Remove bad comments

This commit is contained in:
2024-06-27 00:12:18 -03:00
parent f91e3ddf2b
commit 36a3175cbd
11 changed files with 40 additions and 13 deletions

View File

@ -1,10 +1,8 @@
extends Node
# Add asset here
var ChordPlayer: AudioStreamPlayer
var ChordAudio: AudioStreamOggVorbis
# Called when the node enters the scene tree for the first time.
func _ready():
ChordPlayer = get_node("/root/Control/ChordPlayer")
var resource_string = "res://audio/%s/%s-chord.ogg" % [self.name, self.name]
@ -14,7 +12,6 @@ func _ready():
Global.loop_changed.connect(loop_changed)
func button_pressed():
# Play chord
ChordPlayer.stream = ChordAudio
ChordPlayer.play()
Global.chord_changed.emit(self.name)

7
scripts/ChordVolume.gd Normal file
View File

@ -0,0 +1,7 @@
extends Node
func _ready():
self.value_changed.connect(slider_change)
func slider_change(vol: float):
Global.chord_volume.emit(vol)

View File

@ -1,6 +1,5 @@
extends Node
# Called when the node enters the scene tree for the first time.
func _ready():
self.toggled.connect(on_toggle)

View File

@ -3,14 +3,12 @@ extends Node
var NotePlayer: AudioStreamPlayer
var NoteAudio: AudioStreamOggVorbis
# Called when the node enters the scene tree for the first time.
func _ready():
NotePlayer = get_node("/root/Control/NotePlayer")
Global.chord_changed.connect(chord_changed)
self.pressed.connect(button_pressed)
func button_pressed():
# Play chord
NotePlayer.stream = NoteAudio
NotePlayer.play()

7
scripts/NoteVolume.gd Normal file
View File

@ -0,0 +1,7 @@
extends Node
func _ready():
self.value_changed.connect(slider_change)
func slider_change(vol: float):
Global.note_volume.emit(vol)

View File

@ -1,10 +1,8 @@
extends Node
# Add asset here
var RhythmPlayer: AudioStreamPlayer
var RhythmAudio: AudioStreamOggVorbis
# Called when the node enters the scene tree for the first time.
func _ready():
RhythmPlayer = get_node("/root/Control/RhythmPlayer")
var resource_string = "res://audio/rhythm/%s.ogg" % self.name
@ -13,7 +11,6 @@ func _ready():
self.pressed.connect(button_pressed)
func button_pressed():
# Play chord
RhythmPlayer.stream = RhythmAudio
RhythmAudio.loop = true
RhythmPlayer.play()

7
scripts/RhythmVolume.gd Normal file
View File

@ -0,0 +1,7 @@
extends Node
func _ready():
self.value_changed.connect(slider_change)
func slider_change(vol: float):
Global.rhythm_volume.emit(vol)

View File

@ -1,11 +1,9 @@
extends Node
# Add asset here
var RhythmPlayer: AudioStreamPlayer
var ChordPlayer: AudioStreamPlayer
var NotePlayer: AudioStreamPlayer
# Called when the node enters the scene tree for the first time.
func _ready():
RhythmPlayer = get_node("/root/Control/RhythmPlayer")
ChordPlayer = get_node("/root/Control/ChordPlayer")
@ -13,7 +11,6 @@ func _ready():
self.pressed.connect(button_pressed)
func button_pressed():
# Play chord
RhythmPlayer.stop()
ChordPlayer.stop()
NotePlayer.stop()

View File

@ -0,0 +1,7 @@
extends Node
func _ready():
self.value_changed.connect(slider_change)
func slider_change(tempo: float):
Global.rhythm_tempo.emit(tempo)