/c_gascan/c_gascan.mdl"
"models/weapons/c_models/c_grapple_proj/c_grapple_proj.mdl"
"models/weapons/c_models/c_grappling_hook/c_grappling_hook.mdl"
"models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl"
"models/weapons/c_models/c_headtaker/c_headtaker.mdl"
"models/weapons/c_models/c_hippocrates_bust/c_hippocrates_bust.mdl"
"models/weapons/c_models/c_holymackerel.mdl"
"models/weapons/c_models/c_iron_curtain/c_iron_curtain.mdl"
"models/weapons/c_models/c_jag/c_jag.mdl"
"models/weapons/c_models/c_leather_watch/parts/c_leather_watch.mdl"
"models/weapons/c_models/c_leechgun/c_leechgun.mdl"
"models/weapons/c_models/c_leechgun/c_leech_proj.mdl"
"models/weapons/c_models/c_lollichop/c_lollichop.mdl"
"models/weapons/c_models/c_minigun/c_minigun_natascha.mdl"
"models/weapons/c_models/c_overhealer/c_overhealer.mdl"
"models/weapons/c_models/c_p2rec/c_p2rec.mdl"
"models/weapons/c_models/c_persian_shield/c_persian_shield_sml.mdl"
"models/weapons/c_models/c_pickaxe/c_pickaxe.mdl"
"models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl"
"models/weapons/v_models/v_watch_pocket_spy.mdl"
"models/weapons/c_models/c_pocket_watch/parts/c_pocket_watch.mdl"
"models/weapons/c_models/c_proto_backpack/c_proto_backpack.mdl"
"models/weapons/c_models/c_proto_medigun/c_proto_medigun.mdl"
"models/weapons/c_models/c_proto_syringegun/c_proto_syringegun.mdl"
"models/weapons/c_models/c_rainblower/c_rainblower.mdl"
"models/weapons/c_models/c_rocketboots_soldier.mdl"
"models/weapons/c_models/c_rocketjumper/c_rocketjumper.mdl"
"models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
"models/weapons/c_models/c_sandwich/c_robo_sandwich.mdl"
"models/weapons/c_models/c_sandwich/c_sandwich.mdl"
"models/weapons/c_models/c_sapper/c_sapper.mdl"
"models/weapons/c_models/c_saxxy/c_saxxy.mdl"
"models/weapons/c_models/c_scotland_shard/c_scotland_shard_broken.mdl"
"models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.mdl"
"models/weapons/c_models/c_scottish_resistance.mdl"
"models/weapons/c_models/c_sd_neonsign/c_sd_neonsign_broken.mdl"
"models/weapons/c_models/c_slapping_glove/c_slapping_glove.mdl"
"models/weapons/c_models/c_slapping_glove/w_slapping_glove.mdl"
"models/weapons/c_models/c_spy_watch.mdl"
"models/weapons/c_models/c_stickybomb_launcher.mdl"
"models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.mdl"
"models/weapons/c_models/c_switchblade/c_switchblade.mdl"
"models/weapons/c_models/c_syringegun/c_syringegun.mdl"
"models/weapons/c_models/c_targe/c_targe.mdl"
"models/weapons/c_models/c_tfc_sniperrifle/c_tfc_sniperrifle.mdl"
"models/weapons/c_models/c_tw_eagle/c_tw_eagle.mdl"
"models/weapons/c_models/c_ubersaw/c_ubersaw.mdl"
"models/weapons/c_models/c_v_ludmila/c_v_ludmila.mdl"
"models/weapons/c_models/c_v_targe/c_v_targe.mdl"
"models/weapons/c_models/c_wooden_bat/c_wooden_bat.mdl"
"models/weapons/c_models/c_wrangler.mdl"
"models/weapons/c_models/c_w_ludmila/c_w_ludmila.mdl"
"models/weapons/c_models/stattrack.mdl"
"models/weapons/c_models/urinejar.mdl"
"models/workshop_partner/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower.mdl"
"models/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl"
"models/workshop_partner/weapons/c_models/c_bow_thief/c_bow_thief.mdl"
"models/workshop_partner/weapons/c_models/c_canton/c_canton.mdl"
"models/workshop_partner/weapons/c_models/c_dex_arm/c_dex_arm.mdl"
"models/workshop_partner/weapons/c_models/c_dex_revolver/c_dex_revolver.mdl"
"models/workshop_partner/weapons/c_models/c_dex_shotgun/c_dex_shotgun.mdl"
"models/workshop_partner/weapons/c_models/c_dex_sniperrifle/c_dex_sniperrifle.mdl"
"models/workshop_partner/weapons/c_models/c_prinny_knife/c_prinny_knife.mdl"
"models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl"
"models/workshop_partner/weapons/c_models/c_sd_cleaver/v_sd_cleaver.mdl"
"models/workshop_partner/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl"
"models/workshop_partner/weapons/c_models/c_sd_sapper/c_sd_sapper.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana_soldier.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warbanner/c_shogun_warbanner.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warfan/c_shogun_warfan.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warhorn/c_shogun_warhorn.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warpack/c_shogun_warpack.mdl"
"models/workshop_partner/weapons/c_models/c_tw_eagle/c_tw_eagle.mdl"
"models/workshop/player/items/sniper/croc_shield/croc_shield.mdl"
"models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack.mdl"
"models/workshop/player/items/soldier/mantreads/mantreads.mdl"
"models/workshop/player/items/demo/demo_booties/demo_booties.mdl"
"models/workshop/player/items/demo/pegleg/pegleg.mdl"
"models/player/items/sniper/knife_shield.mdl"
//SILLYGIBS (PYROLAND AND BIRTHDAY)
"models/player/gibs/gibs_balloon.mdl"
"models/player/gibs/gibs_bolt.mdl"
"models/player/gibs/gibs_boot.mdl"
"models/player/gibs/gibs_burger.mdl"
"models/player/gibs/gibs_can.mdl"
"models/player/gibs/gibs_clock.mdl"
"models/player/gibs/gibs_duck.mdl"
"models/player/gibs/gibs_fish.mdl"
"models/player/gibs/gibs_gear1.mdl"
"models/player/gibs/gibs_gear2.mdl"
"models/player/gibs/gibs_gear3.mdl"
"models/player/gibs/gibs_gear4.mdl"
"models/player/gibs/gibs_gear5.mdl"
"models/player/gibs/gibs_hubcap.mdl"
"models/player/gibs/gibs_licenseplate.mdl"
"models/player/gibs/gibs_spring1.mdl"
"models/player/gibs/gibs_spring2.mdl"
"models/player/gibs/gibs_teeth.mdl"
"models/player/gibs/gibs_tire.mdl"
//MVM REVIVE
"models/props_mvm/mvm_revive_tombstone.mdl"
//NPCs (BOSSES, HALE, SKELETONS, ETC)
"models/player/weapons/c_models/c_saxton_arms.mdl"
"models/props_halloween/ghost_no_hat_red.mdl"
"models/props_halloween/ghost_no_hat.mdl"
"models/props_halloween/ghost.mdl"
//SHIELDS
"models/effects/resist_shield/resist_shield.mdl"
"models/buildables/sentry_shield.mdl"
//SANDVICH PLATES
"models/items/banana/plate_banana.mdl"
"models/items/plate.mdl"
"models/items/plate_robo_sandwich.mdl"
//ARCHIMEDES
"models/props_forest/dove.mdl"
"models/player/items/medic/archimedes.mdl"
//COMPUTERS
"models/props_spytech/control_room_console01.mdl"
"models/props_spytech/control_room_console02.mdl"
"models/props_spytech/control_room_console03.mdl"
"models/props_spytech/control_room_console04.mdl"
"models/props_spytech/computer_wall.mdl"
"models/props_spytech/computer_wall02.mdl"
"models/props_spytech/computer_wall03.mdl"
"models/props_spytech/computer_wall04.mdl"
"models/props_spytech/computer_wall05.mdl"
"models/props_spytech/computer_wall06.mdl"
"models/props_spytech/computer_wall_cabinet.mdl"
"models/props_spytech/computer_printer.mdl"
"models/props_spytech/computer_low.mdl"
"models/props_mining/computer_industrial01.mdl"
"models/props_mining/computer_industrial02.mdl"
"models/props_mining/computer_industrial03.mdl"
"models/props_mining/computer_industrial04.mdl"
"models/props_mining/computer_industrial05.mdl"
"models/props_powerhouse/powerhouse_console01.mdl"
"models/props_powerhouse/powerhouse_console02.mdl"
"models/props_powerhouse/powerhouse_industrial_computer01.mdl"
"models/props_powerhouse/powerhouse_industrial_computer02.mdl"
"models/props_powerhouse/powerhouse_industrial_computer03.mdl"
"models/props_powerhouse/powerhouse_industrial_computer04.mdl"
"models/props_powerhouse/powerhouse_industrial_computer05.mdl"
//TREES
"models/props_farm/tree001.mdl"
"models/props_foliage/deadtree01.mdl"
"models/props_foliage/deadtree01_skybox.mdl"
"models/props_foliage/tree01.mdl"
"models/props_foliage/tree02.mdl"
"models/props_foliage/tree_pine01.mdl"
"models/props_foliage/tree_pine01_4cluster.mdl"
"models/props_foliage/tree_pine01_4cluster_skybox.mdl"
"models/props_foliage/tree_pine01_8cluster.mdl"
"models/props_foliage/tree_pine_extrasmall.mdl"
"models/props_foliage/tree_pine_extrasmall_snow.mdl"
"models/props_foliage/tree_pine_huge.mdl"
"models/props_foliage/tree_pine_huge_snow.mdl"
"models/props_foliage/tree_pine_small.mdl"
"models/props_foliage/tree_pine_small_snow.mdl"
"models/props_woods/woods_tree_01.mdl"
//SAWBLADES
"models/props_forest/saw_blade.mdl"
"models/props_forest/saw_blade_large.mdl"
"models/props_forest/sawblade_moving.mdl"
//TAUNT PROPS
"models/player/items/taunts/balloon_animal_pyro/balloon_animal_pyro.mdl"
"models/player/items/taunts/beer_crate/beer_crate.mdl"
"models/player/items/taunts/bumpercar/parts/bumpercar.mdl"
"models/player/items/taunts/bumpercar/parts/bumpercar_nolights.mdl"
"models/player/items/taunts/cash_wad.mdl"
"models/player/items/taunts/chicken_bucket/chicken_bucket.mdl"
"models/player/items/taunts/demo_nuke_bottle/demo_nuke_bottle.mdl"
"models/player/items/taunts/dizzy_bottle1/dizzy_bottle1.mdl"
"models/player/items/taunts/dizzy_bottle2/dizzy_bottle2.mdl"
"models/player/items/taunts/engys_new_chair/engys_new_chair.mdl"
"models/player/items/taunts/engys_new_chair/engys_new_chair_articlulated.mdl"
"models/player/items/taunts/matchbox/matchbox.mdl"
"models/player/items/taunts/medic_xray_taunt.mdl"
"models/player/items/taunts/scooter/scooter.mdl"
"models/player/items/taunts/tank/tank.mdl"
"models/player/items/taunts/victory_mug.mdl"
"models/player/items/taunts/wupass_mug/wupass_mug.mdl"
"models/player/items/taunts/yeti/yeti.mdl"
"models/player/items/taunts/yeti_gib_head.mdl"
"models/player/items/taunts/yeti_standee/yeti_standee.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_demo.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_engineer.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_heavy.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_medic.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_pyro.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_scout.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_sniper.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_soldier.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_spy.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_demo.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_engineer.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_heavy.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_medic.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_pyro.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_scout.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_sniper.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_soldier.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_spy.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_demo.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_drums.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_engineer.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_heavy.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_medic.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_pyro.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_scout.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_sniper.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_soldier.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_spy.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_demo.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_engineer.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_heavy.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_medic.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_pyro.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_scout.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_sniper.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_soldier.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_spy.mdl"
"models/workshop/items/demo/bagpipes/bagpipes.mdl"
"models/workshop/items/demo/taunt_drunk_manns_cannon/taunt_drunk_manns_cannon.mdl"
"models/workshop/items/demo/taunt_roar_owar/taunt_roar_owar.mdl"
"models/workshop/items/demo/taunt_scotsmans_stagger/taunt_scotsmans_stagger.mdl"
"models/workshop/items/demo/taunt_shanty_shipmate/taunt_shanty_shipmate.mdl"
"models/workshop/items/demo/taunt_shipwheel/taunt_shipwheel.mdl"
"models/workshop/items/demo/taunt_the_pooped_deck/taunt_the_pooped_deck.mdl"
"models/workshop/items/engineer/bucking_bronco/bucking_bronco.mdl"
"models/workshop/items/engineer/taunt_bumpkins_banjo/taunt_bumpkins_banjo.mdl"
"models/workshop/items/engineer/taunt_jackhammer_rodeo/taunt_jackhammer_rodeo.mdl"
"models/workshop/items/engineer/taunt_texas_truckin/taunt_texas_truckin.mdl"
"models/workshop/items/engineer/taunt_texas_twirl_em/taunt_texas_twirl_em.mdl"
"models/workshop/items/heavy/tauntrussian_rubdown/tauntrussian_rubdown.mdl"
"models/workshop/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.mdl"
"models/workshop/items/heavy/taunt_soviet_strongarm/taunt_soviet_strongarm.mdl"
"models/workshop/items/medic/tauntdoctors_defibrillators/tauntdoctors_defibrillators.mdl"
"models/workshop/items/medic/taunt_borrowed_bones/taunt_borrowed_bones.mdl"
"models/workshop/items/medic/taunt_surgeons_squeezebox/taunt_surgeons_squeezebox.mdl"
"models/workshop/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.mdl"
"models/workshop/items/medic/taunt_the_mannbulance/taunt_the_mannbulance.mdl"
"models/workshop/items/medic/taunt_time_out_therapy/taunt_time_out_therapy.mdl"
"models/workshop/items/pyro/taunt_roasty_toasty/taunt_roasty_toasty.mdl"
"models/workshop/items/pyro/taunt_scorchers_solo/taunt_scorchers_solo.mdl"
"models/workshop/items/pyro/taunt_the_grilled_gunman/taunt_the_grilled_gunman.mdl"
"models/workshop/items/pyro/taunt_the_hot_wheeler/taunt_the_hot_wheeler.mdl"
"models/workshop/items/pyro/taunt_the_skating_scorcher/taunt_the_skating_scorcher.mdl"
"models/workshop/items/scout/taunt_foul_play/taunt_foul_play.mdl"
"models/workshop/items/scout/taunt_runners_rhythm/taunt_runners_rhythm.mdl"
"models/workshop/items/scout/taunt_spintowin/taunt_spintowin.mdl"
"models/workshop/items/scout/taunt_the_boston_boarder/taunt_the_boston_boarder.mdl"
"models/workshop/items/scout/taunt_the_bunnyhopper/taunt_the_bunnyhopper.mdl"
"models/workshop/items/scout/taunt_the_homerunners_hobby/taunt_the_homerunners_hobby.mdl"
"models/workshop/items/scout/taunt_the_killer_signature/taunt_the_killer_signature.mdl"
"models/workshop/items/scout/taunt_the_trackmans_touchdown/taunt_the_trackmans_touchdown.mdl"
"models/workshop/items/sniper/tauntshooters_stakeout/tauntshooters_stakeout.mdl"
"models/workshop/items/sniper/taunt_didgeridrongo/taunt_didgeridrongo.mdl"
"models/workshop/items/sniper/taunt_most_wanted/taunt_most_wanted.mdl"
"models/workshop/items/sniper/thief_sniper_cape/thief_sniper_cape.mdl"
"models/workshop/items/sniper/thief_sniper_hood/thief_sniper_hood.mdl"
"models/workshop/items/sniper/tw_sniperbot_armor/tw_sniperbot_armor.mdl"
"models/workshop/items/sniper/tw_sniperbot_helmet/tw_sniperbot_helmet.mdl"
"models/workshop/items/soldier/tauntstarspangled_strategy/tauntstarspangled_strategy.mdl"
"models/workshop/items/soldier/taunt_maggots_condolence/taunt_maggots_condolence.mdl"
"models/workshop/items/soldier/taunt_rocket_jockey/taunt_rocket_jockey.mdl"
"models/workshop/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.mdl"
"models/workshop/items/spy/tailored_terminal_model/tailored_terminal_model.mdl"
"models/workshop/items/spy/taunt_luxury_lounge/taunt_luxury_lounge.mdl"
"models/workshop/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.mdl"
"models/workshop/items/spy/taunt_the_crypt_creeper/taunt_the_crypt_creeper.mdl"
"models/workshop/items/spy/taunt_the_travel_agent/taunt_the_travel_agent.mdl"
"models/workshop/items/spy/taunt_tuefort_tango/taunt_tuefort_tango.mdl"
"models/workshop/items/taunts/pyro_poolparty/pyro_poolparty.mdl"
"models/player/items/engineer/guitar.mdl"
"models/player/items/engineer/guitar_gib1.mdl"
"models/player/items/engineer/guitar_gib2.mdl"
"models/player/items/engineer/guitar_gib3.mdl"
//--PLACE DIRECTORIES ABOVE THIS LINE--
]
foreach (v in modelArray){
PrecacheModel(v);
}
if ( IsHolidayActive( Constants.EHoliday.kHoliday_Halloween ) ) {
local iRandomNumber = RandomInt(0, 1);
if (iRandomNumber == 0) {
sConCommands += "holiday/gamestartup_halloween.mp3";
}
else {
sConCommands += "holiday/gamestartup_halloween1.mp3";
}
}
else if ( IsHolidayActive( Constants.EHoliday.kHoliday_Soldier ) ) {
sConCommands += "holiday/gamestartup_soldier.mp3";
}
else {
iRandomNumber = RandomInt(1, 29);
sConCommands += "gamestartup" + iRandomNumber + ".mp3";
}
SendToServerConsole(sConCommands);
printl("--Modern Casual Preloader--");
try { IncludeScript("cosmetic_models.nut"); } catch(e) { }
try { IncludeScript("extra_models.nut"); } catch(e) { }

View File

@ -0,0 +1,895 @@
//MODERN CASUAL PRELOADER - TR_WALKWAY - 64 BIT VERSION - APRIL 24TH 2024
local sConCommands = "alias playmenumusic play *#ui/";
local iRandomNumber = null;
modelArray<-[
//--PLACE DIRECTORIES BELOW THIS LINE-- (EXAMPLE: "models/my/favorite/model.mdl")
//ACTION ITEMS
"models/player/items/mvm_loot/all_class/mvm_flask_generic.mdl"
"models/player/items/mvm_loot/all_class/mvm_flask_krit.mdl"
"models/player/items/mvm_loot/all_class/mvm_flask_uber.mdl"
"models/player/items/mvm_loot/all_class/mvm_flask_tele.mdl"
"models/player/items/mvm_loot/all_class/mvm_flask_ammo.mdl"
"models/player/items/mvm_loot/all_class/mvm_flask_build.mdl"
"models/workshop/player/items/scout/kritz_or_treat_canteen/kritz_or_treat_canteen.mdl"
"models/workshop/player/items/scout/robo_all_mvm_canteen/robo_all_mvm_canteen.mdl"
//GAMEPLAY OBJECTIVES (CARTS, FLAGS, POINTS)
"models/passtime/ball/passtime_ball_halloween.mdl"
"models/passtime/ball/passtime_ball.mdl"
"models/props_trainyard/cart_bomb_separate.mdl"
"models/props_trainyard/cart_base_separate.mdl"
"models/props_trainyard/bomb_cart_red.mdl"
"models/props_trainyard/bomb_cart.mdl"
"models/custom/dirty_bomb_cart.mdl"
"models/flag/ticket_case.mdl"
"models/flag/briefcase.mdl"
"models/effects/cappoint_hologram.mdl"
"models/props_doomsday/cap_point_small.mdl"
"models/props_gameplay/cap_point_base.mdl"
"models/props_gameplay/resupply_locker.mdl"
"models/props_medieval/medieval_resupply.mdl"
"models/props_td/atom_bomb.mdl"
"models/props_trainyard/bomb_eotl_blue.mdl"
"models/props_trainyard/bomb_eotl_red.mdl"
//PICKUPS
"models/items/medkit_large_bday.mdl"
"models/items/medkit_large.mdl"
"models/items/medkit_small_bday.mdl"
"models/items/ammopack_large_bday.mdl"
"models/items/ammopack_large.mdl"
"models/items/ammopack_medium_bday.mdl"
"models/items/ammopack_small_bday.mdl"
"models/items/ammopack_small.mdl"
"models/props_halloween/halloween_medkit_medium.mdl"
"models/props_halloween/halloween_medkit_large.mdl"
"models/items/medkit_medium.mdl"
"models/items/medkit_medium_bday.mdl"
"models/props_halloween/hwn_spellbook_flying.mdl"
"models/props_halloween/hwn_spellbook_upright.mdl"
"models/props_halloween/hwn_spellbook_upright_major.mdl"
"models/items/currencypack_small.mdl"
"models/items/currencypack_medium.mdl"
"models/items/currencypack_large.mdl"
"models/items/ammopack_medium.mdl"
//GAMEPLAY PROPS
"models/props_halloween/pumpkin_loot.mdl"
"models/props_halloween/pumpkin_explode_teamcolor.mdl"
"models/props_gameplay/ball001.mdl"
"models/props_island/crocodile/crocodile.mdl"
"models/props_halloween/bombonomicon.mdl"
"models/props_lakeside_event/bomb_temp_hat.mdl"
"models/props_gameplay/tombstone_specialdelivery.mdl"
"models/props_gameplay/tombstone_crocostyle.mdl"
"models/props_gameplay/tombstone_tankbuster.mdl"
"models/props_gameplay/tombstone_gasjockey.mdl"
"models/props_halloween/halloween_demoeye.mdl"
"models/props_mvm/mvm_human_skull_collide.mdl"
"models/props_halloween/hwn_spell_boxing_glove.mdl"
//NPCs (BOSSES, HALE, SKELETONS, ETC)
"models/bots/headless_hatman.mdl"
"models/props_halloween/ghost.mdl"
"models/props_halloween/ghost_no_hat.mdl"
"models/props_halloween/ghost_no_hat_red.mdl"
"models/props_halloween/gargoyle_ghost.mdl"
"models/player/saxton_hale.mdl"
"models/player/weapons/c_models/c_saxton_arms.mdl"
//PROJECTILES (DARTS, ROCKETS, ETC)
"models/weapons/w_models/w_rocket.mdl"
"models/weapons/w_models/w_rocket_airstrike/w_rocket_airstrike.mdl"
"models/weapons/w_models/w_drg_ball.mdl"
"models/weapons/c_models/c_xms_festive_ornament.mdl"
"models/weapons/w_models/w_baseball.mdl"
"models/weapons/v_models/v_baseball.mdl"
"models/weapons/w_models/w_stickybomb.mdl"
"models/weapons/w_models/w_stickybomb2.mdl"
"models/weapons/w_models/w_stickybomb_d.mdl"
"models/weapons/w_models/w_grenade_grenadelauncher.mdl"
"models/weapons/w_models/w_cannonball.mdl"
"models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl"
"models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl"
"models/weapons/c_models/c_dart.mdl"
"models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper_dart.mdl"
"models/weapons/w_models/w_arrow.mdl"
"models/weapons/w_models/w_repair_claw.mdl"
"models/weapons/w_models/w_arrow_xmas.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_proj.mdl"
"models/weapons/w_models/w_flaregun_shell.mdl"
"models/props_halloween/eyeball_projectile.mdl"
"models/weapons/c_models/c_grapple_proj/c_grapple_proj.mdl"
"models/weapons/w_models/w_syringe_proj.mdl"
//SANDVICH PLATES
"models/items/plate.mdl"
"models/workshop/weapons/c_models/c_buffalo_steak/plate_buffalo_steak.mdl"
"models/items/plate_robo_sandwich.mdl"
"models/items/plate_sandwich_xmas.mdl"
"models/workshop/weapons/c_models/c_chocolate/plate_chocolate.mdl"
"models/items/banana/plate_banana.mdl"
"models/workshop/weapons/c_models/c_fishcake/plate_fishcake.mdl"
//STOCK WEAPONS
"models/weapons/w_models/w_sapper.mdl"
"models/weapons/c_models/c_spy_watch.mdl"
"models/weapons/v_models/v_pda_spy.mdl"
"models/weapons/c_models/c_bat.mdl"
"models/weapons/w_models/w_toolbox.mdl"
"models/weapons/c_models/c_bottle/c_bottle.mdl"
"models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl"
"models/weapons/c_models/c_machete/c_machete.mdl"
"models/weapons/c_models/c_knife/c_knife.mdl"
"models/weapons/c_models/c_shovel/c_shovel.mdl"
"models/weapons/c_models/c_wrench/c_wrench.mdl"
"models/weapons/c_models/c_bonesaw/c_bonesaw.mdl"
"models/weapons/c_models/c_shotgun/c_shotgun.mdl"
"models/weapons/c_models/c_scattergun.mdl"
"models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl"
"models/weapons/c_models/c_minigun/c_minigun.mdl"
"models/weapons/c_models/c_smg/c_smg.mdl"
"models/weapons/c_models/c_syringegun/c_syringegun.mdl"
"models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl"
"models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl"
"models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.mdl"
"models/weapons/c_models/c_pistol/c_pistol.mdl"
"models/weapons/c_models/c_revolver/c_revolver.mdl"
"models/weapons/c_models/c_builder/c_builder.mdl"
"models/weapons/c_models/c_pda_engineer/c_pda_engineer.mdl"
"models/weapons/w_models/w_cigarette_case.mdl"
"models/weapons/c_models/c_toolbox/c_toolbox.mdl"
"models/weapons/c_models/c_medigun/c_medigun.mdl"
"models/weapons/v_models/v_watch_spy.mdl"
"models/weapons/c_models/c_sapper/c_sapper.mdl"
//BOTKILLERS
"models/player/items/mvm_loot/demo/fob_e_stickybomb.mdl"
"models/player/items/mvm_loot/demo/fob_e_stickybomb_v.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond_v.mdl"
"models/player/items/mvm_loot/demo/fob_h_stickybomb_v.mdl"
"models/player/items/mvm_loot/engineer/fob_e_wrench.mdl"
"models/player/items/mvm_loot/engineer/fob_h_wrench.mdl"
"models/player/items/mvm_loot/engineer/fob_h_wrench_diamond.mdl"
"models/player/items/mvm_loot/heavy/fob_e_minigun.mdl"
"models/player/items/mvm_loot/heavy/fob_e_minigun_v.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun_diamond_v.mdl"
"models/player/items/mvm_loot/heavy/fob_h_minigun_v.mdl"
"models/player/items/mvm_loot/medic/fob_e_medigun.mdl"
"models/player/items/mvm_loot/medic/fob_h_medigun.mdl"
"models/player/items/mvm_loot/medic/fob_h_medigun_diamond.mdl"
"models/player/items/mvm_loot/pyro/fob_e_flamethrower.mdl"
"models/player/items/mvm_loot/pyro/fob_e_flamethrower_v.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower_diamond.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower_diamond_v.mdl"
"models/player/items/mvm_loot/pyro/fob_h_flamethrower_v.mdl"
"models/player/items/mvm_loot/scout/fob_e_scattergun.mdl"
"models/player/items/mvm_loot/scout/fob_h_scattergun.mdl"
"models/player/items/mvm_loot/scout/fob_h_scattergun_diamond.mdl"
"models/player/items/mvm_loot/sniper/fob_e_sniperrifle.mdl"
"models/player/items/mvm_loot/sniper/fob_h_sniperrifle.mdl"
"models/player/items/mvm_loot/sniper/fob_h_sniperrifle_diamond.mdl"
"models/player/items/mvm_loot/soldier/fob_e_rocketlauncher.mdl"
"models/player/items/mvm_loot/soldier/fob_h_rocketlauncher.mdl"
"models/player/items/mvm_loot/soldier/fob_h_rocketlauncher_diamond.mdl"
"models/player/items/mvm_loot/spy/fob_e_knife.mdl"
"models/player/items/mvm_loot/spy/fob_e_knife_v.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife_diamond.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife_diamond_v.mdl"
"models/player/items/mvm_loot/spy/fob_h_knife_v.mdl"
//SAPPER PLACEMENTS AND GIBS
"models/buildables/breadmonster_sapper_placed.mdl"
"models/buildables/breadmonster_sapper_placement.mdl"
"models/buildables/p2rec_placed.mdl"
"models/buildables/p2rec_placement.mdl"
"models/buildables/sapper_dispenser.mdl"
"models/buildables/sapper_placed.mdl"
"models/buildables/sapper_placement.mdl"
"models/buildables/sapper_placement_dispenser.mdl"
"models/buildables/sapper_placement_sentry1.mdl"
"models/buildables/sapper_placement_sentry2.mdl"
"models/buildables/sapper_placement_sentry3.mdl"
"models/buildables/sapper_placement_teleporter.mdl"
"models/buildables/sapper_sentry1.mdl"
"models/buildables/sapper_sentry2.mdl"
"models/buildables/sapper_sentry3.mdl"
"models/buildables/sapper_teleporter.mdl"
"models/buildables/sapper_xmas_placed.mdl"
"models/buildables/sapper_xmas_placement.mdl"
"models/buildables/sd_sapper_dispenser.mdl"
"models/buildables/sd_sapper_placed.mdl"
"models/buildables/sd_sapper_placement.mdl"
"models/buildables/sd_sapper_placement_dispenser.mdl"
"models/buildables/sd_sapper_placement_sentry1.mdl"
"models/buildables/sd_sapper_placement_sentry2.mdl"
"models/buildables/sd_sapper_placement_sentry3.mdl"
"models/buildables/sd_sapper_placement_teleporter.mdl"
"models/buildables/sd_sapper_sentry1.mdl"
"models/buildables/sd_sapper_sentry2.mdl"
"models/buildables/sd_sapper_sentry3.mdl"
"models/buildables/sd_sapper_teleporter.mdl"
//ENGINEER BUILDINGS
"models/buildables/teleporter.mdl"
"models/buildables/teleporter_light.mdl"
"models/buildables/sentry1.mdl"
"models/buildables/sentry1_heavy.mdl"
"models/buildables/sentry3.mdl"
"models/buildables/sentry3_heavy.mdl"
"models/buildables/sentry3_rockets.mdl"
"models/buildables/dispenser.mdl"
"models/buildables/sentry1_blueprint.mdl"
"models/buildables/sentry1_range.mdl"
"models/buildables/teleporter_blueprint_enter.mdl"
"models/buildables/teleporter_blueprint_exit.mdl"
"models/buildables/gibs/dispenser_gib1.mdl"
"models/buildables/gibs/dispenser_gib2.mdl"
"models/buildables/gibs/dispenser_gib3.mdl"
"models/buildables/gibs/dispenser_gib4.mdl"
"models/buildables/gibs/dispenser_gib5.mdl"
"models/buildables/gibs/sentry1_gib1.mdl"
"models/buildables/gibs/sentry1_gib2.mdl"
"models/buildables/gibs/sentry1_gib3.mdl"
"models/buildables/gibs/sentry1_gib4.mdl"
"models/buildables/gibs/sentry2_gib1.mdl"
"models/buildables/gibs/sentry2_gib2.mdl"
"models/buildables/gibs/sentry2_gib3.mdl"
"models/buildables/gibs/sentry2_gib4.mdl"
"models/buildables/gibs/sentry3_gib1.mdl"
"models/buildables/gibs/teleporter_gib1.mdl"
"models/buildables/gibs/teleporter_gib2.mdl"
"models/buildables/gibs/teleporter_gib3.mdl"
"models/buildables/gibs/teleporter_gib4.mdl"
"models/buildables/dispenser_blueprint.mdl"
//TELEPORTER BREAD
"models/weapons/c_models/c_bread/c_bread_baguette.mdl"
"models/weapons/c_models/c_bread/c_bread_burnt.mdl"
"models/weapons/c_models/c_bread/c_bread_cinnamon.mdl"
"models/weapons/c_models/c_bread/c_bread_cornbread.mdl"
"models/weapons/c_models/c_bread/c_bread_crumpet.mdl"
"models/weapons/c_models/c_bread/c_bread_plainloaf.mdl"
"models/weapons/c_models/c_bread/c_bread_pretzel.mdl"
"models/weapons/c_models/c_bread/c_bread_ration.mdl"
"models/weapons/c_models/c_bread/c_bread_russianblack.mdl"
//WEAPON GIBS
"models/buildables/gibs/sapper_gib001.mdl"
"models/buildables/gibs/sapper_gib002.mdl"
"models/buildables/gibs/sd_sapper_gib001.mdl"
"models/buildables/gibs/sd_sapper_gib002.mdl"
"models/weapons/w_models/w_arrow_gib1.mdl"
"models/weapons/w_models/w_arrow_gib2.mdl"
"models/weapons/w_models/w_arrow_xmas_gib2.mdl"
"models/weapons/w_models/w_repair_claw_gib1.mdl"
"models/weapons/w_models/w_repair_claw_gib2.mdl"
"models/weapons/w_models/w_stickybomb_gib1.mdl"
"models/weapons/w_models/w_stickybomb_gib2.mdl"
"models/weapons/w_models/w_stickybomb_gib3.mdl"
"models/weapons/w_models/w_stickybomb_gib4.mdl"
"models/weapons/w_models/w_stickybomb_gib5.mdl"
"models/weapons/w_models/w_stickybomb_gib6.mdl"
//ALL FESTIVE WEAPONS (NOT FESTIVIZED)
"models/workshop/weapons/c_models/c_blackbox/c_blackbox_xmas.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_xmas_proj.mdl"
"models/workshop/weapons/c_models/c_holymackerel/c_holymackerel_xmas.mdl"
"models/workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder.mdl"
"models/workshop/weapons/c_models/c_xms_giftwrap/c_xms_giftwrap.mdl"
"models/workshop/weapons/c_models/c_xms_gloves/c_xms_gloves.mdl"
"models/weapons/c_models/c_ambassador/c_ambassador_xmas.mdl"
"models/weapons/c_models/c_bat/c_bat_xmas.mdl"
"models/weapons/c_models/c_bonesaw/c_bonesaw_xmas.mdl"
"models/weapons/c_models/c_bow/c_bow_xmas.mdl"
"models/weapons/c_models/c_boxing_gloves/c_boxing_gloves_xmas.mdl"
"models/weapons/c_models/c_buffpack/c_buffpack_xmas.mdl"
"models/weapons/c_models/c_claymore/c_claymore_xmas.mdl"
"models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_xmas.mdl"
"models/weapons/c_models/c_flamethrower/c_backburner_xmas.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower_xmas.mdl"
"models/weapons/c_models/c_frontierjustice/c_frontierjustice_xmas.mdl"
"models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_xmas.mdl"
"models/weapons/c_models/c_knife/c_knife_xmas.mdl"
"models/weapons/c_models/c_medigun/c_medigun_xmas.mdl"
"models/weapons/c_models/c_minigun/c_minigun_xmas.mdl"
"models/weapons/c_models/c_revolver/c_revolver_xmas.mdl"
"models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_xmas.mdl"
"models/weapons/c_models/c_sandwich/c_sandwich_xmas.mdl"
"models/weapons/c_models/c_sapper/c_sapper_xmas.mdl"
"models/weapons/c_models/c_scattergun/c_scattergun_xmas.mdl"
"models/weapons/c_models/c_shotgun/c_shotgun_xmas.mdl"
"models/weapons/c_models/c_smg/c_smg_xmas.mdl"
"models/weapons/c_models/c_sniperrifle/c_sniperrifle_xmas.mdl"
"models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.mdl"
"models/weapons/c_models/c_targe/c_targe_xmas.mdl"
"models/weapons/c_models/c_ubersaw/c_ubersaw_xmas.mdl"
"models/weapons/c_models/c_wrangler_xmas.mdl"
"models/weapons/c_models/c_wrench/c_wrench_xmas.mdl"
"models/weapons/c_models/c_xms_double_barrel.mdl"
"models/weapons/c_models/c_xms_energy_drink/c_xms_energy_drink.mdl"
"models/weapons/c_models/c_xms_festive_ornament.mdl"
"models/weapons/c_models/c_xms_flaregun/c_xms_flaregun.mdl"
"models/weapons/c_models/c_xms_urinejar.mdl"
//ALL FESTIVIZED WEAPONS (NOT FESTIVE)
"models/workshop/weapons/c_models/c_amputator/c_amputator_festivizer.mdl"
"models/workshop/weapons/c_models/c_atom_launcher/c_atom_launcher_festivizer.mdl"
"models/workshop/weapons/c_models/c_back_scratcher/c_back_scratcher_festivizer.mdl"
"models/workshop/weapons/c_models/c_battleaxe/c_battleaxe_festivizer.mdl"
"models/workshop/weapons/c_models/c_bazaar_sniper/c_bazaar_sniper_festivizer.mdl"
"models/workshop/weapons/c_models/c_blackbox/c_blackbox_festivizer.mdl"
"models/workshop/weapons/c_models/c_claidheamohmor/c_claidheamohmor_festivizer.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow_festivizer.mdl"
"models/workshop/weapons/c_models/c_degreaser/c_degreaser_festivizer.mdl"
"models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon_festivizer.mdl"
"models/workshop/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword_festivizer.mdl"
"models/workshop/weapons/c_models/c_detonator/c_detonator_festivizer.mdl"
"models/workshop/weapons/c_models/c_gatling_gun/c_gatling_gun_festivizer.mdl"
"models/workshop/weapons/c_models/c_holymackerel/c_holymackerel_festivizer.mdl"
"models/workshop/weapons/c_models/c_jag/c_jag_festivizer.mdl"
"models/workshop/weapons/c_models/c_lochnload/c_lochnload_festivizer.mdl"
"models/workshop/weapons/c_models/c_powerjack/c_powerjack_festivizer.mdl"
"models/workshop/weapons/c_models/c_quadball/c_quadball_festivizer.mdl"
"models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter_festivizer.mdl"
"models/workshop/weapons/c_models/c_riding_crop/c_riding_crop_festivizer.mdl"
"models/workshop/weapons/c_models/c_russian_riot/c_russian_riot_festivizer.mdl"
"models/workshop/weapons/c_models/c_scimitar/c_scimitar_festivizer.mdl"
"models/workshop/weapons/c_models/c_scorch_shot/c_scorch_shot_festivizer.mdl"
"models/workshop/weapons/c_models/c_shortstop/c_shortstop_festivizer.mdl"
"models/workshop/weapons/c_models/c_soda_popper/c_soda_popper_festivizer.mdl"
"models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun_festivizer.mdl"
"models/workshop/weapons/c_models/c_tomislav/c_tomislav_festivizer.mdl"
"models/workshop/weapons/c_models/c_trenchgun/c_trenchgun_festivizer.mdl"
"models/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol_festivizer.mdl"
"models/workshop/weapons/c_models/c_xms_cold_shoulder/c_xms_cold_shoulder_festivizer.mdl"
"models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro_festivizer.mdl"
"models/weapons/c_models/c_flameball/c_flameball_festivizer.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower_festivizer.mdl"
"models/weapons/c_models/c_grenadelauncher/c_grenadelauncher_festivizer.mdl"
"models/weapons/c_models/c_knife/c_knife_festivizer.mdl"
"models/weapons/c_models/c_machete/c_machete_festivizer.mdl"
"models/weapons/c_models/c_medigun/c_medigun_festivizer.mdl"
"models/weapons/c_models/c_minigun/c_minigun_festivizer.mdl"
"models/weapons/c_models/c_overhealer/c_overhealer_festivizer.mdl"
"models/weapons/c_models/c_pistol/c_pistol_festivizer.mdl"
"models/weapons/c_models/c_proto_medigun/c_proto_medigun_festivizer.mdl"
"models/weapons/c_models/c_revolver/c_revolver_festivizer.mdl"
"models/weapons/c_models/c_rocketlauncher/c_rocketlauncher_festivizer.mdl"
"models/weapons/c_models/c_scattergun/c_scattergun_festivizer.mdl"
"models/weapons/c_models/c_scottish_resistance/c_scottish_resistance_festivizer.mdl"
"models/weapons/c_models/c_shotgun/c_shotgun_festivizer.mdl"
"models/weapons/c_models/c_shovel/c_shovel_festivizer.mdl"
"models/weapons/c_models/c_smg/c_smg_festivizer.mdl"
"models/weapons/c_models/c_sniperrifle/c_sniperrifle_festivizer.mdl"
"models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_festivizer.mdl"
"models/weapons/c_models/c_ubersaw/c_ubersaw_festivizer.mdl"
"models/weapons/c_models/c_wooden_bat/c_wooden_bat_festivizer.mdl"
"models/weapons/c_models/c_wrench/c_wrench_festivizer.mdl"
//PLAYER GIBS
"models/player/gibs/demogib001.mdl"
"models/player/gibs/demogib002.mdl"
"models/player/gibs/demogib003.mdl"
"models/player/gibs/demogib004.mdl"
"models/player/gibs/demogib005.mdl"
"models/player/gibs/demogib006.mdl"
"models/player/gibs/engineergib001.mdl"
"models/player/gibs/engineergib002.mdl"
"models/player/gibs/engineergib003.mdl"
"models/player/gibs/engineergib004.mdl"
"models/player/gibs/engineergib005.mdl"
"models/player/gibs/engineergib006.mdl"
"models/player/gibs/engineergib007.mdl"
"models/player/gibs/heavygib001.mdl"
"models/player/gibs/heavygib002.mdl"
"models/player/gibs/heavygib003.mdl"
"models/player/gibs/heavygib004.mdl"
"models/player/gibs/heavygib005.mdl"
"models/player/gibs/heavygib006.mdl"
"models/player/gibs/heavygib007.mdl"
"models/player/gibs/medicgib001.mdl"
"models/player/gibs/medicgib002.mdl"
"models/player/gibs/medicgib003.mdl"
"models/player/gibs/medicgib004.mdl"
"models/player/gibs/medicgib005.mdl"
"models/player/gibs/medicgib006.mdl"
"models/player/gibs/medicgib007.mdl"
"models/player/gibs/medicgib008.mdl"
"models/player/gibs/pyrogib001.mdl"
"models/player/gibs/pyrogib002.mdl"
"models/player/gibs/pyrogib003.mdl"
"models/player/gibs/pyrogib004.mdl"
"models/player/gibs/pyrogib005.mdl"
"models/player/gibs/pyrogib006.mdl"
"models/player/gibs/pyrogib007.mdl"
"models/player/gibs/pyrogib008.mdl"
"models/player/gibs/random_organ.mdl"
"models/player/gibs/scoutgib001.mdl"
"models/player/gibs/scoutgib002.mdl"
"models/player/gibs/scoutgib003.mdl"
"models/player/gibs/scoutgib004.mdl"
"models/player/gibs/scoutgib005.mdl"
"models/player/gibs/scoutgib006.mdl"
"models/player/gibs/scoutgib007.mdl"
"models/player/gibs/scoutgib008.mdl"
"models/player/gibs/scoutgib009.mdl"
"models/player/gibs/snipergib001.mdl"
"models/player/gibs/snipergib002.mdl"
"models/player/gibs/snipergib003.mdl"
"models/player/gibs/snipergib004.mdl"
"models/player/gibs/snipergib005.mdl"
"models/player/gibs/snipergib006.mdl"
"models/player/gibs/snipergib007.mdl"
"models/player/gibs/soldiergib001.mdl"
"models/player/gibs/soldiergib002.mdl"
"models/player/gibs/soldiergib003.mdl"
"models/player/gibs/soldiergib004.mdl"
"models/player/gibs/soldiergib005.mdl"
"models/player/gibs/soldiergib006.mdl"
"models/player/gibs/soldiergib007.mdl"
"models/player/gibs/soldiergib008.mdl"
"models/player/gibs/spygib001.mdl"
"models/player/gibs/spygib002.mdl"
"models/player/gibs/spygib003.mdl"
"models/player/gibs/spygib004.mdl"
"models/player/gibs/spygib005.mdl"
"models/player/gibs/spygib006.mdl"
"models/player/gibs/spygib007.mdl"
//WEAPON SHELLS
"models/weapons/shells/shell_pistol.mdl"
"models/weapons/shells/shell_shotgun.mdl"
"models/weapons/shells/shell_sniperrifle.mdl"
//ALL WEAPONS
"models/workshop/weapons/c_models/c_acr_hookblade/c_acr_hookblade.mdl"
"models/workshop/weapons/c_models/c_amputator/c_amputator.mdl"
"models/workshop/weapons/c_models/c_atom_launcher/c_atom_launcher.mdl"
"models/workshop/weapons/c_models/c_ava_roseknife/c_ava_roseknife.mdl"
"models/workshop/weapons/c_models/c_back_scratcher/c_back_scratcher.mdl"
"models/workshop/weapons/c_models/c_battalion_buffbanner/c_battalion_buffbanner.mdl"
"models/workshop/weapons/c_models/c_battalion_buffpack/c_battalion_buffpack.mdl"
"models/workshop/weapons/c_models/c_battalion_bugle/c_battalion_bugle.mdl"
"models/workshop/weapons/c_models/c_battleaxe/c_battleaxe.mdl"
"models/workshop/weapons/c_models/c_bazaar_sniper/c_bazaar_sniper.mdl"
"models/workshop/weapons/c_models/c_bear_claw/c_bear_claw.mdl"
"models/workshop/weapons/c_models/c_blackbox/c_blackbox.mdl"
"models/workshop/weapons/c_models/c_bonk_bat/c_bonk_bat.mdl"
"models/workshop/weapons/c_models/c_boston_basher/c_boston_basher.mdl"
"models/workshop/weapons/c_models/c_buffalo_steak/c_buffalo_steak.mdl"
"models/workshop/weapons/c_models/c_buffalo_steak/plate_buffalo_steak.mdl"
"models/workshop/weapons/c_models/c_caber/c_caber.mdl"
"models/workshop/weapons/c_models/c_caber/c_caber_exploded.mdl"
"models/workshop/weapons/c_models/c_candy_cane/c_candy_cane.mdl"
"models/workshop/weapons/c_models/c_chocolate/c_chocolate.mdl"
"models/workshop/weapons/c_models/c_chocolate/plate_chocolate.mdl"
"models/workshop/weapons/c_models/c_claidheamohmor/c_claidheamohmor.mdl"
"models/workshop/weapons/c_models/c_croc_knife/c_croc_knife.mdl"
"models/workshop/weapons/c_models/c_crossing_guard/c_crossing_guard.mdl"
"models/workshop/weapons/c_models/c_crusaders_crossbow/c_crusaders_crossbow.mdl"
"models/workshop/weapons/c_models/c_degreaser/c_degreaser.mdl"
"models/workshop/weapons/c_models/c_degreaser/c_degreaser_pilotlight.mdl"
"models/workshop/weapons/c_models/c_demo_cannon/c_demo_cannon.mdl"
"models/workshop/weapons/c_models/c_demo_sultan_sword/c_demo_sultan_sword.mdl"
"models/workshop/weapons/c_models/c_detonator/c_detonator.mdl"
"models/workshop/weapons/c_models/c_drg_cowmangler/c_drg_cowmangler.mdl"
"models/workshop/weapons/c_models/c_drg_manmelter/c_drg_manmelter.mdl"
"models/workshop/weapons/c_models/c_drg_phlogistinator/c_drg_phlogistinator.mdl"
"models/workshop/weapons/c_models/c_drg_pomson/c_drg_pomson.mdl"
"models/workshop/weapons/c_models/c_drg_righteousbison/c_drg_righteousbison.mdl"
"models/workshop/weapons/c_models/c_drg_thirddegree/c_drg_thirddegree.mdl"
"models/workshop/weapons/c_models/c_drg_wrenchmotron/c_drg_wrenchmotron.mdl"
"models/workshop/weapons/c_models/c_dumpster_device/c_dumpster_device.mdl"
"models/workshop/weapons/c_models/c_eternal_reward/c_eternal_reward.mdl"
"models/workshop/weapons/c_models/c_eviction_notice/c_eviction_notice.mdl"
"models/workshop/weapons/c_models/c_fishcake/c_fishcake.mdl"
"models/workshop/weapons/c_models/c_fishcake/plate_fishcake.mdl"
"models/workshop/weapons/c_models/c_fists_of_steel/c_fists_of_steel.mdl"
"models/workshop/weapons/c_models/c_gatling_gun/c_gatling_gun.mdl"
"models/workshop/weapons/c_models/c_golfclub/c_golfclub.mdl"
"models/workshop/weapons/c_models/c_ham/c_ham.mdl"
"models/workshop/weapons/c_models/c_holymackerel/c_holymackerel.mdl"
"models/workshop/weapons/c_models/c_invasion_bat/c_invasion_bat.mdl"
"models/workshop/weapons/c_models/c_invasion_pistol/c_invasion_pistol.mdl"
"models/workshop/weapons/c_models/c_invasion_sniperrifle/c_invasion_sniperrifle.mdl"
"models/workshop/weapons/c_models/c_invasion_wrangler/c_invasion_wrangler.mdl"
"models/workshop/weapons/c_models/c_iron_curtain/c_iron_curtain.mdl"
"models/workshop/weapons/c_models/c_jag/c_jag.mdl"
"models/workshop/weapons/c_models/c_kingmaker_sticky/c_kingmaker_sticky.mdl"
"models/workshop/weapons/c_models/c_kingmaker_sticky/w_kingmaker_stickybomb.mdl"
"models/workshop/weapons/c_models/c_letranger/c_letranger.mdl"
"models/workshop/weapons/c_models/c_liberty_launcher/c_liberty_launcher.mdl"
"models/workshop/weapons/c_models/c_lochnload/c_lochnload.mdl"
"models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl"
"models/workshop/weapons/c_models/c_mailbox/c_mailbox.mdl"
"models/workshop/weapons/c_models/c_market_gardener/c_market_gardener.mdl"
"models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defense.mdl"
"models/workshop/weapons/c_models/c_medigun_defense/c_medigun_defensepack.mdl"
"models/workshop/weapons/c_models/c_paintrain/c_paintrain.mdl"
"models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack.mdl"
"models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_pack_open.mdl"
"models/workshop/weapons/c_models/c_paratooper_pack/c_paratrooper_parachute.mdl"
"models/workshop/weapons/c_models/c_pep_pistol/c_pep_pistol.mdl"
"models/workshop/weapons/c_models/c_pep_scattergun/c_pep_scattergun.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_all.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_arrow.mdl"
"models/workshop/weapons/c_models/c_persian_shield/c_persian_shield_spike.mdl"
"models/workshop/weapons/c_models/c_picket/c_picket.mdl"
"models/workshop/weapons/c_models/c_powerjack/c_powerjack.mdl"
"models/workshop/weapons/c_models/c_pro_rifle/c_pro_rifle.mdl"
"models/workshop/weapons/c_models/c_pro_smg/c_pro_smg.mdl"
"models/workshop/weapons/c_models/c_quadball/c_quadball.mdl"
"models/workshop/weapons/c_models/c_quadball/w_quadball_grenade.mdl"
"models/workshop/weapons/c_models/c_reserve_shooter/c_reserve_shooter.mdl"
"models/workshop/weapons/c_models/c_rfa_hammer/c_rfa_hammer.mdl"
"models/workshop/weapons/c_models/c_riding_crop/c_riding_crop.mdl"
"models/workshop/weapons/c_models/c_rift_fire_axe/c_rift_fire_axe.mdl"
"models/workshop/weapons/c_models/c_rift_fire_mace/c_rift_fire_mace.mdl"
"models/workshop/weapons/c_models/c_rr_crossing_sign/c_rr_crossing_sign.mdl"
"models/workshop/weapons/c_models/c_russian_riot/c_russian_riot.mdl"
"models/workshop/weapons/c_models/c_scatterdrum/c_scatterdrum.mdl"
"models/workshop/weapons/c_models/c_scimitar/c_scimitar.mdl"
"models/workshop/weapons/c_models/c_scorch_shot/c_scorch_shot.mdl"
"models/workshop/weapons/c_models/c_scotland_shard/c_scotland_shard.mdl"
"models/workshop/weapons/c_models/c_scout_sword/c_scout_sword.mdl"
"models/workshop/weapons/c_models/c_shortstop/c_shortstop.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat_s1.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat_s2.mdl"
"models/workshop/weapons/c_models/c_skullbat/c_skullbat_s3.mdl"
"models/workshop/weapons/c_models/c_sledgehammer/c_sledgehammer.mdl"
"models/workshop/weapons/c_models/c_snub_nose/c_snub_nose.mdl"
"models/workshop/weapons/c_models/c_soda_popper/c_soda_popper.mdl"
"models/workshop/weapons/c_models/c_spikewrench/c_spikewrench.mdl"
"models/workshop/weapons/c_models/c_sr3_punch/c_sr3_punch.mdl"
"models/workshop/weapons/c_models/c_switchblade/c_switchblade.mdl"
"models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper.mdl"
"models/workshop/weapons/c_models/c_sydney_sleeper/c_sydney_sleeper_dart.mdl"
"models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun.mdl"
"models/workshop/weapons/c_models/c_tele_shotgun/c_tele_shotgun_screen.mdl"
"models/workshop/weapons/c_models/c_tomislav/c_tomislav.mdl"
"models/workshop/weapons/c_models/c_trenchgun/c_trenchgun.mdl"
"models/workshop/weapons/c_models/c_ttg_max_gun/c_ttg_max_gun.mdl"
"models/workshop/weapons/c_models/c_ttg_sam_gun/c_ttg_sam_gun.mdl"
"models/workshop/weapons/c_models/c_uberneedle/c_uberneedle.mdl"
"models/workshop/weapons/c_models/c_unarmed_combat/c_unarmed_combat.mdl"
"models/workshop/weapons/c_models/c_voodoo_pin/c_voodoo_pin.mdl"
"models/workshop/weapons/c_models/c_wheel_shield/c_wheel_shield.mdl"
"models/workshop/weapons/c_models/c_winger_pistol/c_winger_pistol.mdl"
"models/workshop/weapons/c_models/c_wood_machete/c_wood_machete.mdl"
"models/weapons/c_models/c_8mm_camera/c_8mm_camera.mdl"
"models/weapons/c_models/c_ambassador/c_ambassador.mdl"
"models/weapons/c_models/c_ava_roseknife/c_ava_roseknife.mdl"
"models/weapons/c_models/c_ava_roseknife/c_ava_roseknife_v.mdl"
"models/weapons/c_models/c_axtinguisher/c_axtinguisher_pyro.mdl"
"models/weapons/c_models/c_backburner/c_backburner.mdl"
"models/weapons/c_models/c_banana/c_banana.mdl"
"models/weapons/c_models/c_battalion_buffbanner/c_batt_buffbanner.mdl"
"models/weapons/c_models/c_battalion_buffpack/c_batt_buffpack.mdl"
"models/weapons/c_models/c_bigaxe/c_bigaxe.mdl"
"models/weapons/c_models/c_big_mallet/c_big_mallet.mdl"
"models/weapons/c_models/c_bonesaw/c_bonesaw.mdl"
"models/weapons/c_models/c_bottle/c_bottle.mdl"
"models/weapons/c_models/c_bottle/c_bottle_broken.mdl"
"models/weapons/c_models/c_bow/c_bow.mdl"
"models/weapons/c_models/c_bow/c_bow_thief.mdl"
"models/weapons/c_models/c_boxing_gloves/c_boxing_gloves.mdl"
"models/weapons/c_models/c_breadmonster/c_breadmonster.mdl"
"models/weapons/c_models/c_breadmonster/c_breadmonster_milk.mdl"
"models/weapons/w_models/w_breadmonster/w_breadmonster.mdl"
"models/weapons/c_models/c_breadmonster_gloves/c_breadmonster_gloves.mdl"
"models/weapons/c_models/c_breadmonster_sapper/c_breadmonster_sapper.mdl"
"models/weapons/c_models/c_buffalo_steak/c_buffalo_steak.mdl"
"models/weapons/c_models/c_buffbanner/c_buffbanner.mdl"
"models/weapons/c_models/c_buffpack/c_buffpack.mdl"
"models/weapons/c_models/c_bugle/c_bugle.mdl"
"models/weapons/c_models/c_builder/c_builder.mdl"
"models/weapons/c_models/c_canton/c_canton.mdl"
"models/weapons/c_models/c_carnival_mallet/c_carnival_mallet.mdl"
"models/weapons/c_models/c_chocolate/c_chocolate.mdl"
"models/weapons/c_models/c_claymore/c_claymore.mdl"
"models/weapons/c_models/c_csgo_awp/c_csgo_awp.mdl"
"models/weapons/c_models/c_dartgun.mdl"
"models/weapons/c_models/c_dex_arm/c_dex_arm.mdl"
"models/weapons/c_models/c_directhit/c_directhit.mdl"
"models/weapons/c_models/c_double_barrel.mdl"
"models/weapons/c_models/c_energy_drink/c_energy_drink.mdl"
"models/weapons/c_models/c_engineer_gunslinger.mdl"
"models/weapons/c_models/c_fireaxe_pyro/c_fireaxe_pyro.mdl"
"models/weapons/c_models/c_flameball/c_flameball.mdl"
"models/weapons/c_models/c_flamethrower/c_backburner.mdl"
"models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.mdl"
"models/weapons/c_models/c_flaregun_pyro/c_flaregun_pyro.mdl"
"models/weapons/c_models/c_frontierjustice/c_frontierjustice.mdl"
"models/weapons/c_models/c_frying_pan/c_frying_pan.mdl"
"models/weapons/c_models/c_gascan/c_gascan.mdl"
"models/weapons/c_models/c_grapple_proj/c_grapple_proj.mdl"
"models/weapons/c_models/c_grappling_hook/c_grappling_hook.mdl"
"models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl"
"models/weapons/c_models/c_headtaker/c_headtaker.mdl"
"models/weapons/c_models/c_hippocrates_bust/c_hippocrates_bust.mdl"
"models/weapons/c_models/c_holymackerel.mdl"
"models/weapons/c_models/c_iron_curtain/c_iron_curtain.mdl"
"models/weapons/c_models/c_jag/c_jag.mdl"
"models/weapons/c_models/c_leather_watch/parts/c_leather_watch.mdl"
"models/weapons/c_models/c_leechgun/c_leechgun.mdl"
"models/weapons/c_models/c_leechgun/c_leech_proj.mdl"
"models/weapons/c_models/c_lollichop/c_lollichop.mdl"
"models/weapons/c_models/c_minigun/c_minigun_natascha.mdl"
"models/weapons/c_models/c_overhealer/c_overhealer.mdl"
"models/weapons/c_models/c_p2rec/c_p2rec.mdl"
"models/weapons/c_models/c_persian_shield/c_persian_shield_sml.mdl"
"models/weapons/c_models/c_pickaxe/c_pickaxe.mdl"
"models/weapons/c_models/c_pickaxe/c_pickaxe_s2.mdl"
"models/weapons/v_models/v_watch_pocket_spy.mdl"
"models/weapons/c_models/c_pocket_watch/parts/c_pocket_watch.mdl"
"models/weapons/c_models/c_proto_backpack/c_proto_backpack.mdl"
"models/weapons/c_models/c_proto_medigun/c_proto_medigun.mdl"
"models/weapons/c_models/c_proto_syringegun/c_proto_syringegun.mdl"
"models/weapons/c_models/c_rainblower/c_rainblower.mdl"
"models/weapons/c_models/c_rocketboots_soldier.mdl"
"models/weapons/c_models/c_rocketjumper/c_rocketjumper.mdl"
"models/weapons/c_models/c_rocketpack/c_rocketpack.mdl"
"models/weapons/c_models/c_sandwich/c_robo_sandwich.mdl"
"models/weapons/c_models/c_sandwich/c_sandwich.mdl"
"models/weapons/c_models/c_sapper/c_sapper.mdl"
"models/weapons/c_models/c_saxxy/c_saxxy.mdl"
"models/weapons/c_models/c_scotland_shard/c_scotland_shard_broken.mdl"
"models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.mdl"
"models/weapons/c_models/c_scottish_resistance.mdl"
"models/weapons/c_models/c_sd_neonsign/c_sd_neonsign_broken.mdl"
"models/weapons/c_models/c_slapping_glove/c_slapping_glove.mdl"
"models/weapons/c_models/c_slapping_glove/w_slapping_glove.mdl"
"models/weapons/c_models/c_spy_watch.mdl"
"models/weapons/c_models/c_stickybomb_launcher.mdl"
"models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.mdl"
"models/weapons/c_models/c_switchblade/c_switchblade.mdl"
"models/weapons/c_models/c_syringegun/c_syringegun.mdl"
"models/weapons/c_models/c_targe/c_targe.mdl"
"models/weapons/c_models/c_tfc_sniperrifle/c_tfc_sniperrifle.mdl"
"models/weapons/c_models/c_tw_eagle/c_tw_eagle.mdl"
"models/weapons/c_models/c_ubersaw/c_ubersaw.mdl"
"models/weapons/c_models/c_v_ludmila/c_v_ludmila.mdl"
"models/weapons/c_models/c_v_targe/c_v_targe.mdl"
"models/weapons/c_models/c_wooden_bat/c_wooden_bat.mdl"
"models/weapons/c_models/c_wrangler.mdl"
"models/weapons/c_models/c_w_ludmila/c_w_ludmila.mdl"
"models/weapons/c_models/stattrack.mdl"
"models/weapons/c_models/urinejar.mdl"
"models/workshop_partner/weapons/c_models/c_ai_flamethrower/c_ai_flamethrower.mdl"
"models/workshop_partner/weapons/c_models/c_bet_rocketlauncher/c_bet_rocketlauncher.mdl"
"models/workshop_partner/weapons/c_models/c_bow_thief/c_bow_thief.mdl"
"models/workshop_partner/weapons/c_models/c_canton/c_canton.mdl"
"models/workshop_partner/weapons/c_models/c_dex_arm/c_dex_arm.mdl"
"models/workshop_partner/weapons/c_models/c_dex_revolver/c_dex_revolver.mdl"
"models/workshop_partner/weapons/c_models/c_dex_shotgun/c_dex_shotgun.mdl"
"models/workshop_partner/weapons/c_models/c_dex_sniperrifle/c_dex_sniperrifle.mdl"
"models/workshop_partner/weapons/c_models/c_prinny_knife/c_prinny_knife.mdl"
"models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl"
"models/workshop_partner/weapons/c_models/c_sd_cleaver/v_sd_cleaver.mdl"
"models/workshop_partner/weapons/c_models/c_sd_neonsign/c_sd_neonsign.mdl"
"models/workshop_partner/weapons/c_models/c_sd_sapper/c_sd_sapper.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_katana/c_shogun_katana_soldier.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_kunai/c_shogun_kunai.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warbanner/c_shogun_warbanner.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warfan/c_shogun_warfan.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warhorn/c_shogun_warhorn.mdl"
"models/workshop_partner/weapons/c_models/c_shogun_warpack/c_shogun_warpack.mdl"
"models/workshop_partner/weapons/c_models/c_tw_eagle/c_tw_eagle.mdl"
"models/workshop/player/items/sniper/croc_shield/croc_shield.mdl"
"models/workshop/player/items/sniper/xms_sniper_commandobackpack/xms_sniper_commandobackpack.mdl"
"models/workshop/player/items/soldier/mantreads/mantreads.mdl"
"models/workshop/player/items/demo/demo_booties/demo_booties.mdl"
"models/workshop/player/items/demo/pegleg/pegleg.mdl"
"models/player/items/sniper/knife_shield.mdl"
//SILLYGIBS (PYROLAND AND BIRTHDAY)
"models/player/gibs/gibs_balloon.mdl"
"models/player/gibs/gibs_bolt.mdl"
"models/player/gibs/gibs_boot.mdl"
"models/player/gibs/gibs_burger.mdl"
"models/player/gibs/gibs_can.mdl"
"models/player/gibs/gibs_clock.mdl"
"models/player/gibs/gibs_duck.mdl"
"models/player/gibs/gibs_fish.mdl"
"models/player/gibs/gibs_gear1.mdl"
"models/player/gibs/gibs_gear2.mdl"
"models/player/gibs/gibs_gear3.mdl"
"models/player/gibs/gibs_gear4.mdl"
"models/player/gibs/gibs_gear5.mdl"
"models/player/gibs/gibs_hubcap.mdl"
"models/player/gibs/gibs_licenseplate.mdl"
"models/player/gibs/gibs_spring1.mdl"
"models/player/gibs/gibs_spring2.mdl"
"models/player/gibs/gibs_teeth.mdl"
"models/player/gibs/gibs_tire.mdl"
//MVM REVIVE
"models/props_mvm/mvm_revive_tombstone.mdl"
//SHIELDS
"models/effects/resist_shield/resist_shield.mdl"
"models/buildables/sentry_shield.mdl"
"models/props_mvm/mvm_player_shield.mdl"
"models/props_mvm/mvm_player_shield2.mdl"
//MVM TANK
"models/bots/boss_bot/static_boss_tank.mdl"
"models/bots/boss_bot/tank_track.mdl"
"models/bots/boss_bot/boss_tank.mdl"
"models/bots/tw2/boss_bot/boss_tank.mdl"
"models/bots/boss_bot/boss_tank_damage1.mdl"
"models/bots/tw2/boss_bot/boss_tank_damage1.mdl"
"models/bots/boss_bot/boss_tank_damage2.mdl"
"models/bots/tw2/boss_bot/boss_tank_damage2.mdl"
"models/bots/boss_bot/boss_tank_damage3.mdl"
"models/bots/tw2/boss_bot/boss_tank_damage3.mdl"
"models/bots/boss_bot/bomb_mechanism.mdl"
"models/bots/boss_bot/tank_track_L.mdl"
"models/bots/boss_bot/tank_track_R.mdl"
"models/bots/tw2/boss_bot/tank_track_L.mdl"
"models/bots/tw2/boss_bot/tank_track_R.mdl"
"models/bots/boss_bot/boss_tank_part1_destruction.mdl"
"models/bots/tw2/boss_bot/boss_tank_part1_destruction.mdl"
//ARCHIMEDES
"models/props_forest/dove.mdl"
"models/player/items/medic/archimedes.mdl"
//TREES
"models/props_farm/tree001.mdl"
"models/props_foliage/deadtree01.mdl"
"models/props_foliage/deadtree01_skybox.mdl"
"models/props_foliage/tree01.mdl"
"models/props_foliage/tree02.mdl"
"models/props_foliage/tree_pine01.mdl"
"models/props_foliage/tree_pine01_4cluster.mdl"
"models/props_foliage/tree_pine01_4cluster_skybox.mdl"
"models/props_foliage/tree_pine01_8cluster.mdl"
"models/props_foliage/tree_pine_extrasmall.mdl"
"models/props_foliage/tree_pine_extrasmall_snow.mdl"
"models/props_foliage/tree_pine_huge.mdl"
"models/props_foliage/tree_pine_huge_snow.mdl"
"models/props_foliage/tree_pine_small.mdl"
"models/props_foliage/tree_pine_small_snow.mdl"
"models/props_woods/woods_tree_01.mdl"
//SAWBLADES
"models/props_forest/saw_blade.mdl"
"models/props_forest/saw_blade_large.mdl"
"models/props_forest/sawblade_moving.mdl"
//TAUNT PROPS
"models/player/items/pyro/mtp_bubble_wand.mdl"
"models/player/items/taunts/balloon_animal_pyro/balloon_animal_pyro.mdl"
"models/player/items/taunts/beer_crate/beer_crate.mdl"
"models/player/items/taunts/bumpercar/parts/bumpercar.mdl"
"models/player/items/taunts/bumpercar/parts/bumpercar_nolights.mdl"
"models/player/items/taunts/cash_wad.mdl"
"models/player/items/taunts/chicken_bucket/chicken_bucket.mdl"
"models/player/items/taunts/demo_nuke_bottle/demo_nuke_bottle.mdl"
"models/player/items/taunts/dizzy_bottle1/dizzy_bottle1.mdl"
"models/player/items/taunts/dizzy_bottle2/dizzy_bottle2.mdl"
"models/player/items/taunts/engys_new_chair/engys_new_chair.mdl"
"models/player/items/taunts/engys_new_chair/engys_new_chair_articlulated.mdl"
"models/player/items/taunts/matchbox/matchbox.mdl"
"models/player/items/taunts/medic_xray_taunt.mdl"
"models/player/items/taunts/scooter/scooter.mdl"
"models/player/items/taunts/tank/tank.mdl"
"models/player/items/taunts/victory_mug.mdl"
"models/player/items/taunts/wupass_mug/wupass_mug.mdl"
"models/player/items/taunts/yeti/yeti.mdl"
"models/player/items/taunts/yeti_gib_head.mdl"
"models/player/items/taunts/yeti_standee/yeti_standee.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_demo.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_engineer.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_heavy.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_medic.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_pyro.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_scout.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_sniper.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_soldier.mdl"
"models/workshop/items/all_class/taunt_burstchester/taunt_burstchester_spy.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_demo.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_engineer.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_heavy.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_medic.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_pyro.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_scout.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_sniper.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_soldier.mdl"
"models/workshop/items/all_class/taunt_cheers/taunt_cheers_spy.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_demo.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_drums.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_engineer.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_heavy.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_medic.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_pyro.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_scout.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_sniper.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_soldier.mdl"
"models/workshop/items/all_class/taunt_killer_joke/taunt_killer_joke_spy.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_demo.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_engineer.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_heavy.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_medic.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_pyro.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_scout.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_sniper.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_soldier.mdl"
"models/workshop/items/all_class/zoomin_broom/zoomin_broom_spy.mdl"
"models/workshop/items/demo/bagpipes/bagpipes.mdl"
"models/workshop/items/demo/taunt_drunk_manns_cannon/taunt_drunk_manns_cannon.mdl"
"models/workshop/items/demo/taunt_roar_owar/taunt_roar_owar.mdl"
"models/workshop/items/demo/taunt_scotsmans_stagger/taunt_scotsmans_stagger.mdl"
"models/workshop/items/demo/taunt_shanty_shipmate/taunt_shanty_shipmate.mdl"
"models/workshop/items/demo/taunt_shipwheel/taunt_shipwheel.mdl"
"models/workshop/items/demo/taunt_the_pooped_deck/taunt_the_pooped_deck.mdl"
"models/workshop/items/engineer/bucking_bronco/bucking_bronco.mdl"
"models/workshop/items/engineer/taunt_bumpkins_banjo/taunt_bumpkins_banjo.mdl"
"models/workshop/items/engineer/taunt_jackhammer_rodeo/taunt_jackhammer_rodeo.mdl"
"models/workshop/items/engineer/taunt_texas_truckin/taunt_texas_truckin.mdl"
"models/workshop/items/engineer/taunt_texas_twirl_em/taunt_texas_twirl_em.mdl"
"models/workshop/items/heavy/tauntrussian_rubdown/tauntrussian_rubdown.mdl"
"models/workshop/items/heavy/taunt_bare_knuckle_beatdown/taunt_bare_knuckle_beatdown.mdl"
"models/workshop/items/heavy/taunt_soviet_strongarm/taunt_soviet_strongarm.mdl"
"models/workshop/items/medic/tauntdoctors_defibrillators/tauntdoctors_defibrillators.mdl"
"models/workshop/items/medic/taunt_borrowed_bones/taunt_borrowed_bones.mdl"
"models/workshop/items/medic/taunt_surgeons_squeezebox/taunt_surgeons_squeezebox.mdl"
"models/workshop/items/medic/taunt_the_head_doctor/taunt_the_head_doctor.mdl"
"models/workshop/items/medic/taunt_the_mannbulance/taunt_the_mannbulance.mdl"
"models/workshop/items/medic/taunt_time_out_therapy/taunt_time_out_therapy.mdl"
"models/workshop/items/pyro/taunt_roasty_toasty/taunt_roasty_toasty.mdl"
"models/workshop/items/pyro/taunt_scorchers_solo/taunt_scorchers_solo.mdl"
"models/workshop/items/pyro/taunt_the_grilled_gunman/taunt_the_grilled_gunman.mdl"
"models/workshop/items/pyro/taunt_the_hot_wheeler/taunt_the_hot_wheeler.mdl"
"models/workshop/items/pyro/taunt_the_skating_scorcher/taunt_the_skating_scorcher.mdl"
"models/workshop/items/scout/taunt_foul_play/taunt_foul_play.mdl"
"models/workshop/items/scout/taunt_runners_rhythm/taunt_runners_rhythm.mdl"
"models/workshop/items/scout/taunt_spintowin/taunt_spintowin.mdl"
"models/workshop/items/scout/taunt_the_boston_boarder/taunt_the_boston_boarder.mdl"
"models/workshop/items/scout/taunt_the_bunnyhopper/taunt_the_bunnyhopper.mdl"
"models/workshop/items/scout/taunt_the_homerunners_hobby/taunt_the_homerunners_hobby.mdl"
"models/workshop/items/scout/taunt_the_killer_signature/taunt_the_killer_signature.mdl"
"models/workshop/items/scout/taunt_the_trackmans_touchdown/taunt_the_trackmans_touchdown.mdl"
"models/workshop/items/sniper/tauntshooters_stakeout/tauntshooters_stakeout.mdl"
"models/workshop/items/sniper/taunt_didgeridrongo/taunt_didgeridrongo.mdl"
"models/workshop/items/sniper/taunt_most_wanted/taunt_most_wanted.mdl"
"models/workshop/items/sniper/thief_sniper_cape/thief_sniper_cape.mdl"
"models/workshop/items/sniper/thief_sniper_hood/thief_sniper_hood.mdl"
"models/workshop/items/sniper/tw_sniperbot_armor/tw_sniperbot_armor.mdl"
"models/workshop/items/sniper/tw_sniperbot_helmet/tw_sniperbot_helmet.mdl"
"models/workshop/items/soldier/tauntstarspangled_strategy/tauntstarspangled_strategy.mdl"
"models/workshop/items/soldier/taunt_maggots_condolence/taunt_maggots_condolence.mdl"
"models/workshop/items/soldier/taunt_rocket_jockey/taunt_rocket_jockey.mdl"
"models/workshop/items/soldier/taunt_the_profane_puppeteer/taunt_the_profane_puppeteer.mdl"
"models/workshop/items/spy/tailored_terminal_model/tailored_terminal_model.mdl"
"models/workshop/items/spy/taunt_luxury_lounge/taunt_luxury_lounge.mdl"
"models/workshop/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.mdl"
"models/workshop/items/spy/taunt_the_crypt_creeper/taunt_the_crypt_creeper.mdl"
"models/workshop/items/spy/taunt_the_travel_agent/taunt_the_travel_agent.mdl"
"models/workshop/items/spy/taunt_tuefort_tango/taunt_tuefort_tango.mdl"
"models/workshop/items/taunts/pyro_poolparty/pyro_poolparty.mdl"
"models/player/items/engineer/guitar.mdl"
"models/player/items/engineer/guitar_gib1.mdl"
"models/player/items/engineer/guitar_gib2.mdl"
"models/player/items/engineer/guitar_gib3.mdl"
//--PLACE DIRECTORIES ABOVE THIS LINE--
]
foreach (v in modelArray){
PrecacheModel(v);
}
if ( IsHolidayActive( Constants.EHoliday.kHoliday_Halloween ) ) {
local iRandomNumber = RandomInt(0, 1);
if (iRandomNumber == 0) {
sConCommands += "holiday/gamestartup_halloween.mp3";
}
else {
sConCommands += "holiday/gamestartup_halloween1.mp3";
}
}
else if ( IsHolidayActive( Constants.EHoliday.kHoliday_Soldier ) ) {
sConCommands += "holiday/gamestartup_soldier.mp3";
}
else {
iRandomNumber = RandomInt(1, 29);
sConCommands += "gamestartup" + iRandomNumber + ".mp3";
}
SendToServerConsole(sConCommands);
printl("--Modern Casual Preloader--");
try { IncludeScript("cosmetic_models.nut"); } catch(e) { }
try { IncludeScript("extra_models.nut"); } catch(e) { }