Write config to git repo
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair1.vmt
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair1.vmt
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"UnlitGeneric"
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{
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"$basetexture" "vgui\replay\thumbnails\xhairs\xhair32" // Crosshair1 shape
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"$startAngle" "0" // Crosshair1 angle
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"$rotateSpeedDir" "0" // Crosshair1 rotate speed
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"$rotateSpeed" "0"
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"$multiplier" "-1"
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"$angle" "0"
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"$translate" "[0.0 0.0]"
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"$center" "[0.5 0.5]"
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"$vertexcolor" "1"
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"$no_fullbright" "1"
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"$vertexalpha" "1"
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"$ignorez" "1"
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"$translucent" "1"
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"Proxies"
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{
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"Multiply"
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{
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"srcVar1" "$rotateSpeedDir"
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"srcVar2" "$multiplier"
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"resultVar" "$rotateSpeed"
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}
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"LinearRamp"
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{
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"rate" "$rotateSpeed"
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"initialValue" "$startAngle"
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"resultVar" "$angle"
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}
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"TextureTransform"
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{
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"translateVar" "$translate"
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"rotateVar" "$angle"
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"centerVar" "$center"
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"resultVar" "$basetexturetransform"
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}
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}
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}
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair1.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair1.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair10.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair10.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair11.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair11.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair12.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair12.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair13.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair13.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair14.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair14.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair15.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair15.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair16.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair16.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair17.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair17.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair18.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair18.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair19.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair19.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair2.vmt
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair2.vmt
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"UnlitGeneric"
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{
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"$basetexture" "vgui\replay\thumbnails\xhairs\xhair1" // Crosshair2 shape
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"$startAngle" "45" // Crosshair2 angle
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"$rotateSpeedDir" "0" // Crosshair2 rotate speed
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"$rotateSpeed" "0"
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"$multiplier" "-1"
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"$angle" "0"
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"$translate" "[0.0 0.0]"
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"$center" "[0.5 0.5]"
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"$vertexcolor" "1"
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"$no_fullbright" "1"
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"$vertexalpha" "1"
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"$ignorez" "1"
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"$translucent" "1"
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"Proxies"
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{
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"Multiply"
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{
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"srcVar1" "$rotateSpeedDir"
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"srcVar2" "$multiplier"
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"resultVar" "$rotateSpeed"
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}
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"LinearRamp"
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{
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"rate" "$rotateSpeed"
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"initialValue" "$startAngle"
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"resultVar" "$angle"
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}
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"TextureTransform"
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{
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"translateVar" "$translate"
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"rotateVar" "$angle"
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"centerVar" "$center"
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"resultVar" "$basetexturetransform"
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}
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}
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}
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair2.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair2.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair20.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair20.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair21.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair21.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair22.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair22.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair23.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair23.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair24.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair24.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair25.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair25.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair26.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair26.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair27.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair27.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair28.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair28.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair29.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair29.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair3.vmt
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair3.vmt
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"UnlitGeneric"
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{
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"$basetexture" "vgui\replay\thumbnails\xhairs\xhair1" // Crosshair3 shape
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"$startAngle" "0" // Crosshair3 angle
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"$rotateSpeedDir" "0" // Crosshair3 rotate speed
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"$rotateSpeed" "0"
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"$multiplier" "-1"
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"$angle" "0"
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"$translate" "[0.0 0.0]"
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"$center" "[0.5 0.5]"
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"$vertexcolor" "1"
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"$no_fullbright" "1"
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"$vertexalpha" "1"
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"$ignorez" "1"
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"$translucent" "1"
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"Proxies"
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{
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"Multiply"
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{
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"srcVar1" "$rotateSpeedDir"
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"srcVar2" "$multiplier"
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"resultVar" "$rotateSpeed"
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}
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"LinearRamp"
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{
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"rate" "$rotateSpeed"
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"initialValue" "$startAngle"
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"resultVar" "$angle"
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}
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"TextureTransform"
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{
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"translateVar" "$translate"
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"rotateVar" "$angle"
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"centerVar" "$center"
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"resultVar" "$basetexturetransform"
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}
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}
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}
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair3.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair3.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair30.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair30.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair31.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair31.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair32.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair32.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair4.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair4.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair5.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair5.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair6.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair6.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair7.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair7.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair8.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair9.vtf
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toonhud/materials/vgui/replay/thumbnails/xhairs/xhair9.vtf
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