Audio skeleton

This commit is contained in:
Isaac Shoebottom 2024-02-17 00:54:08 -04:00
parent 5df4b6ff8b
commit aacee628dc

64
audio/audio.go Normal file
View File

@ -0,0 +1,64 @@
package audio
import (
"github.com/ebitengine/oto/v3"
"log"
"os"
"time"
)
var (
hasSetup = false
audio Audio
)
type Audio struct {
AudioContext *oto.Context
}
func setup() {
var ctxOptions = oto.NewContextOptions{
SampleRate: 44100,
ChannelCount: 2,
Format: oto.FormatSignedInt16LE,
BufferSize: 0,
}
var ready = make(chan struct{})
var err error
audio.AudioContext, ready, err = oto.NewContext(&ctxOptions)
if err != nil {
log.Println(err)
return
}
<-ready // Wait for the context to be ready
}
func Play() {
if !hasSetup {
setup()
hasSetup = true
}
var b, err = os.Open("sample.wav")
if err != nil {
log.Println(err)
return
}
var player = audio.AudioContext.NewPlayer(b)
player.Play()
// Wait for the player to finish
for player.IsPlaying() {
time.Sleep(time.Millisecond)
}
err = player.Close()
if err != nil {
log.Println(err)
return
}
err = b.Close()
if err != nil {
log.Println(err)
return
}
}