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@ -1,13 +1,24 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GenerationController : MonoBehaviour
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{
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public class GenerationController : MonoBehaviour {
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public GameObject PathGameObject;
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private Rigidbody2D rb;
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int pathIndex = 0;
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bool moving = false;
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private GameObject pathPointer;
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// Start is called before the first frame update
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void Start()
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{
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rb = GetComponent<Rigidbody2D>();
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PathGameObject = GameObject.Find("Path");
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}
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// Update is called once per frame
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@ -15,4 +26,22 @@ public class GenerationController : MonoBehaviour
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{
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}
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private void FixedUpdate() {
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pathPointer = PathGameObject.GetComponent<PathingController>().waypointList[pathIndex] as GameObject;
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if (!moving) {
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Vector2 force = new Vector2(pathPointer.transform.position.x, pathPointer.transform.position.y);
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rb.AddForce(force);
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moving = true;
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}
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}
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private void OnTriggerEnter2D(Collider2D col) {
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if (col.gameObject == pathPointer) {
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moving = false;
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pathIndex++;
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}
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}
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}
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@ -1,15 +1,25 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PathingController : MonoBehaviour
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{
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public class PathingController : MonoBehaviour {
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public GameObject waypointPrefab;
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public ArrayList waypointList = new ArrayList();
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public GameObject enemyPrefab;
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private ArrayList enemyList = new ArrayList();
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int counter = 0;
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// Start is called before the first frame update
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void Start()
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{
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waypointList.Add(Instantiate(waypointPrefab, new Vector3(0, 0, 0), Quaternion.identity));
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waypointList.Add(Instantiate(waypointPrefab, new Vector3(0, 5, 0), Quaternion.identity));
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waypointList.Add(Instantiate(waypointPrefab, new Vector3(5, 5, 0), Quaternion.identity));
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}
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@ -18,4 +28,17 @@ public class PathingController : MonoBehaviour
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{
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}
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private void FixedUpdate() {
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if (counter == 0) {
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enemyList.Add(Instantiate(enemyPrefab));
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counter++;
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}
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else if (counter >= 50) {
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counter = 0;
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}
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else {
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counter++;
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}
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}
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}
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