56 lines
1.8 KiB
INI
56 lines
1.8 KiB
INI
## Settings file was created by plugin HDLethalCompany-Sligili v1.5.6
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## Plugin GUID: HDLethalCompany
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[EFFECTS]
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## Anti-Aliasing (Unity's SMAA)
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# Setting type: Boolean
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# Default value: false
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EnableAA = true
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## Post-Processing (Color grading)
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# Setting type: Boolean
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# Default value: true
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EnablePP = true
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## Texture Resolution Quality - <PRESETS -> | 0 = VERY LOW (1/8) | 1 = LOW (1/4) | 2 = MEDIUM (1/2) | 3 = HIGH (1/1 VANILLA) >
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# Setting type: Int32
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# Default value: 3
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TextureQuality = 3
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## Volumetric Fog Quality - <PRESETS -> | 0 = VERY LOW | 1 = VANILLA FOG | 2 = MEDIUM | 3 = HIGH >
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# Setting type: Int32
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# Default value: 1
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FogQuality = 1
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## Volumetric Fog Toggle - Use this as a last resource in case lowering the fog quality is not enough to get decent performance
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# Setting type: Boolean
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# Default value: true
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EnableFOG = true
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## Level Of Detail - <PRESETS -> | 0 = LOW (HALF DISTANCE) | 1 = VANILLA | 2 = HIGH (TWICE THE DISTANCE) >
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# Setting type: Int32
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# Default value: 1
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LOD = 1
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## Shadows Resolution - <PRESETS -> 0 = VERY LOW (SHADOWS DISABLED)| 1 = LOW (256) | 2 = MEDIUM (1024) | 3 = VANILLA (2048) > - Shadowmap max resolution
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# Setting type: Int32
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# Default value: 3
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ShadowQuality = 3
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## Foliage Toggle - If the game camera should or not render bushes/grass (trees won't be affected)
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# Setting type: Boolean
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# Default value: true
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EnableF = true
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[RESOLUTION]
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## Resolution Scale Multiplier - <EXAMPLES -> | 1.000 = 860x520p | 2.233 =~ 1920x1080p | 2.977 = 2560x1440p | 4.465 = 3840x2060p > - The UI scanned elements have slightly incorrect offsets after 3.000
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# Setting type: Single
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# Default value: 2.233
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Value = 2.233
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## Resolution Fix - In case you wanna use another resolution mod or apply any widescreen mod while keeping the graphics settings
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# Setting type: Boolean
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# Default value: true
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EnableRes = false |