OmnichordGodot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Omnichord Godot"
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run/main_scene="res://scenes/Omnichord.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
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config/icon="res://icons/icon.svg"
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[autoload]
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Global="*res://scripts/Global.gd"
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[dotnet]
project/assembly_name="Omnichord Godot"
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[rendering]
textures/vram_compression/import_etc2_astc=true