Remove bad comments
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@ -1,10 +1,8 @@
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extends Node
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# Add asset here
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var ChordPlayer: AudioStreamPlayer
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var ChordAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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var resource_string = "res://audio/%s/%s-chord.ogg" % [self.name, self.name]
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@ -14,7 +12,6 @@ func _ready():
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Global.loop_changed.connect(loop_changed)
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func button_pressed():
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# Play chord
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ChordPlayer.stream = ChordAudio
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ChordPlayer.play()
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Global.chord_changed.emit(self.name)
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7
scripts/ChordVolume.gd
Normal file
7
scripts/ChordVolume.gd
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@ -0,0 +1,7 @@
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(vol: float):
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Global.chord_volume.emit(vol)
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@ -1,6 +1,5 @@
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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self.toggled.connect(on_toggle)
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@ -3,14 +3,12 @@ extends Node
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var NotePlayer: AudioStreamPlayer
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var NoteAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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NotePlayer = get_node("/root/Control/NotePlayer")
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Global.chord_changed.connect(chord_changed)
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self.pressed.connect(button_pressed)
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func button_pressed():
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# Play chord
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NotePlayer.stream = NoteAudio
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NotePlayer.play()
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7
scripts/NoteVolume.gd
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7
scripts/NoteVolume.gd
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@ -0,0 +1,7 @@
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(vol: float):
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Global.note_volume.emit(vol)
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@ -1,10 +1,8 @@
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extends Node
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# Add asset here
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var RhythmPlayer: AudioStreamPlayer
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var RhythmAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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var resource_string = "res://audio/rhythm/%s.ogg" % self.name
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@ -13,7 +11,6 @@ func _ready():
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self.pressed.connect(button_pressed)
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func button_pressed():
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# Play chord
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RhythmPlayer.stream = RhythmAudio
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RhythmAudio.loop = true
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RhythmPlayer.play()
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7
scripts/RhythmVolume.gd
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7
scripts/RhythmVolume.gd
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@ -0,0 +1,7 @@
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(vol: float):
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Global.rhythm_volume.emit(vol)
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@ -1,11 +1,9 @@
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extends Node
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# Add asset here
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var RhythmPlayer: AudioStreamPlayer
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var ChordPlayer: AudioStreamPlayer
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var NotePlayer: AudioStreamPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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@ -13,7 +11,6 @@ func _ready():
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self.pressed.connect(button_pressed)
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func button_pressed():
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# Play chord
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RhythmPlayer.stop()
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ChordPlayer.stop()
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NotePlayer.stop()
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7
scripts/TempoController.gd
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7
scripts/TempoController.gd
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@ -0,0 +1,7 @@
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(tempo: float):
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Global.rhythm_tempo.emit(tempo)
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