feat: initial mod release

This commit is contained in:
2023-05-17 22:36:23 -03:00
parent 55c38bed69
commit 60ace1882d
9 changed files with 85 additions and 14 deletions

View File

@ -1,21 +1,29 @@
import { ModCallback } from "isaac-typescript-definitions";
import {HealthType, ModCallbackCustom, upgradeMod} from "isaacscript-common";
import {LevelStateFlag} from "isaac-typescript-definitions";
const MOD_NAME = "BetterDevilChance";
main();
function main() {
// Instantiate a new mod object, which grants the ability to add callback functions that
// correspond to in-game events.
const mod = RegisterMod(MOD_NAME, 1);
const modVanilla = RegisterMod(MOD_NAME, 1);
const mod = upgradeMod(modVanilla);
// Register a callback function that corresponds to when a new player is initialized.
mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit);
mod.AddCallbackCustom(ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH,
(player, healthType) => {
Isaac.DebugString("Callback fired: POST_PLAYER_CHANGE_HEALTH");
// Print a message to the "log.txt" file.
Isaac.DebugString(`${MOD_NAME} initialized.`);
}
if (healthType !== HealthType.RED) { // Only care about red hearts
return
}
if (!player.HasFullHearts()) { // Only care about full hearts
return
}
function postPlayerInit() {
Isaac.DebugString("Callback fired: POST_PLAYER_INIT");
}
Game().GetLevel().SetStateFlag(LevelStateFlag.RED_HEART_DAMAGED, false)
Isaac.DebugString(`${MOD_NAME}: Regained full red hearts. Devil chance restored.`)
})
// Print a message to the "log.txt" file.
Isaac.DebugString(`${MOD_NAME} initialized.`);
}