Remove bad comments
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@ -13,6 +13,9 @@ config_version=5
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config/name="Omnichord Godot"
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config/name="Omnichord Godot"
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run/main_scene="res://scenes/Omnichord.tscn"
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run/main_scene="res://scenes/Omnichord.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/features=PackedStringArray("4.2", "GL Compatibility")
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boot_splash/show_image=false
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boot_splash/fullsize=false
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boot_splash/use_filter=false
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config/icon="res://icons/icon.svg"
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config/icon="res://icons/icon.svg"
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[autoload]
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[autoload]
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@ -1,8 +1,12 @@
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[gd_scene load_steps=6 format=3 uid="uid://b4fgp0mhbgkfw"]
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[gd_scene load_steps=10 format=3 uid="uid://b4fgp0mhbgkfw"]
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[ext_resource type="Script" path="res://scripts/StopController.gd" id="1_5jtep"]
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[ext_resource type="Script" path="res://scripts/StopController.gd" id="1_5jtep"]
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[ext_resource type="Script" path="res://scripts/ChordVolume.gd" id="1_fjurg"]
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[ext_resource type="Script" path="res://scripts/RhythmController.gd" id="2_3cx1r"]
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[ext_resource type="Script" path="res://scripts/RhythmController.gd" id="2_3cx1r"]
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[ext_resource type="Script" path="res://scripts/NoteVolume.gd" id="2_3uvfe"]
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[ext_resource type="Script" path="res://scripts/LoopController.gd" id="3_5v5ci"]
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[ext_resource type="Script" path="res://scripts/LoopController.gd" id="3_5v5ci"]
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[ext_resource type="Script" path="res://scripts/RhythmVolume.gd" id="3_m8wj7"]
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[ext_resource type="Script" path="res://scripts/TempoController.gd" id="4_auq1v"]
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[ext_resource type="Script" path="res://scripts/ChordController.gd" id="4_xrjq4"]
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[ext_resource type="Script" path="res://scripts/ChordController.gd" id="4_xrjq4"]
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[ext_resource type="Script" path="res://scripts/NoteController.gd" id="5_x2vij"]
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[ext_resource type="Script" path="res://scripts/NoteController.gd" id="5_x2vij"]
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@ -47,15 +51,19 @@ size_flags_vertical = 4
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[node name="ChordVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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[node name="ChordVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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layout_mode = 2
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script = ExtResource("1_fjurg")
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[node name="NoteVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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[node name="NoteVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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layout_mode = 2
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script = ExtResource("2_3uvfe")
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[node name="RhythmVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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[node name="RhythmVolume" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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layout_mode = 2
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script = ExtResource("3_m8wj7")
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[node name="RhythmTempo" type="HSlider" parent="App/Sliders/GridContainer"]
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[node name="RhythmTempo" type="HSlider" parent="App/Sliders/GridContainer"]
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layout_mode = 2
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layout_mode = 2
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script = ExtResource("4_auq1v")
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[node name="Buttons" type="HBoxContainer" parent="App"]
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[node name="Buttons" type="HBoxContainer" parent="App"]
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layout_mode = 2
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layout_mode = 2
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@ -1,10 +1,8 @@
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extends Node
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extends Node
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# Add asset here
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var ChordPlayer: AudioStreamPlayer
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var ChordPlayer: AudioStreamPlayer
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var ChordAudio: AudioStreamOggVorbis
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var ChordAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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var resource_string = "res://audio/%s/%s-chord.ogg" % [self.name, self.name]
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var resource_string = "res://audio/%s/%s-chord.ogg" % [self.name, self.name]
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@ -14,7 +12,6 @@ func _ready():
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Global.loop_changed.connect(loop_changed)
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Global.loop_changed.connect(loop_changed)
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func button_pressed():
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func button_pressed():
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# Play chord
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ChordPlayer.stream = ChordAudio
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ChordPlayer.stream = ChordAudio
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ChordPlayer.play()
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ChordPlayer.play()
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Global.chord_changed.emit(self.name)
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Global.chord_changed.emit(self.name)
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7
scripts/ChordVolume.gd
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7
scripts/ChordVolume.gd
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@ -0,0 +1,7 @@
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(vol: float):
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Global.chord_volume.emit(vol)
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@ -1,6 +1,5 @@
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extends Node
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extends Node
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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self.toggled.connect(on_toggle)
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self.toggled.connect(on_toggle)
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@ -3,14 +3,12 @@ extends Node
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var NotePlayer: AudioStreamPlayer
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var NotePlayer: AudioStreamPlayer
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var NoteAudio: AudioStreamOggVorbis
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var NoteAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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NotePlayer = get_node("/root/Control/NotePlayer")
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NotePlayer = get_node("/root/Control/NotePlayer")
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Global.chord_changed.connect(chord_changed)
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Global.chord_changed.connect(chord_changed)
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self.pressed.connect(button_pressed)
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self.pressed.connect(button_pressed)
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func button_pressed():
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func button_pressed():
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# Play chord
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NotePlayer.stream = NoteAudio
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NotePlayer.stream = NoteAudio
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NotePlayer.play()
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NotePlayer.play()
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7
scripts/NoteVolume.gd
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7
scripts/NoteVolume.gd
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@ -0,0 +1,7 @@
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(vol: float):
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Global.note_volume.emit(vol)
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@ -1,10 +1,8 @@
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extends Node
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extends Node
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# Add asset here
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var RhythmPlayer: AudioStreamPlayer
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var RhythmPlayer: AudioStreamPlayer
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var RhythmAudio: AudioStreamOggVorbis
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var RhythmAudio: AudioStreamOggVorbis
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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var resource_string = "res://audio/rhythm/%s.ogg" % self.name
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var resource_string = "res://audio/rhythm/%s.ogg" % self.name
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@ -13,7 +11,6 @@ func _ready():
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self.pressed.connect(button_pressed)
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self.pressed.connect(button_pressed)
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func button_pressed():
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func button_pressed():
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# Play chord
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RhythmPlayer.stream = RhythmAudio
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RhythmPlayer.stream = RhythmAudio
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RhythmAudio.loop = true
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RhythmAudio.loop = true
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RhythmPlayer.play()
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RhythmPlayer.play()
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7
scripts/RhythmVolume.gd
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7
scripts/RhythmVolume.gd
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@ -0,0 +1,7 @@
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(vol: float):
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Global.rhythm_volume.emit(vol)
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@ -1,11 +1,9 @@
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extends Node
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extends Node
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# Add asset here
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var RhythmPlayer: AudioStreamPlayer
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var RhythmPlayer: AudioStreamPlayer
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var ChordPlayer: AudioStreamPlayer
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var ChordPlayer: AudioStreamPlayer
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var NotePlayer: AudioStreamPlayer
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var NotePlayer: AudioStreamPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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RhythmPlayer = get_node("/root/Control/RhythmPlayer")
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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ChordPlayer = get_node("/root/Control/ChordPlayer")
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@ -13,7 +11,6 @@ func _ready():
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self.pressed.connect(button_pressed)
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self.pressed.connect(button_pressed)
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func button_pressed():
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func button_pressed():
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# Play chord
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RhythmPlayer.stop()
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RhythmPlayer.stop()
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ChordPlayer.stop()
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ChordPlayer.stop()
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NotePlayer.stop()
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NotePlayer.stop()
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7
scripts/TempoController.gd
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7
scripts/TempoController.gd
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extends Node
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func _ready():
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self.value_changed.connect(slider_change)
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func slider_change(tempo: float):
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Global.rhythm_tempo.emit(tempo)
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