chore: update deps

This commit is contained in:
Isaac Shoebottom 2023-05-17 23:36:11 -03:00
parent 7291d4c0b2
commit 3d7c027450
11 changed files with 4215 additions and 5904 deletions

5
.idea/.gitignore vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/

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.idea/BB-Trinket-Edit.iml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/.tmp" />
<excludeFolder url="file://$MODULE_DIR$/temp" />
<excludeFolder url="file://$MODULE_DIR$/tmp" />
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>

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.idea/modules.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/BB-Trinket-Edit.iml" filepath="$PROJECT_DIR$/.idea/BB-Trinket-Edit.iml" />
</modules>
</component>
</project>

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.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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"workshopitem"
{
"appid" "250900"
"publishedfileid" ""
"contentfolder" "I:\Games\Steam\steamapps\common\The Binding of Isaac Rebirth\mods\BlueBabyPetrifiedStart"
}

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<?xml version="1.0" encoding="UTF-8"?>
<metadata>
<name>BlueBabyPetrifiedStart</name>
<directory>BlueBabyPetrifiedStart</directory>
<description>BlueBabyPetrifiedStart is a currently a work in progress.</description>
<name>Blue Baby Petrified Poop Start</name>
<directory>Blue Baby Petrified Poop Start</directory>
<description>Blue Baby Petrified Poop Start gives blue baby the petrified poop to start</description>
<version>1.0</version>
<visibility/>
</metadata>

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package-lock.json generated

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],
"license": "GPL-3.0",
"dependencies": {
"isaac-typescript-definitions": "^1.0.275",
"isaacscript": "^1.1.41",
"isaacscript-common": "^1.0.448",
"isaacscript-lint": "^1.0.67"
"isaac-typescript-definitions": "^13.0.11",
"isaacscript": "^3.6.45",
"isaacscript-common": "^30.11.1",
"isaacscript-lint": "^4.16.9"
}
}

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// This is the entry point for the TypeScriptToLua bundler, which is set in the "tsconfig.json" file
// All this file does is immediately execute the "main()" function in the "main.ts" file
// (We don't want to point the TypeScriptToLua bundler at the "main.ts" file directly, because any
// variables or functions that are declared in a bundle entry point will become global)
import { main } from "./main";
main();
// Do not add any code to this file!

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import { getPlayersOfType } from "isaacscript-common";
import {getPlayersOfType} from "isaacscript-common";
import {ModCallback, PlayerType, TrinketType} from "isaac-typescript-definitions";
export function main(): void {
// Instantiate a new mod object, which grants the ability to add callback functions that
// correspond to in-game events
const mod = RegisterMod("Blue Baby Petrified Poop", 1);
const MOD_NAME = "Blue Baby Petrified Poop Start";
// Set a callback function that corresponds to when a new run is started
mod.AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, postRunBegin);
main();
function main() {
const mod = RegisterMod(MOD_NAME, 1);
// Print an initialization message to the "log.txt" file
Isaac.DebugString("BlueBabyPetrifiedStart initialized.");
}
function postRunBegin() {
for (const player of getPlayersOfType(PlayerType.PLAYER_BLUEBABY)) {
player.AddTrinket(TrinketType.TRINKET_PETRIFIED_POOP);
Game().GetItemPool().RemoveTrinket(TrinketType.TRINKET_PETRIFIED_POOP);
}
mod.AddCallback(ModCallback.POST_PLAYER_INIT, () => {
for (const player of getPlayersOfType(PlayerType.BLUE_BABY)) {
player.AddTrinket(TrinketType.PETRIFIED_POOP);
Game().GetItemPool().RemoveTrinket(TrinketType.PETRIFIED_POOP);
}
});
// Print an initialization message to the "log.txt" file
Isaac.DebugString("BlueBabyPetrifiedStart initialized.");
}