Add some util functions
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@ -1,7 +1,15 @@
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// noinspection JSUnusedGlobalSymbols
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import {NS} from "NetscriptDefinitions";
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/**
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* Recursively scans all servers connected to the current server, excluding home
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* @param ns global NS object
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* @returns A list of all servers connected to the current server
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*/
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export function recursiveScan(ns: NS) {
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// Starting case
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let servers = ns.scan(ns.getHostname());
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let servers = ns.scan("home");
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// Add all servers to the list
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let allServers: string[] = [];
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while (servers.length > 0) {
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@ -17,7 +25,87 @@ export function recursiveScan(ns: NS) {
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}
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}
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// Remove the current server
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allServers.splice(allServers.indexOf(ns.getHostname()), 1);
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allServers.splice(allServers.indexOf("home"), 1);
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// Print all servers
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return allServers;
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}
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/**
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* Removes files passed in from all servers
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* @param ns Global NS object
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* @param files The files to remove
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* @returns void
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* @example Removes all files from the folder "no-ports" from all servers.
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* removeFilesOnAllServers(ns, ns.ls("home", "no-ports"));
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* @note ns.ls() returns the full path of every file, so if the file is not in the same place in every server,
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* you will need to modify each file path to match the server you are removing it from.
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*/
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export function removeFilesOnAllServers(ns: NS, files: string[]) {
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let hosts = recursiveScan(ns);
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for(const host of hosts) {
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for (const file of files) {
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ns.rm(file, host)
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}
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}
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}
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/**
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* Tries to gain root access to a server
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* @param ns Global NS object
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* @param server The server to gain root access to
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* @returns The number of programs used to gain root access
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*/
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export function rootServer(ns: NS, server: string) {
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let counter = 0;
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if (ns.fileExists("BruteSSH.exe", "home")) {
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ns.brutessh(server);
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counter++;
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}
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if (ns.fileExists("FTPCrack.exe", "home")) {
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ns.ftpcrack(server);
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counter++;
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}
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if (ns.fileExists("SMTPCrack.exe", "home")) {
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ns.relaysmtp(server);
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counter++;
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}
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if (ns.fileExists("HTTPWorm.exe", "home")) {
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ns.httpworm(server);
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counter++;
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}
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if (ns.fileExists("SQLInject.exe", "home")) {
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ns.sqlinject(server);
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counter++;
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}
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ns.nuke(server)
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return counter;
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}
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/**
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* Performs a function on a server if the player is capable of doing so, otherwise returns false
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* @param ns Global NS object
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* @param server The server to perform the function on
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* @param func The function to perform
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* @param args The arguments to pass to the function
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* @returns The result of the function if it is performed or true if the function does not return anything, otherwise false
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*/
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export function performFunctionIfCapable(ns: NS, server: string, func: CallableFunction, args: any[]) {
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if (ns.getHackingLevel() < ns.getServerRequiredHackingLevel(server)) {
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return false;
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}
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if (ns.getServerNumPortsRequired(server) < ns.getServer(server).openPortCount) {
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if (rootServer(ns, server) < ns.getServerNumPortsRequired(server)) {
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return false;
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}
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}
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if (!ns.hasRootAccess(server)) {
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return false;
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}
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let result = func(...args);
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if (result === undefined) {
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return true;
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} else {
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return result;
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}
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}
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