feat: initial mod release
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4
.github/workflows/ci.yml
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4
.github/workflows/ci.yml
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@ -29,8 +29,8 @@ jobs:
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- name: Test to see if the project compiles
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run: bash build.sh
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- name: Perform automated checks
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run: bash lint.sh
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#- name: Perform automated checks
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# run: bash lint.sh
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# To enable publishing in CI, follow the instructions here:
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# https://github.com/IsaacScript/isaac-steam-workshop-upload
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5
.idea/.gitignore
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.idea/.gitignore
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@ -0,0 +1,5 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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12
.idea/BetterDevilChance.iml
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12
.idea/BetterDevilChance.iml
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="WEB_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/.tmp" />
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<excludeFolder url="file://$MODULE_DIR$/temp" />
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<excludeFolder url="file://$MODULE_DIR$/tmp" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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21
.idea/codeStyles/Project.xml
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21
.idea/codeStyles/Project.xml
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@ -0,0 +1,21 @@
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<component name="ProjectCodeStyleConfiguration">
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<code_scheme name="Project" version="173">
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<codeStyleSettings language="JavaScript">
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<option name="BLOCK_COMMENT_ADD_SPACE" value="true" />
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<option name="IF_BRACE_FORCE" value="3" />
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<option name="DOWHILE_BRACE_FORCE" value="3" />
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<option name="WHILE_BRACE_FORCE" value="3" />
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<option name="FOR_BRACE_FORCE" value="3" />
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</codeStyleSettings>
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<codeStyleSettings language="TypeScript">
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<option name="BLOCK_COMMENT_ADD_SPACE" value="true" />
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<option name="IF_BRACE_FORCE" value="3" />
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<option name="DOWHILE_BRACE_FORCE" value="3" />
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<option name="WHILE_BRACE_FORCE" value="3" />
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<option name="FOR_BRACE_FORCE" value="3" />
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<indentOptions>
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<option name="USE_TAB_CHARACTER" value="true" />
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</indentOptions>
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</codeStyleSettings>
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</code_scheme>
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</component>
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.idea/codeStyles/codeStyleConfig.xml
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.idea/codeStyles/codeStyleConfig.xml
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@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="USE_PER_PROJECT_SETTINGS" value="true" />
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</state>
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</component>
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.idea/inspectionProfiles/Project_Default.xml
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6
.idea/inspectionProfiles/Project_Default.xml
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@ -0,0 +1,6 @@
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" />
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</profile>
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</component>
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.idea/modules.xml
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.idea/modules.xml
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/BetterDevilChance.iml" filepath="$PROJECT_DIR$/.idea/BetterDevilChance.iml" />
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</modules>
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</component>
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</project>
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.idea/vcs.xml
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.idea/vcs.xml
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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32
src/main.ts
32
src/main.ts
@ -1,21 +1,29 @@
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import { ModCallback } from "isaac-typescript-definitions";
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import {HealthType, ModCallbackCustom, upgradeMod} from "isaacscript-common";
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import {LevelStateFlag} from "isaac-typescript-definitions";
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const MOD_NAME = "BetterDevilChance";
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main();
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function main() {
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// Instantiate a new mod object, which grants the ability to add callback functions that
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// correspond to in-game events.
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const mod = RegisterMod(MOD_NAME, 1);
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const modVanilla = RegisterMod(MOD_NAME, 1);
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const mod = upgradeMod(modVanilla);
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// Register a callback function that corresponds to when a new player is initialized.
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mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit);
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mod.AddCallbackCustom(ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH,
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(player, healthType) => {
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Isaac.DebugString("Callback fired: POST_PLAYER_CHANGE_HEALTH");
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// Print a message to the "log.txt" file.
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Isaac.DebugString(`${MOD_NAME} initialized.`);
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}
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if (healthType !== HealthType.RED) { // Only care about red hearts
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return
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}
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if (!player.HasFullHearts()) { // Only care about full hearts
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return
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}
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function postPlayerInit() {
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Isaac.DebugString("Callback fired: POST_PLAYER_INIT");
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}
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Game().GetLevel().SetStateFlag(LevelStateFlag.RED_HEART_DAMAGED, false)
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Isaac.DebugString(`${MOD_NAME}: Regained full red hearts. Devil chance restored.`)
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})
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// Print a message to the "log.txt" file.
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Isaac.DebugString(`${MOD_NAME} initialized.`);
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}
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