chore: update deps
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parent
7291d4c0b2
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3d7c027450
5
.idea/.gitignore
vendored
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.idea/.gitignore
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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12
.idea/BB-Trinket-Edit.iml
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12
.idea/BB-Trinket-Edit.iml
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="WEB_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/.tmp" />
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<excludeFolder url="file://$MODULE_DIR$/temp" />
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<excludeFolder url="file://$MODULE_DIR$/tmp" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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5
.idea/codeStyles/codeStyleConfig.xml
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.idea/codeStyles/codeStyleConfig.xml
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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8
.idea/modules.xml
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.idea/modules.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/BB-Trinket-Edit.iml" filepath="$PROJECT_DIR$/.idea/BB-Trinket-Edit.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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"workshopitem"
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{
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"appid" "250900"
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"publishedfileid" ""
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"contentfolder" "I:\Games\Steam\steamapps\common\The Binding of Isaac Rebirth\mods\BlueBabyPetrifiedStart"
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}
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<?xml version="1.0" encoding="UTF-8"?>
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<metadata>
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<name>BlueBabyPetrifiedStart</name>
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<directory>BlueBabyPetrifiedStart</directory>
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<description>BlueBabyPetrifiedStart is a currently a work in progress.</description>
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<name>Blue Baby Petrified Poop Start</name>
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<directory>Blue Baby Petrified Poop Start</directory>
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<description>Blue Baby Petrified Poop Start gives blue baby the petrified poop to start</description>
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<version>1.0</version>
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<visibility/>
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</metadata>
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10022
package-lock.json
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10022
package-lock.json
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Load Diff
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],
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"license": "GPL-3.0",
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"dependencies": {
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"isaac-typescript-definitions": "^1.0.275",
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"isaacscript": "^1.1.41",
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"isaacscript-common": "^1.0.448",
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"isaacscript-lint": "^1.0.67"
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"isaac-typescript-definitions": "^13.0.11",
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"isaacscript": "^3.6.45",
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"isaacscript-common": "^30.11.1",
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"isaacscript-lint": "^4.16.9"
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}
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}
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// This is the entry point for the TypeScriptToLua bundler, which is set in the "tsconfig.json" file
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// All this file does is immediately execute the "main()" function in the "main.ts" file
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// (We don't want to point the TypeScriptToLua bundler at the "main.ts" file directly, because any
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// variables or functions that are declared in a bundle entry point will become global)
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import { main } from "./main";
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main();
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// Do not add any code to this file!
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src/main.ts
31
src/main.ts
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import { getPlayersOfType } from "isaacscript-common";
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import {getPlayersOfType} from "isaacscript-common";
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import {ModCallback, PlayerType, TrinketType} from "isaac-typescript-definitions";
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export function main(): void {
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// Instantiate a new mod object, which grants the ability to add callback functions that
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// correspond to in-game events
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const mod = RegisterMod("Blue Baby Petrified Poop", 1);
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const MOD_NAME = "Blue Baby Petrified Poop Start";
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// Set a callback function that corresponds to when a new run is started
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mod.AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, postRunBegin);
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main();
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function main() {
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const mod = RegisterMod(MOD_NAME, 1);
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// Print an initialization message to the "log.txt" file
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Isaac.DebugString("BlueBabyPetrifiedStart initialized.");
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}
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function postRunBegin() {
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for (const player of getPlayersOfType(PlayerType.PLAYER_BLUEBABY)) {
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player.AddTrinket(TrinketType.TRINKET_PETRIFIED_POOP);
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Game().GetItemPool().RemoveTrinket(TrinketType.TRINKET_PETRIFIED_POOP);
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}
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mod.AddCallback(ModCallback.POST_PLAYER_INIT, () => {
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for (const player of getPlayersOfType(PlayerType.BLUE_BABY)) {
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player.AddTrinket(TrinketType.PETRIFIED_POOP);
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Game().GetItemPool().RemoveTrinket(TrinketType.PETRIFIED_POOP);
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}
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});
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// Print an initialization message to the "log.txt" file
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Isaac.DebugString("BlueBabyPetrifiedStart initialized.");
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}
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