Fix stop
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@ -31,19 +31,30 @@ anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -262.5
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offset_top = -70.0
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offset_top = -78.0
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offset_right = 262.5
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offset_bottom = 70.0
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offset_bottom = 78.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Sliders" type="HBoxContainer" parent="App"]
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layout_mode = 2
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[node name="GridContainer" type="GridContainer" parent="App/Sliders"]
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[node name="GridContainer" type="HBoxContainer" parent="App/Sliders"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 4
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[node name="ChordVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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[node name="HSlider" type="HSlider" parent="App/Sliders/GridContainer"]
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[node name="NoteVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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[node name="RhythmVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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[node name="RhythmTempo" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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[node name="Buttons" type="HBoxContainer" parent="App"]
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@ -2,12 +2,18 @@ extends Node
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# Add asset here
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var RhythmPlayer: AudioStreamPlayer
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var ChordPlayer: AudioStreamPlayer
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var NotePlayer: AudioStreamPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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NotePlayer = get_node("/root/Control/NotePlayer")
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self.pressed.connect(button_pressed)
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func button_pressed():
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# Play chord
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RhythmPlayer.stop()
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ChordPlayer.stop()
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NotePlayer.stop()
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