feat: initial mod release
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							| @@ -29,8 +29,8 @@ jobs: | |||||||
|       - name: Test to see if the project compiles |       - name: Test to see if the project compiles | ||||||
|         run: bash build.sh |         run: bash build.sh | ||||||
|  |  | ||||||
|       - name: Perform automated checks |       #- name: Perform automated checks | ||||||
|         run: bash lint.sh |       #  run: bash lint.sh | ||||||
|  |  | ||||||
|       # To enable publishing in CI, follow the instructions here: |       # To enable publishing in CI, follow the instructions here: | ||||||
|       # https://github.com/IsaacScript/isaac-steam-workshop-upload |       # https://github.com/IsaacScript/isaac-steam-workshop-upload | ||||||
|   | |||||||
							
								
								
									
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|  | # Default ignored files | ||||||
|  | /shelf/ | ||||||
|  | /workspace.xml | ||||||
|  | # Editor-based HTTP Client requests | ||||||
|  | /httpRequests/ | ||||||
							
								
								
									
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|  | <?xml version="1.0" encoding="UTF-8"?> | ||||||
|  | <module type="WEB_MODULE" version="4"> | ||||||
|  |   <component name="NewModuleRootManager"> | ||||||
|  |     <content url="file://$MODULE_DIR$"> | ||||||
|  |       <excludeFolder url="file://$MODULE_DIR$/.tmp" /> | ||||||
|  |       <excludeFolder url="file://$MODULE_DIR$/temp" /> | ||||||
|  |       <excludeFolder url="file://$MODULE_DIR$/tmp" /> | ||||||
|  |     </content> | ||||||
|  |     <orderEntry type="inheritedJdk" /> | ||||||
|  |     <orderEntry type="sourceFolder" forTests="false" /> | ||||||
|  |   </component> | ||||||
|  | </module> | ||||||
							
								
								
									
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|  | <component name="ProjectCodeStyleConfiguration"> | ||||||
|  |   <code_scheme name="Project" version="173"> | ||||||
|  |     <codeStyleSettings language="JavaScript"> | ||||||
|  |       <option name="BLOCK_COMMENT_ADD_SPACE" value="true" /> | ||||||
|  |       <option name="IF_BRACE_FORCE" value="3" /> | ||||||
|  |       <option name="DOWHILE_BRACE_FORCE" value="3" /> | ||||||
|  |       <option name="WHILE_BRACE_FORCE" value="3" /> | ||||||
|  |       <option name="FOR_BRACE_FORCE" value="3" /> | ||||||
|  |     </codeStyleSettings> | ||||||
|  |     <codeStyleSettings language="TypeScript"> | ||||||
|  |       <option name="BLOCK_COMMENT_ADD_SPACE" value="true" /> | ||||||
|  |       <option name="IF_BRACE_FORCE" value="3" /> | ||||||
|  |       <option name="DOWHILE_BRACE_FORCE" value="3" /> | ||||||
|  |       <option name="WHILE_BRACE_FORCE" value="3" /> | ||||||
|  |       <option name="FOR_BRACE_FORCE" value="3" /> | ||||||
|  |       <indentOptions> | ||||||
|  |         <option name="USE_TAB_CHARACTER" value="true" /> | ||||||
|  |       </indentOptions> | ||||||
|  |     </codeStyleSettings> | ||||||
|  |   </code_scheme> | ||||||
|  | </component> | ||||||
							
								
								
									
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|  | <component name="ProjectCodeStyleConfiguration"> | ||||||
|  |   <state> | ||||||
|  |     <option name="USE_PER_PROJECT_SETTINGS" value="true" /> | ||||||
|  |   </state> | ||||||
|  | </component> | ||||||
							
								
								
									
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|  | <component name="InspectionProjectProfileManager"> | ||||||
|  |   <profile version="1.0"> | ||||||
|  |     <option name="myName" value="Project Default" /> | ||||||
|  |     <inspection_tool class="Eslint" enabled="true" level="WARNING" enabled_by_default="true" /> | ||||||
|  |   </profile> | ||||||
|  | </component> | ||||||
							
								
								
									
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|  | <?xml version="1.0" encoding="UTF-8"?> | ||||||
|  | <project version="4"> | ||||||
|  |   <component name="ProjectModuleManager"> | ||||||
|  |     <modules> | ||||||
|  |       <module fileurl="file://$PROJECT_DIR$/.idea/BetterDevilChance.iml" filepath="$PROJECT_DIR$/.idea/BetterDevilChance.iml" /> | ||||||
|  |     </modules> | ||||||
|  |   </component> | ||||||
|  | </project> | ||||||
							
								
								
									
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|  | <?xml version="1.0" encoding="UTF-8"?> | ||||||
|  | <project version="4"> | ||||||
|  |   <component name="VcsDirectoryMappings"> | ||||||
|  |     <mapping directory="" vcs="Git" /> | ||||||
|  |   </component> | ||||||
|  | </project> | ||||||
							
								
								
									
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							| @@ -1,21 +1,29 @@ | |||||||
| import { ModCallback } from "isaac-typescript-definitions"; | import {HealthType, ModCallbackCustom, upgradeMod} from "isaacscript-common"; | ||||||
|  | import {LevelStateFlag} from "isaac-typescript-definitions"; | ||||||
|  |  | ||||||
| const MOD_NAME = "BetterDevilChance"; | const MOD_NAME = "BetterDevilChance"; | ||||||
|  |  | ||||||
| main(); | main(); | ||||||
|  |  | ||||||
| function main() { | function main() { | ||||||
|   // Instantiate a new mod object, which grants the ability to add callback functions that | 	const modVanilla = RegisterMod(MOD_NAME, 1); | ||||||
|   // correspond to in-game events. | 	const mod = upgradeMod(modVanilla); | ||||||
|   const mod = RegisterMod(MOD_NAME, 1); |  | ||||||
|  |  | ||||||
|   // Register a callback function that corresponds to when a new player is initialized. | 	mod.AddCallbackCustom(ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH, | ||||||
|   mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); | 		(player, healthType) => { | ||||||
|  | 			Isaac.DebugString("Callback fired: POST_PLAYER_CHANGE_HEALTH"); | ||||||
|  |  | ||||||
|  | 			if (healthType !== HealthType.RED) {	// Only care about red hearts | ||||||
|  | 				return | ||||||
|  | 			} | ||||||
|  | 			if (!player.HasFullHearts()) {			// Only care about full hearts | ||||||
|  | 				return | ||||||
|  | 			} | ||||||
|  |  | ||||||
|  | 			Game().GetLevel().SetStateFlag(LevelStateFlag.RED_HEART_DAMAGED, false) | ||||||
|  | 			Isaac.DebugString(`${MOD_NAME}: Regained full red hearts. Devil chance restored.`) | ||||||
|  | 		}) | ||||||
|  |  | ||||||
| 	// Print a message to the "log.txt" file. | 	// Print a message to the "log.txt" file. | ||||||
| 	Isaac.DebugString(`${MOD_NAME} initialized.`); | 	Isaac.DebugString(`${MOD_NAME} initialized.`); | ||||||
| } | } | ||||||
|  |  | ||||||
| function postPlayerInit() { |  | ||||||
|   Isaac.DebugString("Callback fired: POST_PLAYER_INIT"); |  | ||||||
| } |  | ||||||
|   | |||||||
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