OmnichordGodot/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Omnichord Godot"
run/main_scene="res://scenes/Omnichord.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
config/icon="res://icons/icon.svg"
[autoload]
Global="*res://scripts/Global.gd"
[dotnet]
project/assembly_name="Omnichord Godot"
[rendering]
textures/vram_compression/import_etc2_astc=true